#pragma once #include #include "2d/CCSpriteSheetLoader.h" #include "base/CCValue.h" #include "base/CCData.h" NS_AX_BEGIN class PlistSpriteSheetLoader : public SpriteSheetLoader { public: static constexpr uint32_t FORMAT = SpriteSheetFormat::PLIST; uint32_t getFormat() override { return FORMAT; } void load(std::string_view filePath, SpriteFrameCache& cache) override; void load(std::string_view filePath, Texture2D* texture, SpriteFrameCache& cache) override; void load(std::string_view filePath, std::string_view textureFileName, SpriteFrameCache& cache) override; void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) override; void reload(std::string_view filePath, SpriteFrameCache& cache) override; protected: /*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames. */ void addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D* texture, std::string_view plist, SpriteFrameCache& cache); /*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames. */ void addSpriteFramesWithDictionary(ValueMap& dict, std::string_view texturePath, std::string_view plist, SpriteFrameCache& cache); void reloadSpriteFramesWithDictionary(ValueMap& dict, Texture2D* texture, std::string_view plist, SpriteFrameCache& cache); }; NS_AX_END