############################################################################ # # Makefile for building : Cocos2dSimpleGame_Arm.TMK3 # Created by TMK3_V2.3, please do not modify. # ############################################################################# TO_PROJECT_ROOT = ../../PRJ_TG3 OUTPUT_FILENAME = libCocos2dSimpleGame.so include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_DynamicLib.ARM include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM DEFINES += -DCCX_UNDER_UPHONE INCLUDE_PATH += -I. -I./Res \ -I. \ -I./logic \ -I../cocos2dx \ -I../cocos2dx/include \ -I../cocosDenshion/include LIBS += -lcocos2d -lCocosDenshion -lTG3_EGL -lTG3_GLESv1_CM -lTG3_GLESv2 OBJECTS_DIR = ./Debug-ARM DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR) TARGET = $(DESTDIR)/$(OUTPUT_FILENAME) DEL_FILE = rm -f MKDIR = mkdir -p first: all OBJECTS = \ $(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o \ $(OBJECTS_DIR)/main.o \ $(OBJECTS_DIR)/NewDeleteOp.o \ $(OBJECTS_DIR)/TG3AppDllEntry.o \ $(OBJECTS_DIR)/GameOverScene.o \ $(OBJECTS_DIR)/HelloWorldScene.o ADD_OBJECTS += $(OBJECTS_DIR) : $(MKDIR) $(OBJECTS_DIR) $(DESTDIR) : $(MKDIR) $(DESTDIR) all : $(OBJECTS_DIR) $(DESTDIR) $(TARGET) $(TARGET) : $(OBJECTS) $(LINK) $(LINK_FLAGS) -o $(TARGET) $(SYS_OBJECTS) $(OBJECTS) $(ADD_OBJECTS) $(LIBS) $(SYS_LIBS) clean : -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) $(TARGET) $(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o : ./Cocos2dSimpleGameAppDelegate.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o ./Cocos2dSimpleGameAppDelegate.cpp $(OBJECTS_DIR)/main.o : ./main.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/main.o ./main.cpp $(OBJECTS_DIR)/NewDeleteOp.o : ./Framework/NewDeleteOp.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/NewDeleteOp.o ./Framework/NewDeleteOp.cpp $(OBJECTS_DIR)/TG3AppDllEntry.o : ./Framework/TG3AppDllEntry.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/TG3AppDllEntry.o ./Framework/TG3AppDllEntry.cpp $(OBJECTS_DIR)/GameOverScene.o : ./logic/GameOverScene.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/GameOverScene.o ./logic/GameOverScene.cpp $(OBJECTS_DIR)/HelloWorldScene.o : ./logic/HelloWorldScene.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/HelloWorldScene.o ./logic/HelloWorldScene.cpp