// Application application cpp file. // Original file name: cocosTemplateApp.cpp // Generated by TOPS Builder:Project wizard,Date:2010-09-27 #include "cocos2d.h" #include "AppDelegate.h" #include "HelloWorldScene.h" #include "Resource.h" using namespace cocos2d; extern const AppResourceEntry cocosTemplateResourceEntry; bool AppDelegate::applicationDidFinishLaunching() { // init the window if (!(m_pMainWnd = new CCXEGLView(this)) || ! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight()))) { delete m_pMainWnd; return false; } // init director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(m_pMainWnd); // sets landscape mode pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // turn on display FPS pDirector->setDisplayFPS(true); // set the ResourceEntry CCFileUtils::setResourceEntry(&cocosTemplateResourceEntry); // set the Images ResInfo (name and ResID) CCFileUtils::setResourceInfo(ResInfo, sizeof(ResInfo) / sizeof(T_ResourceInfo)); // create a scene. it's an autorelease object CCScene *pScene = HelloWorld::scene(); // run CCDirector::sharedDirector()->runWithScene(pScene); return true; } AppDelegate::AppDelegate() :m_pMainWnd(NULL) { } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); // if you use SimpleAudioEngine, it must resume here // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }