#include "KeyboardTest.h" KeyboardTest::KeyboardTest() { auto s = Director::getInstance()->getWinSize(); auto label = LabelTTF::create("Keyboard Test", "Arial", 28); addChild(label, 0); label->setPosition( Point(s.width/2, s.height-50) ); auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::onKeyPressed, this); listener->onKeyReleased = CC_CALLBACK_2(KeyboardTest::onKeyReleased, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); // create a label to display the tip string _label = LabelTTF::create("Please press any key and see console log...", "Arial", 22); _label->setPosition(Point(s.width / 2, s.height / 2)); addChild(_label, 0); _label->retain(); } KeyboardTest::~KeyboardTest() { _label->release(); } void KeyboardTest::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event) { log("Key with keycode %d pressed", keyCode); } void KeyboardTest::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event) { log("Key with keycode %d released", keyCode); } void KeyboardTestScene::runThisTest() { auto layer = new KeyboardTest(); addChild(layer); Director::getInstance()->replaceScene(this); layer->release(); }