require "luaScript/CocoStudioTest/CocoStudioGUITest/CocoStudioGUITest" require "luaScript/CocoStudioTest/CocoStudioSceneTest/CocoStudioSceneTest" local LINE_SPACE = 40 local ITEM_TAG_BASIC = 1000 local cocoStudioTestItemNames = { { itemTitle = "CocoStudioArmatureTest", testScene = function () --runArmatureTestScene() end }, { itemTitle = "CocoStudioGUITest", testScene = function () runCocosGUITestScene() end }, { itemTitle = "CocoStudioComponentsTest", testScene = function () --runComponentsTestLayer() end }, { itemTitle = "CocoStudioSceneTest", testScene = function () runCocosSceneTestScene() end } } local CocoStudioTestScene = class("CocoStudioTestScene") CocoStudioTestScene.__index = CocoStudioTestScene function CocoStudioTestScene.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, CocoStudioTestScene) return target end function CocoStudioTestScene:runThisTest() --armatureSceneIdx = ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON --self:addChild(restartArmatureTest()) end function CocoStudioTestScene.create() local scene = CocoStudioTestScene.extend(cc.Scene:create()) return scene end local CocoStudioTestLayer = class("CocoStudioTestLayer") CocoStudioTestLayer.__index = CocoStudioTestLayer function CocoStudioTestLayer.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, CocoStudioTestLayer) return target end function CocoStudioTestLayer.onMenuCallback(tag,sender) local index = sender:getZOrder() - ITEM_TAG_BASIC cocoStudioTestItemNames[index].testScene() end function CocoStudioTestLayer:createMenu() local winSize = cc.Director:getInstance():getWinSize() local menu = cc.Menu:create() menu:setPosition(cc.p(0,0)) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) for i = 1, table.getn(cocoStudioTestItemNames) do local menuItem = cc.MenuItemFont:create(cocoStudioTestItemNames[i].itemTitle) menuItem:setPosition(cc.p(winSize.width / 2, winSize.height - (i + 1) * LINE_SPACE)) menuItem:registerScriptTapHandler(CocoStudioTestLayer.onMenuCallback) menu:addChild(menuItem, ITEM_TAG_BASIC + i) end self:addChild(menu) end function CocoStudioTestLayer.create() local layer = CocoStudioTestLayer.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() end return layer end ------------------------------------- --CocoStudio Test ------------------------------------- function CocoStudioTestMain() local newScene = CocoStudioTestScene.create() newScene:addChild(CreateBackMenuItem()) newScene:addChild(CocoStudioTestLayer.create()) newScene:runThisTest() return newScene end