/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkComposeShader_DEFINED #define SkComposeShader_DEFINED #include "SkShader.h" class SkXfermode; /////////////////////////////////////////////////////////////////////////////////////////// /** \class SkComposeShader This subclass of shader returns the coposition of two other shaders, combined by a xfermode. */ class SK_API SkComposeShader : public SkShader { public: /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. When the xfermode is called, it will be given the result from shader A as its "dst", and the result of from shader B as its "src". mode->xfer32(sA_result, sB_result, ...) @param shaderA The colors from this shader are seen as the "dst" by the xfermode @param shaderB The colors from this shader are seen as the "src" by the xfermode @param mode The xfermode that combines the colors from the two shaders. If mode is null, then SRC_OVER is assumed. */ SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); virtual ~SkComposeShader(); // override virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix); virtual void shadeSpan(int x, int y, SkPMColor result[], int count); virtual void beginSession(); virtual void endSession(); protected: SkComposeShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer& ); virtual Factory getFactory() { return CreateProc; } private: static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { return SkNEW_ARGS(SkComposeShader, (buffer)); } SkShader* fShaderA; SkShader* fShaderB; SkXfermode* fMode; typedef SkShader INHERITED; }; #endif