/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "chipmunk.h" #include "drawSpace.h" #include "ChipmunkDemo.h" static cpSpace *space; static cpBody *staticBody; static cpFloat springForce(cpConstraint *spring, cpFloat dist) { cpFloat clamp = 20.0f; return cpfclamp(cpDampedSpringGetRestLength(spring) - dist, -clamp, clamp)*cpDampedSpringGetStiffness(spring); } static cpConstraint * new_spring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat restLength, cpFloat stiff, cpFloat damp) { cpConstraint *spring = cpDampedSpringNew(a, b, anchr1, anchr2, restLength, stiff, damp); cpDampedSpringSetSpringForceFunc(spring, springForce); return spring; } static void update(int ticks) { int steps = 1; cpFloat dt = 1.0f/60.0f/(cpFloat)steps; for(int i=0; ip = center; cpShape *shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpvsub(a, center), cpvsub(b, center), 10.0f)); shape->group = group; return body; } static cpSpace * init(void) { staticBody = cpBodyNew(INFINITY, INFINITY); space = cpSpaceNew(); cpBody *body1 = add_bar(cpv(-240, 160), cpv(-160, 80), 1); cpBody *body2 = add_bar(cpv(-160, 80), cpv( -80, 160), 1); cpBody *body3 = add_bar(cpv( 0, 160), cpv( 80, 0), 0); cpBody *body4 = add_bar(cpv( 160, 160), cpv( 240, 160), 0); cpBody *body5 = add_bar(cpv(-240, 0), cpv(-160, -80), 2); cpBody *body6 = add_bar(cpv(-160, -80), cpv( -80, 0), 2); cpBody *body7 = add_bar(cpv( -80, 0), cpv( 0, 0), 2); cpBody *body8 = add_bar(cpv( 0, -80), cpv( 80, -80), 0); cpBody *body9 = add_bar(cpv( 240, 80), cpv( 160, 0), 3); cpBody *body10 = add_bar(cpv( 160, 0), cpv( 240, -80), 3); cpBody *body11 = add_bar(cpv(-240, -80), cpv(-160, -160), 4); cpBody *body12 = add_bar(cpv(-160, -160), cpv( -80, -160), 0); cpBody *body13 = add_bar(cpv( 0, -160), cpv( 80, -160), 0); cpBody *body14 = add_bar(cpv( 160, -160), cpv( 240, -160), 0); cpSpaceAddConstraint(space, cpPivotJointNew2( body1, body2, cpv( 40,-40), cpv(-40,-40))); cpSpaceAddConstraint(space, cpPivotJointNew2( body5, body6, cpv( 40,-40), cpv(-40,-40))); cpSpaceAddConstraint(space, cpPivotJointNew2( body6, body7, cpv( 40, 40), cpv(-40, 0))); cpSpaceAddConstraint(space, cpPivotJointNew2( body9, body10, cpv(-40,-40), cpv(-40, 40))); cpSpaceAddConstraint(space, cpPivotJointNew2(body11, body12, cpv( 40,-40), cpv(-40, 0))); cpFloat stiff = 100.0f; cpFloat damp = 0.5f; cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-320, 240), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-320, 80), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-160, 240), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body2, cpv(-160, 240), cpv( 40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body2, cpv( 0, 240), cpv( 40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body3, cpv( 80, 240), cpv(-40, 80), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body4, cpv( 80, 240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body4, cpv( 320, 240), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body5, cpv(-320, 80), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body9, cpv( 320, 80), cpv( 40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body10, cpv( 320, 0), cpv( 40,-40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body10, cpv( 320,-160), cpv( 40,-40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body11, cpv(-320,-160), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body12, cpv(-240,-240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body12, cpv( 0,-240), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body13, cpv( 0,-240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body13, cpv( 80,-240), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv( 80,-240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv( 240,-240), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv( 320,-160), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body1, body5, cpv( 40,-40), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body1, body6, cpv( 40,-40), cpv( 40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body2, body3, cpv( 40, 40), cpv(-40, 80), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body4, cpv(-40, 80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body4, cpv( 40,-80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body7, cpv( 40,-80), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body7, cpv(-40, 80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body8, cpv( 40,-80), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body3, body9, cpv( 40,-80), cpv(-40,-40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body4, body9, cpv( 40, 0), cpv( 40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body5, body11, cpv(-40, 40), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body5, body11, cpv( 40,-40), cpv( 40,-40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body7, body8, cpv( 40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body8, body12, cpv(-40, 0), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body8, body13, cpv(-40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body8, body13, cpv( 40, 0), cpv( 40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring( body8, body14, cpv( 40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body10, body14, cpv( 40,-40), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body10, body14, cpv( 40,-40), cpv(-40, 0), 0.0f, stiff, damp)); return space; } static void destroy(void) { cpBodyFree(staticBody); cpSpaceFreeChildren(space); cpSpaceFree(space); } chipmunkDemo Springies = { "Springies", NULL, init, update, destroy, };