#include "cocos2d.h" #include "AppDelegate.h" #include "SimpleAudioEngine.h" #include "script_support/CCScriptSupport.h" #include "CCLuaEngine.h" USING_NS_CC; using namespace CocosDenshion; AppDelegate::AppDelegate() { // fixed me //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF); } AppDelegate::~AppDelegate() { // end simple audio engine here, or it may crashed on win32 SimpleAudioEngine::sharedEngine()->end(); //CCScriptEngineManager::purgeSharedManager(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director Director *pDirector = Director::getInstance(); pDirector->setOpenGLView(EGLView::sharedOpenGLView()); EGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // register lua engine LuaEngine* pEngine = LuaEngine::defaultEngine(); ScriptEngineManager::sharedManager()->setScriptEngine(pEngine); std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua"); pEngine->executeScriptFile(path.c_str()); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }