#include "json/document.h" #include "json/filestream.h" #include "json/stringbuffer.h" #include "json/writer.h" #include "ConfigParser.h" // ConfigParser ConfigParser *ConfigParser::s_sharedInstance = NULL; ConfigParser *ConfigParser::getInstance(void) { if (!s_sharedInstance) { s_sharedInstance = new ConfigParser(); } return s_sharedInstance; } bool ConfigParser::isInit() { return _isInit; } void ConfigParser::readConfig() { _isInit = true; string filecfg = "config.json"; string fileContent; #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID && !defined(NDEBUG)) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS && defined(COCOS2D_DEBUG)) string fullPathFile = FileUtils::getInstance()->getWritablePath(); fullPathFile.append("debugruntime/") fullPathFile.append(filecfg.c_str()); fileContent=FileUtils::getInstance()->getStringFromFile(fullPathFile.c_str()); #endif if (fileContent.empty()) { filecfg=FileUtils::getInstance()->fullPathForFilename(filecfg.c_str()); fileContent=FileUtils::getInstance()->getStringFromFile(filecfg.c_str()); } if(!fileContent.empty()) { _docRootjson.Parse<0>(fileContent.c_str()); if (_docRootjson.HasMember("init_cfg")) { if(_docRootjson["init_cfg"].IsObject()) { const rapidjson::Value& objectInitView = _docRootjson["init_cfg"]; if (objectInitView.HasMember("width") && objectInitView.HasMember("height")) { _initViewSize.width = objectInitView["width"].GetUint(); _initViewSize.height = objectInitView["height"].GetUint(); } if (objectInitView.HasMember("name") && objectInitView["name"].IsString()) { _viewName = objectInitView["name"].GetString(); } if (objectInitView.HasMember("isLandscape") && objectInitView["isLandscape"].IsBool()) { _isLandscape = objectInitView["isLandscape"].GetBool(); } if (objectInitView.HasMember("entry") && objectInitView["entry"].IsString()) { _entryfile = objectInitView["entry"].GetString(); } } } if (_docRootjson.HasMember("simulator_screen_size")) { const rapidjson::Value& ArrayScreenSize = _docRootjson["simulator_screen_size"]; if (ArrayScreenSize.IsArray()) { for (int i=0; i