/**************************************************************************** Copyright (c) 2013 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCLabel.h" #include "CCFontDefinition.h" #include "CCFontAtlasCache.h" #include "CCLabelTextFormatter.h" NS_CC_BEGIN Label* Label::createWithTTF( const char* label, const char* fontFilePath, int fontSize, int lineSize, TextHAlignment alignment, GlyphCollection glyphs, const char *customGlyphs ) { FontAtlas *tmpAtlas = FontAtlasCache::getFontAtlasTTF(fontFilePath, fontSize, glyphs, customGlyphs); if (!tmpAtlas) return nullptr; // create the actual label Label* templabel = Label::createWithAtlas(tmpAtlas, alignment, lineSize); if (templabel) { templabel->setText(label, lineSize, alignment, false); return templabel; } return nullptr; return 0; } Label* Label::createWithBMFont( const char* label, const char* bmfontFilePath, TextHAlignment alignment, int lineSize) { FontAtlas *tmpAtlas = FontAtlasCache::getFontAtlasFNT(bmfontFilePath); if (!tmpAtlas) return 0; Label* templabel = Label::createWithAtlas(tmpAtlas, alignment, lineSize); if (templabel) { templabel->setText(label, lineSize, alignment, false); return templabel; } else { return 0; } return 0; } Label* Label::createWithAtlas(FontAtlas *atlas, TextHAlignment alignment, int lineSize) { Label *ret = new Label(atlas, alignment); if (!ret) return 0; if( ret->init() ) { ret->autorelease(); return ret; } else { delete ret; return 0; } return ret; } Label::Label(FontAtlas *atlas, TextHAlignment alignment) : _currentUTF8String(0) , _originalUTF8String(0) , _fontAtlas(atlas) , _alignment(alignment) , _lineBreakWithoutSpaces(false) , _advances(0) , _displayedColor(Color3B::WHITE) , _realColor(Color3B::WHITE) , _cascadeColorEnabled(true) , _cascadeOpacityEnabled(true) , _displayedOpacity(255) , _realOpacity(255) , _isOpacityModifyRGB(false) { } Label::~Label() { CC_SAFE_RELEASE(_spriteArray); CC_SAFE_RELEASE(_spriteArrayCache); if (_currentUTF8String) delete [] _currentUTF8String; if (_advances) delete [] _advances; if (_fontAtlas) FontAtlasCache::releaseFontAtlas(_fontAtlas); } bool Label::init() { _spriteArray = Array::createWithCapacity(30); _spriteArrayCache = Array::createWithCapacity(30); _spriteArray->retain(); _spriteArrayCache->retain(); return true; } void Label::setString(const char *stringToRender) { setText(stringToRender, _width, TextHAlignment::CENTER, false); } bool Label::setText(const char *stringToRender, float lineWidth, TextHAlignment alignment, bool lineBreakWithoutSpaces) { if (!_fontAtlas) return false; // carloX // reset the string resetCurrentString(); _width = lineWidth; _alignment = alignment; _lineBreakWithoutSpaces = lineBreakWithoutSpaces; // release all the sprites moveAllSpritesToCache(); // store locally common line height _commonLineHeight = _fontAtlas->getCommonLineHeight(); if (_commonLineHeight <= 0) return false; int numLetter = 0; unsigned short* utf16String = cc_utf8_to_utf16(stringToRender); if(!utf16String) return false; numLetter = cc_wcslen(utf16String); SpriteBatchNode::initWithTexture(&_fontAtlas->getTexture(0), numLetter); _cascadeColorEnabled = true; // setCurrentString(utf16String); setOriginalString(utf16String); // align text alignText(); // done here return true; } void Label::setAlignment(TextHAlignment alignment) { // store the new alignment if (alignment != _alignment) { // store _alignment = alignment; // reset the string resetCurrentString(); // need to align text again alignText(); } } void Label::setWidth(float width) { if (width != _width) { // store _width = width; // reset the string resetCurrentString(); // need to align text again alignText(); } } void Label::setLineBreakWithoutSpace(bool breakWithoutSpace) { if (breakWithoutSpace != _lineBreakWithoutSpaces) { // store _lineBreakWithoutSpaces = breakWithoutSpace; // need to align text again alignText(); } } void Label::setScale(float scale) { Node::setScale(scale); alignText(); } void Label::setScaleX(float scaleX) { Node::setScaleX(scaleX); alignText(); } void Label::setScaleY(float scaleY) { Node::setScaleY(scaleY); alignText(); } void Label::alignText() { hideAllLetters(); LabelTextFormatter::createStringSprites(this); if( LabelTextFormatter::multilineText(this) ) { hideAllLetters(); LabelTextFormatter::createStringSprites(this); } LabelTextFormatter::alignText(this); } void Label::hideAllLetters() { Object* Obj = NULL; CCARRAY_FOREACH(_spriteArray, Obj) { ((Sprite *)Obj)->setVisible(false); } CCARRAY_FOREACH(_spriteArrayCache, Obj) { ((Sprite *)Obj)->setVisible(false); } } bool Label::computeAdvancesForString(unsigned short int *stringToRender) { if (_advances) { delete [] _advances; _advances = 0; } Font &theFont = _fontAtlas->getFont(); int letterCount = 0; _advances = theFont.getAdvancesForTextUTF16(stringToRender, letterCount); if(!_advances) return false; else return true; } bool Label::setOriginalString(unsigned short *stringToSet) { if (_originalUTF8String) { delete [] _originalUTF8String; _originalUTF8String = 0; } int newStringLenght = cc_wcslen(stringToSet); _originalUTF8String = new unsigned short int [newStringLenght + 1]; memset(_originalUTF8String, 0, (newStringLenght + 1) * 2); memcpy(_originalUTF8String, stringToSet, (newStringLenght * 2)); _originalUTF8String[newStringLenght] = 0; return true; } bool Label::setCurrentString(unsigned short *stringToSet) { // set the new string if (_currentUTF8String) { delete [] _currentUTF8String; _currentUTF8String = 0; } // _currentUTF8String = stringToSet; // compute the advances return computeAdvancesForString(stringToSet); } void Label::resetCurrentString() { if ((!_currentUTF8String) && (!_originalUTF8String)) return; // set the new string if (_currentUTF8String) { delete [] _currentUTF8String; _currentUTF8String = 0; } int stringLenght = cc_wcslen(_originalUTF8String); _currentUTF8String = new unsigned short int [stringLenght + 1]; memcpy(_currentUTF8String, _originalUTF8String, stringLenght * 2); _currentUTF8String[stringLenght] = 0; } Sprite * Label::createNewSpriteFromLetterDefinition(FontLetterDefinition &theDefinition, Texture2D *theTexture) { Rect uvRect; uvRect.size.height = theDefinition.height; uvRect.size.width = theDefinition.width; uvRect.origin.x = theDefinition.U; uvRect.origin.y = theDefinition.V; SpriteFrame *pFrame = SpriteFrame::createWithTexture(theTexture, uvRect); Sprite *tempSprite = getSprite(); if (!tempSprite) return 0; tempSprite->initWithSpriteFrame(pFrame); tempSprite->setAnchorPoint(Point(theDefinition.anchorX, theDefinition.anchorY)); tempSprite->setBatchNode(this); // Apply label properties tempSprite->setOpacityModifyRGB(_isOpacityModifyRGB); // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on tempSprite->updateDisplayedColor(_displayedColor); tempSprite->updateDisplayedOpacity(_displayedOpacity); return tempSprite; } Sprite * Label::updateSpriteWithLetterDefinition(Sprite *spriteToUpdate, FontLetterDefinition &theDefinition, Texture2D *theTexture) { if (!spriteToUpdate) { return 0; } else { Rect uvRect; uvRect.size.height = theDefinition.height; uvRect.size.width = theDefinition.width; uvRect.origin.x = theDefinition.U; uvRect.origin.y = theDefinition.V; SpriteFrame *frame = SpriteFrame::createWithTexture(theTexture, uvRect); if (frame) { spriteToUpdate->setTexture(theTexture); spriteToUpdate->setDisplayFrame(frame); spriteToUpdate->setAnchorPoint(Point(theDefinition.anchorX, theDefinition.anchorY)); spriteToUpdate->setBatchNode(this); } return spriteToUpdate; } } Sprite * Label::getSpriteForLetter(unsigned short int newLetter) { if (!_fontAtlas) return 0; FontLetterDefinition tempDefinition; bool validDefinition = _fontAtlas->getLetterDefinitionForChar(newLetter, tempDefinition); if (validDefinition) { Sprite *newSprite = createNewSpriteFromLetterDefinition(tempDefinition, &_fontAtlas->getTexture(tempDefinition.textureID) ); this->addChild(newSprite); return newSprite; } else { return 0; } } Sprite * Label::updateSpriteForLetter(Sprite *spriteToUpdate, unsigned short int newLetter) { if (!spriteToUpdate || !_fontAtlas) return 0; else { FontLetterDefinition tempDefinition; bool validDefinition = _fontAtlas->getLetterDefinitionForChar(newLetter, tempDefinition); if (validDefinition) { Sprite *pNewSprite = updateSpriteWithLetterDefinition(spriteToUpdate, tempDefinition, &_fontAtlas->getTexture(tempDefinition.textureID) ); return pNewSprite; } else { return 0; } } } void Label::moveAllSpritesToCache() { Object* pObj = NULL; CCARRAY_FOREACH(_spriteArray, pObj) { ((Sprite *)pObj)->removeFromParent(); _spriteArrayCache->addObject(pObj); } _spriteArray->removeAllObjects(); } Sprite * Label::getSprite() { if (_spriteArrayCache->count()) { Sprite *retSprite = static_cast( _spriteArrayCache->getLastObject() ); _spriteArrayCache->removeLastObject(); return retSprite; } else { Sprite *retSprite = new Sprite; return retSprite; } } ///// PROTOCOL STUFF Sprite * Label::getSpriteChild(int ID) { Object* pObj = NULL; CCARRAY_FOREACH(_spriteArray, pObj) { Sprite *pSprite = (Sprite *)pObj; if ( pSprite->getTag() == ID) { return pSprite; } } return 0; } Array* Label::getChildrenLetters() { return _spriteArray; } Sprite * Label::getSpriteForChar(unsigned short int theChar, int spriteIndexHint) { // ret sprite Sprite *retSprite = 0; // look for already existing sprites retSprite = getSpriteChild(spriteIndexHint); if (!retSprite) { retSprite = getSpriteForLetter(theChar); if (!retSprite) return 0; if (retSprite) retSprite->setTag(spriteIndexHint); _spriteArray->addObject(retSprite); } // the sprite is now visible retSprite->setVisible(true); // set the right texture letter to the sprite updateSpriteForLetter(retSprite, theChar); // we are done here return retSprite; } float Label::getLetterPosXLeft( Sprite* sp ) { float scaleX = _scaleX; return sp->getPosition().x * scaleX - (sp->getContentSize().width * scaleX * sp->getAnchorPoint().x); } float Label::getLetterPosXRight( Sprite* sp ) { float scaleX = _scaleX; return sp->getPosition().x * scaleX + (sp->getContentSize().width * scaleX * sp->getAnchorPoint().x); } int Label::getCommonLineHeight() { return _commonLineHeight; } int Label::getKerningForCharsPair(unsigned short first, unsigned short second) { return 0; } int Label::getXOffsetForChar(unsigned short c) { FontLetterDefinition tempDefinition; bool validDefinition = _fontAtlas->getLetterDefinitionForChar(c, tempDefinition); if (!validDefinition) return -1; return (tempDefinition.offsetX); } int Label::getYOffsetForChar(unsigned short c) { FontLetterDefinition tempDefinition; bool validDefinition = _fontAtlas->getLetterDefinitionForChar(c, tempDefinition); if (!validDefinition) return -1; return (tempDefinition.offsetY); } int Label::getAdvanceForChar(unsigned short c, int hintPositionInString) { if (_advances) { // not that advance contains the X offset already FontLetterDefinition tempDefinition; bool validDefinition = _fontAtlas->getLetterDefinitionForChar(c, tempDefinition); if (!validDefinition) return -1; return (_advances[hintPositionInString].width); } else { return -1; } } Rect Label::getRectForChar(unsigned short c) { return _fontAtlas->getFont().getRectForChar(c); } // string related stuff int Label::getStringNumLines() { int quantityOfLines = 1; unsigned int stringLen = _currentUTF8String ? cc_wcslen(_currentUTF8String) : 0; if (stringLen == 0) return (-1); // count number of lines for (unsigned int i = 0; i < stringLen - 1; ++i) { unsigned short c = _currentUTF8String[i]; if (c == '\n') { quantityOfLines++; } } return quantityOfLines; } int Label::getStringLenght() { return _currentUTF8String ? cc_wcslen(_currentUTF8String) : 0; } unsigned short Label::getCharAtStringPosition(int position) { return _currentUTF8String[position]; } unsigned short * Label::getUTF8String() { return _currentUTF8String; } void Label::assignNewUTF8String(unsigned short *newString) { setCurrentString(newString); } TextHAlignment Label::getTextAlignment() { return _alignment; } // label related stuff float Label::getMaxLineWidth() { return _width; } bool Label::breakLineWithoutSpace() { return _lineBreakWithoutSpaces; } Size Label::getLabelContentSize() { return getContentSize(); } void Label::setLabelContentSize(const Size &newSize) { setContentSize(newSize); } // RGBA protocol bool Label::isOpacityModifyRGB() const { return _isOpacityModifyRGB; } void Label::setOpacityModifyRGB(bool isOpacityModifyRGB) { _isOpacityModifyRGB = isOpacityModifyRGB; if (_children && _children->count() != 0) { Object* child; CCARRAY_FOREACH(_children, child) { Node* pNode = static_cast( child ); if (pNode) { RGBAProtocol *pRGBAProtocol = dynamic_cast(pNode); if (pRGBAProtocol) { pRGBAProtocol->setOpacityModifyRGB(_isOpacityModifyRGB); } } } } } unsigned char Label::getOpacity() const { return _realOpacity; } unsigned char Label::getDisplayedOpacity() const { return _displayedOpacity; } void Label::setOpacity(GLubyte opacity) { _displayedOpacity = _realOpacity = opacity; if( _cascadeOpacityEnabled ) { GLubyte parentOpacity = 255; RGBAProtocol* pParent = dynamic_cast(_parent); if (pParent && pParent->isCascadeOpacityEnabled()) { parentOpacity = pParent->getDisplayedOpacity(); } this->updateDisplayedOpacity(parentOpacity); } } void Label::updateDisplayedOpacity(GLubyte parentOpacity) { _displayedOpacity = _realOpacity * parentOpacity/255.0; Object* pObj; CCARRAY_FOREACH(_children, pObj) { Sprite *item = static_cast( pObj ); item->updateDisplayedOpacity(_displayedOpacity); } } bool Label::isCascadeOpacityEnabled() const { return false; } void Label::setCascadeOpacityEnabled(bool cascadeOpacityEnabled) { _cascadeOpacityEnabled = cascadeOpacityEnabled; } const Color3B& Label::getColor(void) const { return _realColor; } const Color3B& Label::getDisplayedColor() const { return _displayedColor; } void Label::setColor(const Color3B& color) { _displayedColor = _realColor = color; if( _cascadeColorEnabled ) { Color3B parentColor = Color3B::WHITE; RGBAProtocol* pParent = dynamic_cast(_parent); if (pParent && pParent->isCascadeColorEnabled()) parentColor = pParent->getDisplayedColor(); updateDisplayedColor(parentColor); } } void Label::updateDisplayedColor(const Color3B& parentColor) { _displayedColor.r = _realColor.r * parentColor.r/255.0; _displayedColor.g = _realColor.g * parentColor.g/255.0; _displayedColor.b = _realColor.b * parentColor.b/255.0; Object* pObj; CCARRAY_FOREACH(_children, pObj) { Sprite *item = static_cast( pObj ); item->updateDisplayedColor(_displayedColor); } } bool Label::isCascadeColorEnabled() const { return false; } void Label::setCascadeColorEnabled(bool cascadeColorEnabled) { _cascadeColorEnabled = cascadeColorEnabled; } NS_CC_END