/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include "chipmunk.h" #include "drawSpace.h" #include "ChipmunkDemo.h" static cpSpace *space; static cpBody *staticBody; static void update(int ticks) { int steps = 3; cpFloat dt = 1.0f/60.0f/(cpFloat)steps; for(int i=0; igravity = cpv(0, -600); cpBody *body; cpShape *shape; // Vertexes for the bricks int num = 4; cpVect verts[] = { cpv(-30,-15), cpv(-30, 15), cpv( 30, 15), cpv( 30,-15), }; // Set up the static box. cpVect a = cpv(-200, -200); cpVect b = cpv(-200, 200); cpVect c = cpv( 200, 200); cpVect d = cpv( 200, -200); shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, a, b, 0.0f)); shape->e = 1.0f; shape->u = 1.0f; shape->layers = NOT_GRABABLE_MASK; shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, b, c, 0.0f)); shape->e = 1.0f; shape->u = 1.0f; shape->layers = NOT_GRABABLE_MASK; shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, c, d, 0.0f)); shape->e = 1.0f; shape->u = 1.0f; shape->layers = NOT_GRABABLE_MASK; shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, d, a, 0.0f)); shape->e = 1.0f; shape->u = 1.0f; shape->layers = NOT_GRABABLE_MASK; // Give the box a little spin. // Because staticBody is never added to the space, we will need to // update it ourselves. (see above). // NOTE: Normally you would want to add the segments as normal and not static shapes. // I'm just doing it to demonstrate the cpSpaceRehashStatic() function. staticBody->w = 0.4f; // Add the bricks. for(int i=0; i<3; i++){ for(int j=0; j<7; j++){ body = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero))); body->p = cpv(i*60 - 150, j*30 - 150); shape = cpSpaceAddShape(space, cpPolyShapeNew(body, num, verts, cpvzero)); shape->e = 0.0f; shape->u = 0.7f; } } return space; } static void destroy(void) { cpBodyFree(staticBody); cpSpaceFreeChildren(space); cpSpaceFree(space); } chipmunkDemo Tumble = { "Tumble", NULL, init, update, destroy, };