/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015-2017 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CC_PU_PARTICLE_3D_DO_AFFECTOR_EVENT_HANDLER_H__ #define __CC_PU_PARTICLE_3D_DO_AFFECTOR_EVENT_HANDLER_H__ #include "base/CCRef.h" #include "math/CCMath.h" #include "extensions/Particle3D/PU/CCPUEventHandler.h" #include #include NS_CC_BEGIN struct PUParticle3D; class PUObserver; class PUParticleSystem3D; class CC_DLL PUDoAffectorEventHandler : public PUEventHandler { public: // Constants static const bool DEFAULT_PRE_POST; static PUDoAffectorEventHandler* create(); /** Get the indication whether pre- and postprocessing must be done. */ bool getPrePost() const {return _prePost;}; /** Set the indication whether pre- and postprocessing must be done. */ void setPrePost(const bool prePost){_prePost = prePost;}; /** Get the name of the affector that must be enabled or disabled. */ const std::string& getAffectorName(void) const {return _affectorName;}; /** Set the name of the affector. */ void setAffectorName(const std::string& affectorName){_affectorName = affectorName;}; /** If the _handle() function of this class is invoked (by an Observer), it searches the ParticleAffector defined by the its name. The ParticleAffector is either part of the ParticleTechnique in which the DoAffectorEventHandler is defined, or if the Affector is not found, other ParticleTechniques are searched. */ virtual void handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override; virtual void copyAttributesTo (PUEventHandler* eventHandler) override; CC_CONSTRUCTOR_ACCESS: PUDoAffectorEventHandler(void); virtual ~PUDoAffectorEventHandler(void) {}; protected: // Identifies the name of affector std::string _affectorName; // Determines whether the pre- and post processing activities must be executed also bool _prePost; }; NS_CC_END #endif