// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifndef B2_CONTACT_SOLVER_H #define B2_CONTACT_SOLVER_H #include "box2d/b2_collision.h" #include "box2d/b2_math.h" #include "box2d/b2_time_step.h" class b2Contact; class b2Body; class b2StackAllocator; struct b2ContactPositionConstraint; struct b2VelocityConstraintPoint { b2Vec2 rA; b2Vec2 rB; float normalImpulse; float tangentImpulse; float normalMass; float tangentMass; float velocityBias; }; struct b2ContactVelocityConstraint { b2VelocityConstraintPoint points[b2_maxManifoldPoints]; b2Vec2 normal; b2Mat22 normalMass; b2Mat22 K; int32 indexA; int32 indexB; float invMassA, invMassB; float invIA, invIB; float friction; float restitution; float threshold; float tangentSpeed; int32 pointCount; int32 contactIndex; }; struct b2ContactSolverDef { b2TimeStep step; b2Contact** contacts; int32 count; b2Position* positions; b2Velocity* velocities; b2StackAllocator* allocator; }; class b2ContactSolver { public: b2ContactSolver(b2ContactSolverDef* def); ~b2ContactSolver(); void InitializeVelocityConstraints(); void WarmStart(); void SolveVelocityConstraints(); void StoreImpulses(); bool SolvePositionConstraints(); bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB); b2TimeStep m_step; b2Position* m_positions; b2Velocity* m_velocities; b2StackAllocator* m_allocator; b2ContactPositionConstraint* m_positionConstraints; b2ContactVelocityConstraint* m_velocityConstraints; b2Contact** m_contacts; int m_count; }; #endif