#include "IntervalTest.h" #include "../testResource.h" #define SID_STEP1 100 #define SID_STEP2 101 #define SID_STEP3 102 #define IDC_PAUSE 200 IntervalLayer::IntervalLayer() { _time0 = _time1 = _time2 = _time3 = _time4 = 0.0f; auto s = Director::getInstance()->getWinSize(); // sun auto sun = ParticleSun::create(); sun->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png")); sun->setPosition( Point(VisibleRect::rightTop().x-32,VisibleRect::rightTop().y-32) ); sun->setTotalParticles(130); sun->setLife(0.6f); this->addChild(sun); // timers _label0 = LabelBMFont::create("0", "fonts/bitmapFontTest4.fnt"); _label1 = LabelBMFont::create("0", "fonts/bitmapFontTest4.fnt"); _label2 = LabelBMFont::create("0", "fonts/bitmapFontTest4.fnt"); _label3 = LabelBMFont::create("0", "fonts/bitmapFontTest4.fnt"); _label4 = LabelBMFont::create("0", "fonts/bitmapFontTest4.fnt"); scheduleUpdate(); schedule(schedule_selector(IntervalLayer::step1)); schedule(schedule_selector(IntervalLayer::step2), 0); schedule(schedule_selector(IntervalLayer::step3), 1.0f); schedule(schedule_selector(IntervalLayer::step4), 2.0f); _label0->setPosition(Point(s.width*1/6, s.height/2)); _label1->setPosition(Point(s.width*2/6, s.height/2)); _label2->setPosition(Point(s.width*3/6, s.height/2)); _label3->setPosition(Point(s.width*4/6, s.height/2)); _label4->setPosition(Point(s.width*5/6, s.height/2)); addChild(_label0); addChild(_label1); addChild(_label2); addChild(_label3); addChild(_label4); // Sprite auto sprite = Sprite::create(s_pathGrossini); sprite->setPosition( Point(VisibleRect::left().x + 40, VisibleRect::bottom().y + 50) ); auto jump = JumpBy::create(3, Point(s.width-80,0), 50, 4); addChild(sprite); sprite->runAction( RepeatForever::create(Sequence::create(jump, jump->reverse(), NULL) )); // pause button auto item1 = MenuItemFont::create("Pause", [&](Ref* sender) { if(Director::getInstance()->isPaused()) Director::getInstance()->resume(); else Director::getInstance()->pause(); }); auto menu = Menu::create(item1, NULL); menu->setPosition( Point(s.width/2, s.height-50) ); addChild( menu ); } IntervalLayer::~IntervalLayer() { if(Director::getInstance()->isPaused()) { Director::getInstance()->resume(); } } void IntervalLayer::update(float dt) { _time0 +=dt; char time[10] = {0}; sprintf(time, "%2.1f", _time0); _label0->setString(time); } void IntervalLayer::step1(float dt) { _time1 +=dt; char str[10] = {0}; sprintf(str, "%2.1f", _time1); _label1->setString( str ); } void IntervalLayer::step2(float dt) { _time2 +=dt; char str[10] = {0}; sprintf(str, "%2.1f", _time2); _label2->setString( str ); } void IntervalLayer::step3(float dt) { _time3 +=dt; char str[10] = {0}; sprintf(str, "%2.1f", _time3); _label3->setString( str ); } void IntervalLayer::step4(float dt) { _time4 +=dt; char str[10] = {0}; sprintf(str, "%2.1f", _time4); _label4->setString( str ); } void IntervalTestScene::runThisTest() { auto layer = new IntervalLayer(); addChild(layer); layer->release(); Director::getInstance()->replaceScene(this); }