<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>HelloWorld</ProjectName> <ProjectGuid>{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}</ProjectGuid> <RootNamespace>HelloWorldwin32</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(SolutionDir)cocos2dx\platform;$(SolutionDir)cocos2dx\include;$(SolutionDir)lua\tolua;$(SolutionDir)lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>$(SolutionDir)cocos2dx\platform;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <TargetMachine>MachineX86</TargetMachine> </Link> <PostBuildEvent> <Command> </Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\AppDelegate.cpp" /> <ClCompile Include="..\HelloWorldScene.cpp" /> <ClCompile Include="main.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\AppDelegate.h" /> <ClInclude Include="..\HelloWorldScene.h" /> <ClInclude Include="main.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\cocos2dx\proj.win32\cocos2d-win32.vcxproj"> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>