-------------------------------- -- @module GLView -- @extend Ref -- @parent_module cc -------------------------------- -- @function [parent=#GLView] setFrameSize -- @param self -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#GLView] getViewPortRect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#GLView] getContentScaleFactor -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#GLView] setIMEKeyboardState -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#GLView] setScissorInPoints -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#GLView] getViewName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#GLView] isOpenGLReady -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#GLView] end -- @param self -------------------------------- -- @function [parent=#GLView] getScaleY -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#GLView] getScaleX -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#GLView] getVisibleOrigin -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- @function [parent=#GLView] getFrameSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#GLView] getFrameZoomFactor -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#GLView] getDesignResolutionSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#GLView] windowShouldClose -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#GLView] swapBuffers -- @param self -------------------------------- -- @function [parent=#GLView] setDesignResolutionSize -- @param self -- @param #float float -- @param #float float -- @param #int resolutionpolicy -------------------------------- -- @function [parent=#GLView] getResolutionPolicy -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#GLView] isRetinaDisplay -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#GLView] setViewPortInPoints -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#GLView] getScissorRect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#GLView] getRetinaFactor -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#GLView] setViewName -- @param self -- @param #string str -------------------------------- -- @function [parent=#GLView] getVisibleRect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#GLView] getVisibleSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#GLView] isScissorEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#GLView] pollEvents -- @param self return nil