/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include #include #include namespace spine { static int yDown; void Bone_setYDown (int value) { yDown = value; } Bone* Bone_create (BoneData* data, Bone* parent) { Bone* self = NEW(Bone); CONST_CAST(BoneData*, self->data) = data; CONST_CAST(Bone*, self->parent) = parent; Bone_setToSetupPose(self); return self; } void Bone_dispose (Bone* self) { FREE(self); } void Bone_setToSetupPose (Bone* self) { self->x = self->data->x; self->y = self->data->y; self->rotation = self->data->rotation; self->scaleX = self->data->scaleX; self->scaleY = self->data->scaleY; } void Bone_updateWorldTransform (Bone* self, int flipX, int flipY) { float radians, cosine, sine; if (self->parent) { CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX; CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY; CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX; CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY; CONST_CAST(float, self->worldRotation) = self->parent->worldRotation + self->rotation; } else { CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x; CONST_CAST(float, self->worldY) = flipX ? -self->y : self->y; CONST_CAST(float, self->worldScaleX) = self->scaleX; CONST_CAST(float, self->worldScaleY) = self->scaleY; CONST_CAST(float, self->worldRotation) = self->rotation; } radians = (float)(self->worldRotation * 3.1415926535897932385 / 180); #ifdef __STDC_VERSION__ cosine = cosf(radians); sine = sinf(radians); #else cosine = (float)cos(radians); sine = (float)sin(radians); #endif CONST_CAST(float, self->m00) = cosine * self->worldScaleX; CONST_CAST(float, self->m10) = sine * self->worldScaleX; CONST_CAST(float, self->m01) = -sine * self->worldScaleY; CONST_CAST(float, self->m11) = cosine * self->worldScaleY; if (flipX) { CONST_CAST(float, self->m00) = -self->m00; CONST_CAST(float, self->m01) = -self->m01; } if (flipY) { CONST_CAST(float, self->m10) = -self->m10; CONST_CAST(float, self->m11) = -self->m11; } if (yDown) { CONST_CAST(float, self->m10) = -self->m10; CONST_CAST(float, self->m11) = -self->m11; } } } // namespace spine {