// enable log #define COCOS2D_DEBUG 1 #include "TextureCacheTest.h" USING_NS_CC; TextureCacheTest::TextureCacheTest() : _numberOfSprites(20) , _numberOfLoadedSprites(0) { CCSize size = CCDirector::sharedDirector()->getWinSize(); _labelLoading = CCLabelTTF::create("loading...", "Arial", 15); _labelPercent = CCLabelTTF::create("%0", "Arial", 15); _labelLoading->setPosition(ccp(size.width / 2, size.height / 2 - 20)); _labelPercent->setPosition(ccp(size.width / 2, size.height / 2 + 20)); this->addChild(_labelLoading); this->addChild(_labelPercent); // load textrues CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); } void TextureCacheTest::loadingCallBack(CCObject *obj) { ++_numberOfLoadedSprites; char tmp[10]; sprintf(tmp,"%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100)); _labelPercent->setString(tmp); if (_numberOfLoadedSprites == _numberOfSprites) { this->removeChild(_labelLoading, true); this->removeChild(_labelPercent, true); addSprite(); } } void TextureCacheTest::addSprite() { CCSize size = CCDirector::sharedDirector()->getWinSize(); // create sprites CCSprite *bg = CCSprite::create("Images/HelloWorld.png"); bg->setPosition(ccp(size.width / 2, size.height / 2)); CCSprite *s1 = CCSprite::create("Images/grossini.png"); CCSprite *s2 = CCSprite::create("Images/grossini_dance_01.png"); CCSprite *s3 = CCSprite::create("Images/grossini_dance_02.png"); CCSprite *s4 = CCSprite::create("Images/grossini_dance_03.png"); CCSprite *s5 = CCSprite::create("Images/grossini_dance_04.png"); CCSprite *s6 = CCSprite::create("Images/grossini_dance_05.png"); CCSprite *s7 = CCSprite::create("Images/grossini_dance_06.png"); CCSprite *s8 = CCSprite::create("Images/grossini_dance_07.png"); CCSprite *s9 = CCSprite::create("Images/grossini_dance_08.png"); CCSprite *s10 = CCSprite::create("Images/grossini_dance_09.png"); CCSprite *s11 = CCSprite::create("Images/grossini_dance_10.png"); CCSprite *s12 = CCSprite::create("Images/grossini_dance_11.png"); CCSprite *s13 = CCSprite::create("Images/grossini_dance_12.png"); CCSprite *s14 = CCSprite::create("Images/grossini_dance_13.png"); CCSprite *s15 = CCSprite::create("Images/grossini_dance_14.png"); // just loading textures to slow down CCSprite::create("Images/background1.png"); CCSprite::create("Images/background2.png"); CCSprite::create("Images/background3.png"); CCSprite::create("Images/blocks.png"); s1->setPosition(ccp(50, 50)); s2->setPosition(ccp(60, 50)); s3->setPosition(ccp(70, 50)); s4->setPosition(ccp(80, 50)); s5->setPosition(ccp(90, 50)); s6->setPosition(ccp(100, 50)); s7->setPosition(ccp(50, 180)); s8->setPosition(ccp(60, 180)); s9->setPosition(ccp(70, 180)); s10->setPosition(ccp(80, 180)); s11->setPosition(ccp(90, 180)); s12->setPosition(ccp(100, 180)); s13->setPosition(ccp(50, 270)); s14->setPosition(ccp(60, 270)); s15->setPosition(ccp(70, 270)); this->addChild(bg); this->addChild(s1); this->addChild(s2); this->addChild(s3); this->addChild(s4); this->addChild(s5); this->addChild(s6); this->addChild(s7); this->addChild(s8); this->addChild(s9); this->addChild(s10); this->addChild(s11); this->addChild(s12); this->addChild(s13); this->addChild(s14); this->addChild(s15); } void TextureCacheTestScene::runThisTest() { CCLayer* pLayer = new TextureCacheTest(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); pLayer->release(); }