#pragma once #include "imgui/imgui.h" typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata); IMGUI_IMPL_API bool ImGui_ImplAdxe_Init(bool install_callbacks); IMGUI_IMPL_API void ImGui_ImplAdxe_Shutdown(); IMGUI_IMPL_API void ImGui_ImplAdxe_NewFrame(); IMGUI_IMPL_API void ImGui_ImplAdxe_RenderDrawData(ImDrawData* draw_data); IMGUI_IMPL_API void ImGui_ImplAdxe_RenderPlatform(); // Called by Init/NewFrame/Shutdown // TODO: maybe hide for internal use only IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyDeviceObjects(); // TODO: check whether needs public this API IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateFontsTexture(); IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyFontsTexture(); // Get FontTexture object cocos2d::Texture2D* IMGUI_IMPL_API void ImGui_ImplAdxe_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata); IMGUI_IMPL_API void* ImGui_ImplAdxe_GetFontsTexture(); // Sets Device objects dirty IMGUI_IMPL_API void ImGui_ImplAdxe_SetDeviceObjectsDirty();