#ifndef __PERFORMANCE_SCENARIO_TEST_H__ #define __PERFORMANCE_SCENARIO_TEST_H__ #include "PerformanceTest.h" class ScenarioMenuLayer : public PerformBasicLayer { public: ScenarioMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) :PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase) { } virtual void showCurrentTest(); virtual void onEnter() override; virtual std::string title() const; virtual std::string subtitle() const; virtual void performTests() = 0; }; class ScenarioTest : public ScenarioMenuLayer { public: ScenarioTest(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) :ScenarioMenuLayer(bControlMenuVisible, nMaxCases, nCurCase) { } virtual std::string title() const override; virtual void performTests(); void onTouchesMoved(const std::vector& touches, Event *event); static Scene* scene(); private: void addNewSprites(int num); void removeSprites(); void addParticles(); void removeParticles(); void addParticleSystem(int num); void removeParticleSystem(); private: static int _initParticleNum; static int _parStepNum; static int _initSpriteNum; static int _spriteStepNum; static int _initParsysNum; static int _parsysStepNum; TMXTiledMap* _map1; TMXTiledMap* _map2; MenuItemToggle* _itemToggle; Vector _spriteArray; Vector _parsysArray; LabelTTF* _spriteLabel; LabelTTF* _particleLabel; LabelTTF* _parsysLabel; int _particleNumber; }; void runScenarioTest(); #endif