/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CONTINUOUS_TEST_H #define CONTINUOUS_TEST_H class ContinuousTest : public Test { public: ContinuousTest() { { b2BodyDef bd; bd.position.Set(0.0f, 0.0f); b2Body* body = m_world->CreateBody(&bd); b2EdgeShape edge; edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f)); body->CreateFixture(&edge, 0.0f); b2PolygonShape shape; shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f); body->CreateFixture(&shape, 0.0f); } #if 1 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 20.0f); //bd.angle = 0.1f; b2PolygonShape shape; shape.SetAsBox(2.0f, 0.1f); m_body = m_world->CreateBody(&bd); m_body->CreateFixture(&shape, 1.0f); m_angularVelocity = RandomFloat(-50.0f, 50.0f); //m_angularVelocity = 46.661274f; m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); m_body->SetAngularVelocity(m_angularVelocity); } #else { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 2.0f); b2Body* body = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_p.SetZero(); shape.m_radius = 0.5f; body->CreateFixture(&shape, 1.0f); bd.bullet = true; bd.position.Set(0.0f, 10.0f); body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 1.0f); body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); } #endif extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; extern int32 b2_toiCalls, b2_toiIters; extern int32 b2_toiRootIters, b2_toiMaxRootIters; extern float32 b2_toiTime, b2_toiMaxTime; b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0; b2_toiCalls = 0; b2_toiIters = 0; b2_toiRootIters = 0; b2_toiMaxRootIters = 0; b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f; } void Launch() { extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; extern int32 b2_toiCalls, b2_toiIters; extern int32 b2_toiRootIters, b2_toiMaxRootIters; extern float32 b2_toiTime, b2_toiMaxTime; b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0; b2_toiCalls = 0; b2_toiIters = 0; b2_toiRootIters = 0; b2_toiMaxRootIters = 0; b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f; m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f); m_angularVelocity = RandomFloat(-50.0f, 50.0f); m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); m_body->SetAngularVelocity(m_angularVelocity); } void Step(Settings* settings) { Test::Step(settings); extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; if (b2_gjkCalls > 0) { m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d", b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters); m_textLine += DRAW_STRING_NEW_LINE; } extern int32 b2_toiCalls, b2_toiIters; extern int32 b2_toiRootIters, b2_toiMaxRootIters; extern float32 b2_toiTime, b2_toiMaxTime; if (b2_toiCalls > 0) { m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave [max] toi iters = %3.1f [%d]", b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters); m_textLine += DRAW_STRING_NEW_LINE; m_debugDraw.DrawString(5, m_textLine, "ave [max] toi root iters = %3.1f [%d]", b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters); m_textLine += DRAW_STRING_NEW_LINE; m_debugDraw.DrawString(5, m_textLine, "ave [max] toi time = %.1f [%.1f] (microseconds)", 1000.0f * b2_toiTime / float32(b2_toiCalls), 1000.0f * b2_toiMaxTime); m_textLine += DRAW_STRING_NEW_LINE; } if (m_stepCount % 60 == 0) { //Launch(); } } static Test* Create() { return new ContinuousTest; } b2Body* m_body; float32 m_angularVelocity; }; #endif