#include "DrawPrimitivesTest.h" using namespace std; static int sceneIdx = -1; CCLayer* nextSpriteTestAction(); CCLayer* backSpriteTestAction(); CCLayer* restartSpriteTestAction(); typedef CCLayer* (*NEWDRAWPRIMITIVESFUNC)(); #define DRAWPRIMITIVES_CREATE_FUNC(className) \ static CCLayer* create##className() \ { return new className(); } DRAWPRIMITIVES_CREATE_FUNC(DrawPrimitivesTest); DRAWPRIMITIVES_CREATE_FUNC(DrawNodeTest); static NEWDRAWPRIMITIVESFUNC createFunctions[] = { createDrawPrimitivesTest, createDrawNodeTest, }; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static CCLayer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->autorelease(); return pLayer; } static CCLayer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->autorelease(); return pLayer; } static CCLayer* restartAction() { CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->autorelease(); return pLayer; } // BaseLayer BaseLayer::BaseLayer() { } void BaseLayer::onEnter() { BaseTest::onEnter(); } void BaseLayer::restartCallback(cocos2d::CCObject *pSender) { CCScene *s = new DrawPrimitivesTestScene(); s->addChild(restartAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void BaseLayer::nextCallback(cocos2d::CCObject *pSender) { CCScene *s = new DrawPrimitivesTestScene();; s->addChild(nextAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void BaseLayer::backCallback(cocos2d::CCObject *pSender) { CCScene *s = new DrawPrimitivesTestScene(); s->addChild(backAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); } string BaseLayer::title() { return "No title"; } string BaseLayer::subtitle() { return ""; } // DrawPrimitivesTest DrawPrimitivesTest::DrawPrimitivesTest() { } void DrawPrimitivesTest::draw() { CHECK_GL_ERROR_DEBUG(); // draw a simple line // The default state is: // Line Width: 1 // color: 255,255,255,255 (white, non-transparent) // Anti-Aliased // glEnable(GL_LINE_SMOOTH); ccDrawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() ); CHECK_GL_ERROR_DEBUG(); // line: color, width, aliased // glLineWidth > 1 and GL_LINE_SMOOTH are not compatible // GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone // glDisable(GL_LINE_SMOOTH); glLineWidth( 5.0f ); ccDrawColor4B(255,0,0,255); ccDrawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() ); CHECK_GL_ERROR_DEBUG(); // TIP: // If you are going to use always the same color or width, you don't // need to call it before every draw // // Remember: OpenGL is a state-machine. // draw big point in the center ccPointSize(64); ccDrawColor4B(0,0,255,128); ccDrawPoint( VisibleRect::center() ); CHECK_GL_ERROR_DEBUG(); // draw 4 small points CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) }; ccPointSize(4); ccDrawColor4B(0,255,255,255); ccDrawPoints( points, 4); CHECK_GL_ERROR_DEBUG(); // draw a green circle with 10 segments glLineWidth(16); ccDrawColor4B(0, 255, 0, 255); ccDrawCircle( VisibleRect::center(), 100, 0, 10, false); CHECK_GL_ERROR_DEBUG(); // draw a green circle with 50 segments with line to center glLineWidth(2); ccDrawColor4B(0, 255, 255, 255); ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true); CHECK_GL_ERROR_DEBUG(); // open yellow poly ccDrawColor4B(255, 255, 0, 255); glLineWidth(10); CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) }; ccDrawPoly( vertices, 5, false); CHECK_GL_ERROR_DEBUG(); // filled poly glLineWidth(1); CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) }; ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) ); // closed purble poly ccDrawColor4B(255, 0, 255, 255); glLineWidth(2); CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) }; ccDrawPoly( vertices2, 3, true); CHECK_GL_ERROR_DEBUG(); // draw quad bezier path ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50); CHECK_GL_ERROR_DEBUG(); // draw cubic bezier path ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100); CHECK_GL_ERROR_DEBUG(); //draw a solid polygon CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)}; ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) ); // restore original values glLineWidth(1); ccDrawColor4B(255,255,255,255); ccPointSize(1); CHECK_GL_ERROR_DEBUG(); } string DrawPrimitivesTest::title() { return "draw primitives"; } string DrawPrimitivesTest::subtitle() { return "Drawing Primitives. Use CCDrawNode instead"; } // DrawNodeTest DrawNodeTest::DrawNodeTest() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCDrawNode *draw = CCDrawNode::create(); addChild(draw, 10); // Draw 10 circles for( int i=0; i < 10; i++) { draw->drawDot(ccp(s.width/2, s.height/2), 10*(10-i), ccc4f(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1)); } // Draw polygons CCPoint points[] = { CCPoint(s.height/4,0), CCPoint(s.width,s.height/5), CCPoint(s.width/3*2,s.height) }; draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), ccc4f(1,0,0,0.5), 4, ccc4f(0,0,1,1)); // star poly (triggers buggs) { const float o=80; const float w=20; const float h=50; CCPoint star[] = { CCPoint(o+w,o-h), CCPoint(o+w*2, o), // lower spike CCPoint(o + w*2 + h, o+w ), CCPoint(o + w*2, o+w*2), // right spike // {o +w, o+w*2+h}, {o,o+w*2}, // top spike // {o -h, o+w}, {o,o}, // left spike }; draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), ccc4f(1,0,0,0.5), 1, ccc4f(0,0,1,1)); } // star poly (doesn't trigger bug... order is important un tesselation is supported. { const float o=180; const float w=20; const float h=50; CCPoint star[] = { CCPoint(o,o), CCPoint(o+w,o-h), CCPoint(o+w*2, o), // lower spike CCPoint(o + w*2 + h, o+w ), CCPoint(o + w*2, o+w*2), // right spike CCPoint(o +w, o+w*2+h), CCPoint(o,o+w*2), // top spike CCPoint(o -h, o+w), // left spike }; draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), ccc4f(1,0,0,0.5), 1, ccc4f(0,0,1,1)); } // Draw segment draw->drawSegment(ccp(20,s.height), ccp(20,s.height/2), 10, ccc4f(0, 1, 0, 1)); draw->drawSegment(ccp(10,s.height/2), ccp(s.width/2, s.height/2), 40, ccc4f(1, 0, 1, 0.5)); } string DrawNodeTest::title() { return "Test CCDrawNode"; } string DrawNodeTest::subtitle() { return "Testing DrawNode - batched draws. Concave polygons are BROKEN"; } void DrawPrimitivesTestScene::runThisTest() { CCLayer* pLayer = nextAction(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); }