// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2019-2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- /** * @brief 4x32-bit vectors, implemented using SSE. * * This module implements 4-wide 32-bit float, int, and mask vectors for x86 * SSE. The implementation requires at least SSE2, but higher levels of SSE can * be selected at compile time to improve performance. * * There is a baseline level of functionality provided by all vector widths and * implementations. This is implemented using identical function signatures, * modulo data type, so we can use them as substitutable implementations in VLA * code. * * The 4-wide vectors are also used as a fixed-width type, and significantly * extend the functionality above that available to VLA code. */ #ifndef ASTC_VECMATHLIB_SSE_4_H_INCLUDED #define ASTC_VECMATHLIB_SSE_4_H_INCLUDED #ifndef ASTCENC_SIMD_INLINE #error "Include astcenc_vecmathlib.h, do not include directly" #endif #include // ============================================================================ // vfloat4 data type // ============================================================================ /** * @brief Data type for 4-wide floats. */ struct vfloat4 { /** * @brief Construct from zero-initialized value. */ ASTCENC_SIMD_INLINE vfloat4() = default; /** * @brief Construct from 4 values loaded from an unaligned address. * * Consider using loada() which is better with vectors if data is aligned * to vector length. */ ASTCENC_SIMD_INLINE explicit vfloat4(const float *p) { m = _mm_loadu_ps(p); } /** * @brief Construct from 1 scalar value replicated across all lanes. * * Consider using zero() for constexpr zeros. */ ASTCENC_SIMD_INLINE explicit vfloat4(float a) { m = _mm_set1_ps(a); } /** * @brief Construct from 4 scalar values. * * The value of @c a is stored to lane 0 (LSB) in the SIMD register. */ ASTCENC_SIMD_INLINE explicit vfloat4(float a, float b, float c, float d) { m = _mm_set_ps(d, c, b, a); } /** * @brief Construct from an existing SIMD register. */ ASTCENC_SIMD_INLINE explicit vfloat4(__m128 a) { m = a; } /** * @brief Get the scalar value of a single lane. */ template ASTCENC_SIMD_INLINE float lane() const { return _mm_cvtss_f32(_mm_shuffle_ps(m, m, l)); } /** * @brief Set the scalar value of a single lane. */ template ASTCENC_SIMD_INLINE void set_lane(float a) { #if ASTCENC_SSE >= 41 __m128 v = _mm_set1_ps(a); m = _mm_insert_ps(m, v, l << 6 | l << 4); #else alignas(16) float idx[4]; _mm_store_ps(idx, m); idx[l] = a; m = _mm_load_ps(idx); #endif } /** * @brief Factory that returns a vector of zeros. */ static ASTCENC_SIMD_INLINE vfloat4 zero() { return vfloat4(_mm_setzero_ps()); } /** * @brief Factory that returns a replicated scalar loaded from memory. */ static ASTCENC_SIMD_INLINE vfloat4 load1(const float* p) { return vfloat4(_mm_load_ps1(p)); } /** * @brief Factory that returns a vector loaded from 16B aligned memory. */ static ASTCENC_SIMD_INLINE vfloat4 loada(const float* p) { return vfloat4(_mm_load_ps(p)); } /** * @brief Factory that returns a vector containing the lane IDs. */ static ASTCENC_SIMD_INLINE vfloat4 lane_id() { return vfloat4(_mm_set_ps(3, 2, 1, 0)); } /** * @brief Return a swizzled float 2. */ template ASTCENC_SIMD_INLINE vfloat4 swz() const { vfloat4 result(_mm_shuffle_ps(m, m, l0 | l1 << 2)); result.set_lane<2>(0.0f); result.set_lane<3>(0.0f); return result; } /** * @brief Return a swizzled float 3. */ template ASTCENC_SIMD_INLINE vfloat4 swz() const { vfloat4 result(_mm_shuffle_ps(m, m, l0 | l1 << 2 | l2 << 4)); result.set_lane<3>(0.0f); return result; } /** * @brief Return a swizzled float 4. */ template ASTCENC_SIMD_INLINE vfloat4 swz() const { return vfloat4(_mm_shuffle_ps(m, m, l0 | l1 << 2 | l2 << 4 | l3 << 6)); } /** * @brief The vector ... */ __m128 m; }; // ============================================================================ // vint4 data type // ============================================================================ /** * @brief Data type for 4-wide ints. */ struct vint4 { /** * @brief Construct from zero-initialized value. */ ASTCENC_SIMD_INLINE vint4() = default; /** * @brief Construct from 4 values loaded from an unaligned address. * * Consider using loada() which is better with vectors if data is aligned * to vector length. */ ASTCENC_SIMD_INLINE explicit vint4(const int *p) { m = _mm_loadu_si128((const __m128i*)p); } /** * @brief Construct from 4 uint8_t loaded from an unaligned address. */ ASTCENC_SIMD_INLINE explicit vint4(const uint8_t *p) { // _mm_loadu_si32 would be nicer syntax, but missing on older GCC __m128i t = _mm_cvtsi32_si128(*(const int*)p); #if ASTCENC_SSE >= 41 m = _mm_cvtepu8_epi32(t); #else t = _mm_unpacklo_epi8(t, _mm_setzero_si128()); m = _mm_unpacklo_epi16(t, _mm_setzero_si128()); #endif } /** * @brief Construct from 1 scalar value replicated across all lanes. * * Consider using vfloat4::zero() for constexpr zeros. */ ASTCENC_SIMD_INLINE explicit vint4(int a) { m = _mm_set1_epi32(a); } /** * @brief Construct from 4 scalar values. * * The value of @c a is stored to lane 0 (LSB) in the SIMD register. */ ASTCENC_SIMD_INLINE explicit vint4(int a, int b, int c, int d) { m = _mm_set_epi32(d, c, b, a); } /** * @brief Construct from an existing SIMD register. */ ASTCENC_SIMD_INLINE explicit vint4(__m128i a) { m = a; } /** * @brief Get the scalar from a single lane. */ template ASTCENC_SIMD_INLINE int lane() const { return _mm_cvtsi128_si32(_mm_shuffle_epi32(m, l)); } /** * @brief Set the scalar value of a single lane. */ template ASTCENC_SIMD_INLINE void set_lane(int a) { #if ASTCENC_SSE >= 41 m = _mm_insert_epi32(m, a, l); #else alignas(16) int idx[4]; _mm_store_si128((__m128i*)idx, m); idx[l] = a; m = _mm_load_si128((const __m128i*)idx); #endif } /** * @brief Factory that returns a vector of zeros. */ static ASTCENC_SIMD_INLINE vint4 zero() { return vint4(_mm_setzero_si128()); } /** * @brief Factory that returns a replicated scalar loaded from memory. */ static ASTCENC_SIMD_INLINE vint4 load1(const int* p) { return vint4(*p); } /** * @brief Factory that returns a vector loaded from 16B aligned memory. */ static ASTCENC_SIMD_INLINE vint4 loada(const int* p) { return vint4(_mm_load_si128((const __m128i*)p)); } /** * @brief Factory that returns a vector containing the lane IDs. */ static ASTCENC_SIMD_INLINE vint4 lane_id() { return vint4(_mm_set_epi32(3, 2, 1, 0)); } /** * @brief The vector ... */ __m128i m; }; // ============================================================================ // vmask4 data type // ============================================================================ /** * @brief Data type for 4-wide control plane masks. */ struct vmask4 { /** * @brief Construct from an existing SIMD register. */ ASTCENC_SIMD_INLINE explicit vmask4(__m128 a) { m = a; } /** * @brief Construct from an existing SIMD register. */ ASTCENC_SIMD_INLINE explicit vmask4(__m128i a) { m = _mm_castsi128_ps(a); } /** * @brief Construct from 1 scalar value. */ ASTCENC_SIMD_INLINE explicit vmask4(bool a) { vint4 mask(a == false ? 0 : -1); m = _mm_castsi128_ps(mask.m); } /** * @brief Construct from 4 scalar values. * * The value of @c a is stored to lane 0 (LSB) in the SIMD register. */ ASTCENC_SIMD_INLINE explicit vmask4(bool a, bool b, bool c, bool d) { vint4 mask(a == false ? 0 : -1, b == false ? 0 : -1, c == false ? 0 : -1, d == false ? 0 : -1); m = _mm_castsi128_ps(mask.m); } /** * @brief The vector ... */ __m128 m; }; // ============================================================================ // vmask4 operators and functions // ============================================================================ /** * @brief Overload: mask union (or). */ ASTCENC_SIMD_INLINE vmask4 operator|(vmask4 a, vmask4 b) { return vmask4(_mm_or_ps(a.m, b.m)); } /** * @brief Overload: mask intersect (and). */ ASTCENC_SIMD_INLINE vmask4 operator&(vmask4 a, vmask4 b) { return vmask4(_mm_and_ps(a.m, b.m)); } /** * @brief Overload: mask difference (xor). */ ASTCENC_SIMD_INLINE vmask4 operator^(vmask4 a, vmask4 b) { return vmask4(_mm_xor_ps(a.m, b.m)); } /** * @brief Overload: mask invert (not). */ ASTCENC_SIMD_INLINE vmask4 operator~(vmask4 a) { return vmask4(_mm_xor_si128(_mm_castps_si128(a.m), _mm_set1_epi32(-1))); } /** * @brief Return a 4-bit mask code indicating mask status. * * bit0 = lane 0 */ ASTCENC_SIMD_INLINE unsigned int mask(vmask4 a) { return _mm_movemask_ps(a.m); } // ============================================================================ // vint4 operators and functions // ============================================================================ /** * @brief Overload: vector by vector addition. */ ASTCENC_SIMD_INLINE vint4 operator+(vint4 a, vint4 b) { return vint4(_mm_add_epi32(a.m, b.m)); } /** * @brief Overload: vector by vector subtraction. */ ASTCENC_SIMD_INLINE vint4 operator-(vint4 a, vint4 b) { return vint4(_mm_sub_epi32(a.m, b.m)); } /** * @brief Overload: vector by vector multiplication. */ ASTCENC_SIMD_INLINE vint4 operator*(vint4 a, vint4 b) { #if ASTCENC_SSE >= 41 return vint4(_mm_mullo_epi32 (a.m, b.m)); #else __m128i t1 = _mm_mul_epu32(a.m, b.m); __m128i t2 = _mm_mul_epu32( _mm_srli_si128(a.m, 4), _mm_srli_si128(b.m, 4)); __m128i r = _mm_unpacklo_epi32( _mm_shuffle_epi32(t1, _MM_SHUFFLE (0, 0, 2, 0)), _mm_shuffle_epi32(t2, _MM_SHUFFLE (0, 0, 2, 0))); return vint4(r); #endif } /** * @brief Overload: vector bit invert. */ ASTCENC_SIMD_INLINE vint4 operator~(vint4 a) { return vint4(_mm_xor_si128(a.m, _mm_set1_epi32(-1))); } /** * @brief Overload: vector by vector bitwise or. */ ASTCENC_SIMD_INLINE vint4 operator|(vint4 a, vint4 b) { return vint4(_mm_or_si128(a.m, b.m)); } /** * @brief Overload: vector by vector bitwise and. */ ASTCENC_SIMD_INLINE vint4 operator&(vint4 a, vint4 b) { return vint4(_mm_and_si128(a.m, b.m)); } /** * @brief Overload: vector by vector bitwise xor. */ ASTCENC_SIMD_INLINE vint4 operator^(vint4 a, vint4 b) { return vint4(_mm_xor_si128(a.m, b.m)); } /** * @brief Overload: vector by vector equality. */ ASTCENC_SIMD_INLINE vmask4 operator==(vint4 a, vint4 b) { return vmask4(_mm_cmpeq_epi32(a.m, b.m)); } /** * @brief Overload: vector by vector inequality. */ ASTCENC_SIMD_INLINE vmask4 operator!=(vint4 a, vint4 b) { return ~vmask4(_mm_cmpeq_epi32(a.m, b.m)); } /** * @brief Overload: vector by vector less than. */ ASTCENC_SIMD_INLINE vmask4 operator<(vint4 a, vint4 b) { return vmask4(_mm_cmplt_epi32(a.m, b.m)); } /** * @brief Overload: vector by vector greater than. */ ASTCENC_SIMD_INLINE vmask4 operator>(vint4 a, vint4 b) { return vmask4(_mm_cmpgt_epi32(a.m, b.m)); } /** * @brief Logical shift left. */ template ASTCENC_SIMD_INLINE vint4 lsl(vint4 a) { return vint4(_mm_slli_epi32(a.m, s)); } /** * @brief Logical shift right. */ template ASTCENC_SIMD_INLINE vint4 lsr(vint4 a) { return vint4(_mm_srli_epi32(a.m, s)); } /** * @brief Arithmetic shift right. */ template ASTCENC_SIMD_INLINE vint4 asr(vint4 a) { return vint4(_mm_srai_epi32(a.m, s)); } /** * @brief Return the min vector of two vectors. */ ASTCENC_SIMD_INLINE vint4 min(vint4 a, vint4 b) { #if ASTCENC_SSE >= 41 return vint4(_mm_min_epi32(a.m, b.m)); #else vmask4 d = a < b; __m128i ap = _mm_and_si128(_mm_castps_si128(d.m), a.m); __m128i bp = _mm_andnot_si128(_mm_castps_si128(d.m), b.m); return vint4(_mm_or_si128(ap,bp)); #endif } /** * @brief Return the max vector of two vectors. */ ASTCENC_SIMD_INLINE vint4 max(vint4 a, vint4 b) { #if ASTCENC_SSE >= 41 return vint4(_mm_max_epi32(a.m, b.m)); #else vmask4 d = a > b; __m128i ap = _mm_and_si128(_mm_castps_si128(d.m), a.m); __m128i bp = _mm_andnot_si128(_mm_castps_si128(d.m), b.m); return vint4(_mm_or_si128(ap,bp)); #endif } /** * @brief Return the horizontal minimum of a vector. */ ASTCENC_SIMD_INLINE vint4 hmin(vint4 a) { a = min(a, vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 3, 2)))); a = min(a, vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 0, 1)))); return vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 0, 0))); } /* * @brief Return the horizontal maximum of a vector. */ ASTCENC_SIMD_INLINE vint4 hmax(vint4 a) { a = max(a, vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 3, 2)))); a = max(a, vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 0, 1)))); return vint4(_mm_shuffle_epi32(a.m, _MM_SHUFFLE(0, 0, 0, 0))); } /** * @brief Return the horizontal sum of a vector as a scalar. */ ASTCENC_SIMD_INLINE int hadd_s(vint4 a) { // Add top and bottom halves, lane 1/0 __m128i fold = _mm_castps_si128(_mm_movehl_ps(_mm_castsi128_ps(a.m), _mm_castsi128_ps(a.m))); __m128i t = _mm_add_epi32(a.m, fold); // Add top and bottom halves, lane 0 (_mm_hadd_ps exists but slow) t = _mm_add_epi32(t, _mm_shuffle_epi32(t, 0x55)); return _mm_cvtsi128_si32(t); } /** * @brief Store a vector to a 16B aligned memory address. */ ASTCENC_SIMD_INLINE void storea(vint4 a, int* p) { _mm_store_si128((__m128i*)p, a.m); } /** * @brief Store a vector to an unaligned memory address. */ ASTCENC_SIMD_INLINE void store(vint4 a, int* p) { // Cast due to missing intrinsics _mm_storeu_ps((float*)p, _mm_castsi128_ps(a.m)); } /** * @brief Store lowest N (vector width) bytes into an unaligned address. */ ASTCENC_SIMD_INLINE void store_nbytes(vint4 a, uint8_t* p) { // Cast due to missing intrinsics _mm_store_ss((float*)p, _mm_castsi128_ps(a.m)); } /** * @brief Gather N (vector width) indices from the array. */ ASTCENC_SIMD_INLINE vint4 gatheri(const int* base, vint4 indices) { #if ASTCENC_AVX >= 2 return vint4(_mm_i32gather_epi32(base, indices.m, 4)); #else alignas(16) int idx[4]; storea(indices, idx); return vint4(base[idx[0]], base[idx[1]], base[idx[2]], base[idx[3]]); #endif } /** * @brief Pack low 8 bits of N (vector width) lanes into bottom of vector. */ ASTCENC_SIMD_INLINE vint4 pack_low_bytes(vint4 a) { #if ASTCENC_SSE >= 41 __m128i shuf = _mm_set_epi8(0,0,0,0, 0,0,0,0, 0,0,0,0, 12,8,4,0); return vint4(_mm_shuffle_epi8(a.m, shuf)); #else __m128i va = _mm_unpacklo_epi8(a.m, _mm_shuffle_epi32(a.m, _MM_SHUFFLE(1,1,1,1))); __m128i vb = _mm_unpackhi_epi8(a.m, _mm_shuffle_epi32(a.m, _MM_SHUFFLE(3,3,3,3))); return vint4(_mm_unpacklo_epi16(va, vb)); #endif } /** * @brief Return lanes from @c b if MSB of @c cond is set, else @c a. */ ASTCENC_SIMD_INLINE vint4 select(vint4 a, vint4 b, vmask4 cond) { #if ASTCENC_SSE >= 41 // Don't use _mm_blendv_epi8 directly, as it doesn't give the select on // float sign-bit in the mask behavior which is useful. Performance is the // same, these casts are free. __m128 av = _mm_castsi128_ps(a.m); __m128 bv = _mm_castsi128_ps(b.m); return vint4(_mm_castps_si128(_mm_blendv_ps(av, bv, cond.m))); #else __m128i d = _mm_srai_epi32(_mm_castps_si128(cond.m), 31); return vint4(_mm_or_si128(_mm_and_si128(d, b.m), _mm_andnot_si128(d, a.m))); #endif } // ============================================================================ // vfloat4 operators and functions // ============================================================================ /** * @brief Overload: vector by vector addition. */ ASTCENC_SIMD_INLINE vfloat4 operator+(vfloat4 a, vfloat4 b) { return vfloat4(_mm_add_ps(a.m, b.m)); } /** * @brief Overload: vector by vector subtraction. */ ASTCENC_SIMD_INLINE vfloat4 operator-(vfloat4 a, vfloat4 b) { return vfloat4(_mm_sub_ps(a.m, b.m)); } /** * @brief Overload: vector by vector multiplication. */ ASTCENC_SIMD_INLINE vfloat4 operator*(vfloat4 a, vfloat4 b) { return vfloat4(_mm_mul_ps(a.m, b.m)); } /** * @brief Overload: vector by vector division. */ ASTCENC_SIMD_INLINE vfloat4 operator/(vfloat4 a, vfloat4 b) { return vfloat4(_mm_div_ps(a.m, b.m)); } /** * @brief Overload: vector by vector equality. */ ASTCENC_SIMD_INLINE vmask4 operator==(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmpeq_ps(a.m, b.m)); } /** * @brief Overload: vector by vector inequality. */ ASTCENC_SIMD_INLINE vmask4 operator!=(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmpneq_ps(a.m, b.m)); } /** * @brief Overload: vector by vector less than. */ ASTCENC_SIMD_INLINE vmask4 operator<(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmplt_ps(a.m, b.m)); } /** * @brief Overload: vector by vector greater than. */ ASTCENC_SIMD_INLINE vmask4 operator>(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmpgt_ps(a.m, b.m)); } /** * @brief Overload: vector by vector less than or equal. */ ASTCENC_SIMD_INLINE vmask4 operator<=(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmple_ps(a.m, b.m)); } /** * @brief Overload: vector by vector greater than or equal. */ ASTCENC_SIMD_INLINE vmask4 operator>=(vfloat4 a, vfloat4 b) { return vmask4(_mm_cmpge_ps(a.m, b.m)); } /** * @brief Return the min vector of two vectors. * * If either lane value is NaN, @c b will be returned for that lane. */ ASTCENC_SIMD_INLINE vfloat4 min(vfloat4 a, vfloat4 b) { // Do not reorder - second operand will return if either is NaN return vfloat4(_mm_min_ps(a.m, b.m)); } /** * @brief Return the max vector of two vectors. * * If either lane value is NaN, @c b will be returned for that lane. */ ASTCENC_SIMD_INLINE vfloat4 max(vfloat4 a, vfloat4 b) { // Do not reorder - second operand will return if either is NaN return vfloat4(_mm_max_ps(a.m, b.m)); } /** * @brief Return the absolute value of the float vector. */ ASTCENC_SIMD_INLINE vfloat4 abs(vfloat4 a) { return vfloat4(_mm_max_ps(_mm_sub_ps(_mm_setzero_ps(), a.m), a.m)); } /** * @brief Return a float rounded to the nearest integer value. */ ASTCENC_SIMD_INLINE vfloat4 round(vfloat4 a) { #if ASTCENC_SSE >= 41 constexpr int flags = _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC; return vfloat4(_mm_round_ps(a.m, flags)); #else __m128 v = a.m; __m128 neg_zero = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); __m128 no_fraction = _mm_set1_ps(8388608.0f); __m128 abs_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)); __m128 sign = _mm_and_ps(v, neg_zero); __m128 s_magic = _mm_or_ps(no_fraction, sign); __m128 r1 = _mm_add_ps(v, s_magic); r1 = _mm_sub_ps(r1, s_magic); __m128 r2 = _mm_and_ps(v, abs_mask); __m128 mask = _mm_cmple_ps(r2, no_fraction); r2 = _mm_andnot_ps(mask, v); r1 = _mm_and_ps(r1, mask); return vfloat4(_mm_xor_ps(r1, r2)); #endif } /** * @brief Return the horizontal minimum of a vector. */ ASTCENC_SIMD_INLINE vfloat4 hmin(vfloat4 a) { a = min(a, vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 3, 2)))); a = min(a, vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 0, 1)))); return vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 0, 0))); } /** * @brief Return the horizontal maximum of a vector. */ ASTCENC_SIMD_INLINE vfloat4 hmax(vfloat4 a) { a = max(a, vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 3, 2)))); a = max(a, vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 0, 1)))); return vfloat4(_mm_shuffle_ps(a.m, a.m, _MM_SHUFFLE(0, 0, 0, 0))); } /** * @brief Return the horizontal sum of a vector as a scalar. */ ASTCENC_SIMD_INLINE float hadd_s(vfloat4 a) { // Add top and bottom halves, lane 1/0 __m128 t = _mm_add_ps(a.m, _mm_movehl_ps(a.m, a.m)); // Add top and bottom halves, lane 0 (_mm_hadd_ps exists but slow) t = _mm_add_ss(t, _mm_shuffle_ps(t, t, 0x55)); return _mm_cvtss_f32(t); } /** * @brief Return the sqrt of the lanes in the vector. */ ASTCENC_SIMD_INLINE vfloat4 sqrt(vfloat4 a) { return vfloat4(_mm_sqrt_ps(a.m)); } /** * @brief Return lanes from @c b if MSB of @c cond is set, else @c a. */ ASTCENC_SIMD_INLINE vfloat4 select(vfloat4 a, vfloat4 b, vmask4 cond) { #if ASTCENC_SSE >= 41 return vfloat4(_mm_blendv_ps(a.m, b.m, cond.m)); #else __m128 d = _mm_castsi128_ps(_mm_srai_epi32(_mm_castps_si128(cond.m), 31)); return vfloat4(_mm_or_ps(_mm_and_ps(d, b.m), _mm_andnot_ps(d, a.m))); #endif } /** * @brief Load a vector of gathered results from an array; */ ASTCENC_SIMD_INLINE vfloat4 gatherf(const float* base, vint4 indices) { #if ASTCENC_AVX >= 2 return vfloat4(_mm_i32gather_ps(base, indices.m, 4)); #else alignas(16) int idx[4]; storea(indices, idx); return vfloat4(base[idx[0]], base[idx[1]], base[idx[2]], base[idx[3]]); #endif } /** * @brief Store a vector to an unaligned memory address. */ ASTCENC_SIMD_INLINE void store(vfloat4 a, float* p) { _mm_storeu_ps(p, a.m); } /** * @brief Store a vector to a 16B aligned memory address. */ ASTCENC_SIMD_INLINE void storea(vfloat4 a, float* p) { _mm_store_ps(p, a.m); } /** * @brief Return a integer value for a float vector, using truncation. */ ASTCENC_SIMD_INLINE vint4 float_to_int(vfloat4 a) { return vint4(_mm_cvttps_epi32(a.m)); } /** * @brief Return a integer value for a float vector, using round-to-nearest. */ ASTCENC_SIMD_INLINE vint4 float_to_int_rtn(vfloat4 a) { a = round(a); return vint4(_mm_cvttps_epi32(a.m)); } /** * @brief Return a float value for an integer vector. */ ASTCENC_SIMD_INLINE vfloat4 int_to_float(vint4 a) { return vfloat4(_mm_cvtepi32_ps(a.m)); } /** * @brief Return a float16 value for a float vector, using round-to-nearest. */ ASTCENC_SIMD_INLINE vint4 float_to_float16(vfloat4 a) { #if ASTCENC_F16C >= 1 __m128i packedf16 = _mm_cvtps_ph(a.m, 0); __m128i f16 = _mm_cvtepu16_epi32(packedf16); return vint4(f16); #else return vint4( float_to_sf16(a.lane<0>()), float_to_sf16(a.lane<1>()), float_to_sf16(a.lane<2>()), float_to_sf16(a.lane<3>())); #endif } /** * @brief Return a float16 value for a float scalar, using round-to-nearest. */ static inline uint16_t float_to_float16(float a) { #if ASTCENC_F16C >= 1 __m128i f16 = _mm_cvtps_ph(_mm_set1_ps(a), 0); return (uint16_t)_mm_cvtsi128_si32(f16); #else return float_to_sf16(a); #endif } /** * @brief Return a float value for a float16 vector. */ ASTCENC_SIMD_INLINE vfloat4 float16_to_float(vint4 a) { #if ASTCENC_F16C >= 1 __m128i packed = _mm_packs_epi32(a.m, a.m); __m128 f32 = _mm_cvtph_ps(packed); return vfloat4(f32); #else return vfloat4( sf16_to_float(a.lane<0>()), sf16_to_float(a.lane<1>()), sf16_to_float(a.lane<2>()), sf16_to_float(a.lane<3>())); #endif } /** * @brief Return a float value for a float16 scalar. */ ASTCENC_SIMD_INLINE float float16_to_float(uint16_t a) { #if ASTCENC_F16C >= 1 __m128i packed = _mm_set1_epi16(a); __m128 f32 = _mm_cvtph_ps(packed); return _mm_cvtss_f32(f32); #else return sf16_to_float(a); #endif } /** * @brief Return a float value as an integer bit pattern (i.e. no conversion). * * It is a common trick to convert floats into integer bit patterns, perform * some bit hackery based on knowledge they are IEEE 754 layout, and then * convert them back again. This is the first half of that flip. */ ASTCENC_SIMD_INLINE vint4 float_as_int(vfloat4 a) { return vint4(_mm_castps_si128(a.m)); } /** * @brief Return a integer value as a float bit pattern (i.e. no conversion). * * It is a common trick to convert floats into integer bit patterns, perform * some bit hackery based on knowledge they are IEEE 754 layout, and then * convert them back again. This is the second half of that flip. */ ASTCENC_SIMD_INLINE vfloat4 int_as_float(vint4 v) { return vfloat4(_mm_castsi128_ps(v.m)); } #endif // #ifndef ASTC_VECMATHLIB_SSE_4_H_INCLUDED