#include "MutiTouchTest.h" static Color3B s_TouchColors[CC_MAX_TOUCHES] = { Color3B::yellow, Color3B::blue, Color3B::green, Color3B::red, Color3B::magenta }; class TouchPoint : public Node { public: TouchPoint() { setShaderProgram(ShaderCache::sharedShaderCache()->programForKey(kShader_PositionTextureColor)); } virtual void draw() { ccDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255); glLineWidth(10); ccDrawLine( ccp(0, _touchPoint.y), ccp(getContentSize().width, _touchPoint.y) ); ccDrawLine( ccp(_touchPoint.x, 0), ccp(_touchPoint.x, getContentSize().height) ); glLineWidth(1); ccPointSize(30); ccDrawPoint(_touchPoint); } void setTouchPos(const Point& pt) { _touchPoint = pt; } void setTouchColor(Color3B color) { _touchColor = color; } static TouchPoint* touchPointWithParent(Node* pParent) { TouchPoint* pRet = new TouchPoint(); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(ccp(0.0f, 0.0f)); pRet->autorelease(); return pRet; } private: Point _touchPoint; Color3B _touchColor; }; bool MutiTouchTestLayer::init() { if (Layer::init()) { setTouchEnabled(true); return true; } return false; } static Dictionary s_dic; void MutiTouchTestLayer::registerWithTouchDispatcher(void) { Director::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this, 0); } void MutiTouchTestLayer::ccTouchesBegan(Set *touches, Event *pEvent) { for ( auto &item: *touches ) { Touch* pTouch = (Touch*)item; TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this); Point location = pTouch->getLocation(); pTouchPoint->setTouchPos(location); pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]); addChild(pTouchPoint); s_dic.setObject(pTouchPoint, pTouch->getID()); } } void MutiTouchTestLayer::ccTouchesMoved(Set *touches, Event *pEvent) { for( auto &item: *touches) { Touch* pTouch = (Touch*)item; TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); Point location = pTouch->getLocation(); pTP->setTouchPos(location); } } void MutiTouchTestLayer::ccTouchesEnded(Set *touches, Event *pEvent) { for ( auto &item: *touches ) { Touch* pTouch = (Touch*)item; TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); removeChild(pTP, true); s_dic.removeObjectForKey(pTouch->getID()); } } void MutiTouchTestLayer::ccTouchesCancelled(Set *pTouches, Event *pEvent) { ccTouchesEnded(pTouches, pEvent); } void MutiTouchTestScene::runThisTest() { MutiTouchTestLayer* pLayer = MutiTouchTestLayer::create(); addChild(pLayer, 0); Director::sharedDirector()->replaceScene(this); }