#include "MotionStreakTest.h" #include "../testResource.h" enum { kTagLabel = 1, kTagSprite1 = 2, kTagSprite2 = 3, }; Layer* nextMotionAction(); Layer* backMotionAction(); Layer* restartMotionAction(); static int sceneIdx = -1; static std::function createFunctions[] = { CL(MotionStreakTest1), CL(MotionStreakTest2), CL(Issue1358), }; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) Layer* nextMotionAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = (createFunctions[sceneIdx])(); return layer; } Layer* backMotionAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = (createFunctions[sceneIdx])(); return layer; } Layer* restartMotionAction() { auto layer = (createFunctions[sceneIdx])(); return layer; } //------------------------------------------------------------------ // // MotionStreakTest1 // //------------------------------------------------------------------ void MotionStreakTest1::onEnter() { MotionStreakTest::onEnter(); auto s = Director::getInstance()->getWinSize(); // the root object just rotates around _root = Sprite::create(s_pathR1); addChild(_root, 1); _root->setPosition(Point(s.width/2, s.height/2)); // the target object is offset from root, and the streak is moved to follow it _target = Sprite::create(s_pathR1); _root->addChild(_target); _target->setPosition(Point(s.width/4, 0)); // create the streak object and add it to the scene streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak); addChild(streak); // schedule an update on each frame so we can syncronize the streak with the target schedule(schedule_selector(MotionStreakTest1::onUpdate)); auto a1 = RotateBy::create(2, 360); auto action1 = RepeatForever::create(a1); auto motion = MoveBy::create(2, Point(100,0) ); _root->runAction( RepeatForever::create(Sequence::create(motion, motion->reverse(), NULL) ) ); _root->runAction( action1 ); auto colorAction = RepeatForever::create(Sequence::create( TintTo::create(0.2f, 255, 0, 0), TintTo::create(0.2f, 0, 255, 0), TintTo::create(0.2f, 0, 0, 255), TintTo::create(0.2f, 0, 255, 255), TintTo::create(0.2f, 255, 255, 0), TintTo::create(0.2f, 255, 0, 255), TintTo::create(0.2f, 255, 255, 255), NULL)); streak->runAction(colorAction); } void MotionStreakTest1::onUpdate(float delta) { streak->setPosition( _target->convertToWorldSpace(Point::ZERO) ); } std::string MotionStreakTest1::title() const { return "MotionStreak test 1"; } //------------------------------------------------------------------ // // MotionStreakTest2 // //------------------------------------------------------------------ void MotionStreakTest2::onEnter() { MotionStreakTest::onEnter(); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesMoved = CC_CALLBACK_2(MotionStreakTest2::onTouchesMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); auto s = Director::getInstance()->getWinSize(); // create the streak object and add it to the scene streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak ); addChild(streak); streak->setPosition( Point(s.width/2, s.height/2) ); } void MotionStreakTest2::onTouchesMoved(const std::vector& touches, Event* event) { auto touchLocation = touches[0]->getLocation(); streak->setPosition( touchLocation ); } std::string MotionStreakTest2::title() const { return "MotionStreak test"; } //------------------------------------------------------------------ // // Issue1358 // //------------------------------------------------------------------ void Issue1358::onEnter() { MotionStreakTest::onEnter(); // ask director the the window size auto size = Director::getInstance()->getWinSize(); streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png"); addChild(streak); _center = Point(size.width/2, size.height/2); _radius = size.width/3; _angle = 0.0f; schedule(schedule_selector(Issue1358::update), 0); } void Issue1358::update(float dt) { _angle += 1.0f; streak->setPosition(Point(_center.x + cosf(_angle/180 * M_PI)*_radius, _center.y + sinf(_angle/ 180 * M_PI)*_radius)); } std::string Issue1358::title() const { return "Issue 1358"; } std::string Issue1358::subtitle() const { return "The tail should use the texture"; } //------------------------------------------------------------------ // // MotionStreakTest // //------------------------------------------------------------------ MotionStreakTest::MotionStreakTest(void) { } MotionStreakTest::~MotionStreakTest(void) { } std::string MotionStreakTest::title() const { return "No title"; } std::string MotionStreakTest::subtitle() const { return ""; } void MotionStreakTest::onEnter() { BaseTest::onEnter(); auto s = Director::getInstance()->getWinSize(); auto itemMode = MenuItemToggle::createWithCallback( CC_CALLBACK_1(MotionStreakTest::modeCallback, this), MenuItemFont::create("Use High Quality Mode"), MenuItemFont::create("Use Fast Mode"), NULL); auto menuMode = Menu::create(itemMode, NULL); addChild(menuMode); menuMode->setPosition(Point(s.width/2, s.height/4)); } void MotionStreakTest::modeCallback(Ref *pSender) { bool fastMode = streak->isFastMode(); streak->setFastMode(! fastMode); } void MotionStreakTest::restartCallback(Ref* sender) { auto s = new MotionStreakTestScene();//CCScene::create(); s->addChild(restartMotionAction()); Director::getInstance()->replaceScene(s); s->release(); } void MotionStreakTest::nextCallback(Ref* sender) { auto s = new MotionStreakTestScene();//CCScene::create(); s->addChild( nextMotionAction() ); Director::getInstance()->replaceScene(s); s->release(); } void MotionStreakTest::backCallback(Ref* sender) { auto s = new MotionStreakTestScene;//CCScene::create(); s->addChild( backMotionAction() ); Director::getInstance()->replaceScene(s); s->release(); } void MotionStreakTestScene::runThisTest() { auto layer = nextMotionAction(); addChild(layer); Director::getInstance()->replaceScene(this); }