#ifndef __LUA_WEB_SOCKET_H__ #define __LUA_WEB_SOCKET_H__ #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #ifdef __cplusplus extern "C" { #endif #include "tolua++.h" #ifdef __cplusplus } #endif #include "network/WebSocket.h" class LuaWebSocket: public network::WebSocket,public network::WebSocket::Delegate { public: virtual ~LuaWebSocket(); virtual void onOpen(WebSocket* ws); virtual void onMessage(WebSocket* ws, const WebSocket::Data& data); virtual void onClose(WebSocket* ws); virtual void onError(WebSocket* ws, const WebSocket::ErrorCode& error); enum WebSocketScriptHandlerType { kWebSocketScriptHandlerOpen, kWebSocketScriptHandlerMessage, kWebSocketScriptHandlerClose, kWebSocketScriptHandlerError, }; }; TOLUA_API int tolua_web_socket_open(lua_State* tolua_S); #endif //(CC_TARGET_PLATFORM == CC_PLATFORM_IOS ... #endif //__LUA_WEB_SOCKET_H__