// // apptestAppDelegate.m // apptest // // Created by Walzer on 11-1-17. // Copyright __MyCompanyName__ 2011. All rights reserved. // #import "EAGLView.h" #import "___PROJECTNAMEASIDENTIFIER___AppDelegate.h" #import "HelloWorldScene.h" #import "platform/iphone/CCDirectorCaller.h" @implementation ___PROJECTNAMEASIDENTIFIER___AppDelegate @synthesize window; - (void) applicationDidFinishLaunching:(UIApplication*)application { window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; EAGLView *__glView = [EAGLView viewWithFrame: [window bounds] pixelFormat: kEAGLColorFormatRGBA8 depthFormat: 0 preserveBackbuffer: NO sharegroup:nil multiSampling:NO numberOfSamples:0]; [__glView setMultipleTouchEnabled:YES]; [window addSubview: __glView]; [window makeKeyAndVisible]; [[UIApplication sharedApplication] setStatusBarHidden: YES]; // // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices // if (! CCDirector::sharedDirector()->enableRetinaDisplay(true)) { // CCLOG("Retina Display Not supported"); // } // init director view = new cocos2d::CCXEGLView(); cocos2d::CCDirector *pDirector = cocos2d::CCDirector::sharedDirector(); pDirector->setOpenGLView(view); cocos2d::CCDirector::sharedDirector()->setDeviceOrientation(cocos2d::kCCDeviceOrientationLandscapeLeft); // turn on display FPS pDirector->setDisplayFPS(true); // create a scene. it's an autorelease object cocos2d::CCScene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); // start mainloop [[CCDirectorCaller sharedDirectorCaller] startMainLoop]; } - (void)applicationWillResignActive:(UIApplication *)application { cocos2d::CCDirector::sharedDirector()->pause(); } - (void)applicationDidBecomeActive:(UIApplication *)application { cocos2d::CCDirector::sharedDirector()->resume(); } - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { cocos2d::CCDirector::sharedDirector()->purgeCachedData(); } -(void) applicationDidEnterBackground:(UIApplication*)application { cocos2d::CCDirector::sharedDirector()->stopAnimation(); } -(void) applicationWillEnterForeground:(UIApplication*)application { cocos2d::CCDirector::sharedDirector()->startAnimation(); } - (void)applicationWillTerminate:(UIApplication *)application { cocos2d::CCDirector::sharedDirector()->end(); [viewController release]; [window release]; } - (void)applicationSignificantTimeChange:(UIApplication *)application { cocos2d::CCDirector::sharedDirector()->setNextDeltaTimeZero(true); } - (void)dealloc { delete view; [window release]; [super dealloc]; } @end