/* * Copyright (c) 2006-2010 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_TOI_SOLVER_H #define B2_TOI_SOLVER_H #include class b2Contact; class b2Body; struct b2TOIConstraint; class b2StackAllocator; /// This is a pure position solver for a single movable body in contact with /// multiple non-moving bodies. class b2TOISolver { public: b2TOISolver(b2StackAllocator* allocator); ~b2TOISolver(); void Initialize(b2Contact** contacts, int32 contactCount, b2Body* toiBody); void Clear(); // Perform one solver iteration. Returns true if converged. bool Solve(float32 baumgarte); private: b2TOIConstraint* m_constraints; int32 m_count; b2Body* m_toiBody; b2StackAllocator* m_allocator; }; #endif