@echo off echo./* echo.* Check VC++ environment... echo.*/ echo. if defined VS90COMNTOOLS ( set VSVARS="%VS90COMNTOOLS%vsvars32.bat" set VC_VER=90 ) else if defined VS100COMNTOOLS ( set VSVARS="%VS100COMNTOOLS%vsvars32.bat" set VC_VER=100 ) if not defined VSVARS ( echo Can't find VC2008 or VC2010 installed! goto ERROR ) echo./* echo.* Building cocos2d-x library binary, please wait a while... echo.*/ echo. call %VSVARS% if %VC_VER%==90 ( vcbuild /MP /M10 cocos2d-win32.vc2008.sln $ALL ) else if %VC_VER%==100 ( msbuild cocos2d-win32.vc2010.sln /p:Configuration="Debug" msbuild cocos2d-win32.vc2010.sln /p:Configuration="Release" ) else ( echo Script error. goto ERROR ) echo./* echo.* Check the cocos2d-win32 application "tests.exe" ... echo.*/ echo. cd ".\Release.win32\" set CC_TEST_BIN=tests.exe set CC_TEST_RES=..\tests\Res\*.* set CC_HELLOWORLD_RES=..\HelloWorld\Resource\*.* set CC_HELLOLUA_RES=..\HelloLua\Resource\*.* if not exist "%CC_TEST_BIN%" ( echo Can't find the binary "tests.exe", is there build error? goto ERROR ) echo./* echo.* Run cocos2d-win32 tests.exe and view Cocos2d-x Application Wizard for Visual Studio User Guide. echo.*/ echo. xcopy /E /Y /Q "%CC_TEST_RES%" . xcopy /E /Y /Q "%CC_HELLOWORLD_RES%" . xcopy /E /Y /Q "%CC_HELLOLUA_RES%" . call "%CC_TEST_BIN%" start http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide goto EOF :ERROR pause :EOF