#ifndef _SPRITE_TEST_H_ #define _SPRITE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "../BaseTest.h" #include class SpriteTestDemo : public BaseTest { protected: std::string _title; public: SpriteTestDemo(void); ~SpriteTestDemo(void); virtual std::string title(); virtual std::string subtitle(); virtual void onEnter(); void restartCallback(CCObject* pSender); void nextCallback(CCObject* pSender); void backCallback(CCObject* pSender); }; class Sprite1 : public SpriteTestDemo { public: Sprite1(); virtual std::string title(); void addNewSpriteWithCoords(CCPoint p); void ccTouchesEnded(CCSet* touches, CCEvent* event); }; class SpriteBatchNode1: public SpriteTestDemo { public: SpriteBatchNode1(); void addNewSpriteWithCoords(CCPoint p); virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual std::string title(); }; class SpriteColorOpacity : public SpriteTestDemo { public: SpriteColorOpacity(); void removeAndAddSprite(float dt); virtual std::string title(); }; class SpriteBatchNodeColorOpacity : public SpriteTestDemo { public: SpriteBatchNodeColorOpacity(); void removeAndAddSprite(float dt); virtual std::string title(); }; class SpriteZOrder : public SpriteTestDemo { int _dir; public: SpriteZOrder(); void reorderSprite(float dt); virtual std::string title(); }; class SpriteBatchNodeZOrder: public SpriteTestDemo { int _dir; public: SpriteBatchNodeZOrder(); void reorderSprite(float dt); virtual std::string title(); }; class SpriteBatchNodeReorder : public SpriteTestDemo { public: SpriteBatchNodeReorder(); virtual std::string title(); std::string subtitle(); }; class SpriteBatchNodeReorderIssue744: public SpriteTestDemo { public: SpriteBatchNodeReorderIssue744(); virtual std::string title(); std::string subtitle(); }; class SpriteBatchNodeReorderIssue766 : public SpriteTestDemo { public: SpriteBatchNodeReorderIssue766(); virtual std::string title(); virtual std::string subtitle(); void reorderSprite(float dt); CCSprite* makeSpriteZ(int aZ); private: CCSpriteBatchNode *batchNode; CCSprite *sprite1; CCSprite *sprite2; CCSprite *sprite3; }; class SpriteBatchNodeReorderIssue767 : public SpriteTestDemo { public: SpriteBatchNodeReorderIssue767(); virtual std::string title(); virtual std::string subtitle(); void reorderSprites(float dt); }; class SpriteZVertex: public SpriteTestDemo { int _dir; float _time; public: virtual void onEnter(); virtual void onExit(); SpriteZVertex(); virtual std::string title(); }; class SpriteBatchNodeZVertex: public SpriteTestDemo { int _dir; float _time; public: virtual void onEnter(); virtual void onExit(); SpriteBatchNodeZVertex(); virtual std::string title(); }; class SpriteAnchorPoint : public SpriteTestDemo { public: SpriteAnchorPoint(); virtual std::string title(); }; class SpriteBatchNodeAnchorPoint : public SpriteTestDemo { public: SpriteBatchNodeAnchorPoint(); virtual std::string title(); }; class Sprite6 : public SpriteTestDemo { public: Sprite6(); virtual std::string title(); }; class SpriteFlip : public SpriteTestDemo { public: SpriteFlip(); void flipSprites(float dt); virtual std::string title(); }; class SpriteBatchNodeFlip : public SpriteTestDemo { public: SpriteBatchNodeFlip(); void flipSprites(float dt); virtual std::string title(); }; class SpriteAliased : public SpriteTestDemo { public: SpriteAliased(); virtual void onEnter(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeAliased : public SpriteTestDemo { public: SpriteBatchNodeAliased(); virtual void onEnter(); virtual void onExit(); virtual std::string title(); }; class SpriteNewTexture : public SpriteTestDemo { bool _usingTexture1; CCTexture2D* _texture1; CCTexture2D* _texture2; public: SpriteNewTexture(); virtual ~SpriteNewTexture(); void addNewSprite(); void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual std::string title(); }; class SpriteBatchNodeNewTexture : public SpriteTestDemo { CCTexture2D* _texture1; CCTexture2D* _texture2; public: SpriteBatchNodeNewTexture(); virtual ~SpriteBatchNodeNewTexture(); void addNewSprite(); void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual std::string title(); }; class SpriteFrameTest: public SpriteTestDemo { public: virtual void onEnter(); virtual void onExit(); virtual std::string title(); virtual std::string subtitle(); void startIn05Secs(float dt); void flipSprites(float dt); private: CCSprite *_sprite1; CCSprite *_sprite2; int _counter; }; class SpriteFrameAliasNameTest : public SpriteTestDemo { public: virtual void onEnter(); virtual void onExit(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteOffsetAnchorRotation: public SpriteTestDemo { public: SpriteOffsetAnchorRotation(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorRotation: public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorRotation(); virtual void onExit(); virtual std::string title(); }; class SpriteOffsetAnchorScale: public SpriteTestDemo { public: SpriteOffsetAnchorScale(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorScale: public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorScale(); virtual void onExit(); virtual std::string title(); }; class SpriteOffsetAnchorSkew : public SpriteTestDemo { public: SpriteOffsetAnchorSkew(); ~SpriteOffsetAnchorSkew(); virtual std::string title(); }; class SpriteOffsetAnchorRotationalSkew : public SpriteTestDemo { public: SpriteOffsetAnchorRotationalSkew(); ~SpriteOffsetAnchorRotationalSkew(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorSkew : public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorSkew(); ~SpriteBatchNodeOffsetAnchorSkew(); virtual std::string title(); }; class SpriteOffsetAnchorRotationalSkewScale : public SpriteTestDemo { public: SpriteOffsetAnchorRotationalSkewScale(); ~SpriteOffsetAnchorRotationalSkewScale(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorRotationalSkew : public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorRotationalSkew(); ~SpriteBatchNodeOffsetAnchorRotationalSkew(); virtual std::string title(); }; class SpriteOffsetAnchorSkewScale : public SpriteTestDemo { public: SpriteOffsetAnchorSkewScale(); ~SpriteOffsetAnchorSkewScale(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorSkewScale : public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorSkewScale(); ~SpriteBatchNodeOffsetAnchorSkewScale(); virtual std::string title(); }; class SpriteBatchNodeOffsetAnchorRotationalSkewScale : public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorRotationalSkewScale(); ~SpriteBatchNodeOffsetAnchorRotationalSkewScale(); virtual std::string title(); }; class SpriteOffsetAnchorFlip : public SpriteTestDemo { public: SpriteOffsetAnchorFlip(); ~SpriteOffsetAnchorFlip(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteBatchNodeOffsetAnchorFlip : public SpriteTestDemo { public: SpriteBatchNodeOffsetAnchorFlip(); ~SpriteBatchNodeOffsetAnchorFlip(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteAnimationSplit : public SpriteTestDemo { public: SpriteAnimationSplit(); virtual void onExit(); virtual std::string title(); }; class SpriteHybrid: public SpriteTestDemo { bool _usingSpriteBatchNode; public: SpriteHybrid(); void reparentSprite(float dt); virtual std::string title(); virtual void onExit(); }; class SpriteBatchNodeChildren: public SpriteTestDemo { public: SpriteBatchNodeChildren(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeChildrenZ : public SpriteTestDemo { public: SpriteBatchNodeChildrenZ(); virtual void onExit(); virtual std::string title(); }; class SpriteChildrenVisibility: public SpriteTestDemo { public: SpriteChildrenVisibility(); virtual void onExit(); virtual std::string title(); }; class SpriteChildrenVisibilityIssue665 : public SpriteTestDemo { public: SpriteChildrenVisibilityIssue665(); ~SpriteChildrenVisibilityIssue665(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteChildrenAnchorPoint: public SpriteTestDemo { public: SpriteChildrenAnchorPoint(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeChildrenAnchorPoint: public SpriteTestDemo { public: SpriteBatchNodeChildrenAnchorPoint(); virtual void onExit(); virtual std::string title(); }; class SpriteBatchNodeChildrenScale: public SpriteTestDemo { public: SpriteBatchNodeChildrenScale(); virtual std::string title(); }; class SpriteChildrenChildren: public SpriteTestDemo { public: SpriteChildrenChildren(); virtual std::string title(); }; class SpriteBatchNodeChildrenChildren: public SpriteTestDemo { public: SpriteBatchNodeChildrenChildren(); virtual std::string title(); }; class SpriteNilTexture: public SpriteTestDemo { public: SpriteNilTexture(); virtual std::string title(); std::string subtitle(); }; class SpriteSubclass : public SpriteTestDemo { public: SpriteSubclass(); virtual std::string title(); virtual std::string subtitle(); }; class AnimationCacheTest : public SpriteTestDemo { public: AnimationCacheTest(); virtual std::string title(); virtual std::string subtitle(); }; class NodeSort : public SpriteTestDemo { public: NodeSort(); virtual std::string title(); virtual std::string subtitle(); void reorderSprite(float dt); private: CCNode *_node; CCSprite *_sprite1; CCSprite *_sprite2; CCSprite *_sprite3; CCSprite *_sprite4; CCSprite *_sprite5; }; class SpriteBatchNodeReorderSameIndex : public SpriteTestDemo { public: SpriteBatchNodeReorderSameIndex(); virtual std::string title(); virtual std::string subtitle(); void reorderSprite(float dt); private: CCSpriteBatchNode *_batchNode; CCSprite *_sprite1; CCSprite *_sprite2; CCSprite *_sprite3; CCSprite *_sprite4; CCSprite *_sprite5; }; class SpriteBatchNodeReorderOneChild : public SpriteTestDemo { public: SpriteBatchNodeReorderOneChild(); void reorderSprite(float dt); virtual std::string title(); private: CCSpriteBatchNode *_batchNode; CCSprite *_reorderSprite; }; class SpriteBatchNodeSkewNegativeScaleChildren : public SpriteTestDemo { public: SpriteBatchNodeSkewNegativeScaleChildren(); ~SpriteBatchNodeSkewNegativeScaleChildren(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteBatchNodeRotationalSkewNegativeScaleChildren : public SpriteTestDemo { public: SpriteBatchNodeRotationalSkewNegativeScaleChildren(); ~SpriteBatchNodeRotationalSkewNegativeScaleChildren(); virtual std::string title(); }; class SpriteSkewNegativeScaleChildren : public SpriteTestDemo { public: SpriteSkewNegativeScaleChildren(); ~SpriteSkewNegativeScaleChildren(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteRotationalSkewNegativeScaleChildren : public SpriteTestDemo { public: SpriteRotationalSkewNegativeScaleChildren(); ~SpriteRotationalSkewNegativeScaleChildren(); virtual std::string title(); }; class SpriteDoubleResolution : public SpriteTestDemo { public: SpriteDoubleResolution(); virtual std::string title(); virtual std::string subtitle(); }; class AnimationCacheFile : public SpriteTestDemo { public: AnimationCacheFile(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteBatchBug1217 : public SpriteTestDemo { public: SpriteBatchBug1217(); virtual std::string title(); virtual std::string subtitle(); }; class SpriteTestScene : public TestScene { public: virtual void runThisTest(); }; #endif