set(cocos_root ${COCOS2DX_ROOT_PATH}) include_directories( ${cocos_root}/external/lua ${cocos_root}/external/lua/tolua ${cocos_root}/external/xxtea ${cocos_root}/external ${cocos_root}/cocos ${cocos_root}/cocos/editor-support ) if(ANDROID) include_directories( manual/platform/android manual/platform/android/jni ) endif() file(GLOB lua_cocos2d_source_files "${cocos_root}/external/lua/tolua/*.c" "${cocos_root}/external/xxtea/xxtea.cpp" ) list(APPEND lua_cocos2d_source_files ${cocos_root}/external/lua/luasocket/luasocket.c ${cocos_root}/external/lua/luasocket/timeout.c ${cocos_root}/external/lua/luasocket/buffer.c ${cocos_root}/external/lua/luasocket/io.c ${cocos_root}/external/lua/luasocket/auxiliar.c ${cocos_root}/external/lua/luasocket/options.c ${cocos_root}/external/lua/luasocket/inet.c ${cocos_root}/external/lua/luasocket/except.c ${cocos_root}/external/lua/luasocket/select.c ${cocos_root}/external/lua/luasocket/tcp.c ${cocos_root}/external/lua/luasocket/udp.c ${cocos_root}/external/lua/luasocket/mime.c ${cocos_root}/external/lua/luasocket/luasocket_scripts.c ) if(WINDOWS) if(MINGW) add_definitions(-DLUASOCKET_INET_ATON -DLUASOCKET_INET_PTON) endif() add_definitions(-D_USRLUASTATIC) list(APPEND lua_cocos2d_source_files ${cocos_root}/external/lua/luasocket/wsocket.c ) elseif(UNIX OR ANDROID) # because we have -std=c99 add_definitions(-D_POSIX_C_SOURCE=200809L) if(LINUX OR ANDROID) add_definitions(-D_BSD_SOURCE -D_DEFAULT_SOURCE) endif() if(APPLE) add_definitions(-D_DARWIN_C_SOURCE) endif() list(APPEND lua_cocos2d_source_files ${cocos_root}/external/lua/luasocket/serial.c ${cocos_root}/external/lua/luasocket/unix.c ${cocos_root}/external/lua/luasocket/usocket.c ) endif() set(lua_bindings_manual_files manual/CCLuaBridge.cpp manual/CCLuaEngine.cpp manual/CCLuaStack.cpp manual/CCLuaValue.cpp manual/Cocos2dxLuaLoader.cpp manual/LuaBasicConversions.cpp manual/lua_module_register.cpp manual/tolua_fix.cpp manual/CCComponentLua.cpp manual/cocos2d/LuaOpengl.cpp manual/cocos2d/LuaScriptHandlerMgr.cpp manual/cocos2d/lua_cocos2dx_deprecated.cpp manual/cocos2d/lua_cocos2dx_experimental_manual.cpp manual/cocos2d/lua_cocos2dx_manual.cpp manual/cocos2d/lua_cocos2dx_physics_manual.cpp manual/cocosdenshion/lua_cocos2dx_cocosdenshion_manual.cpp manual/3d/lua_cocos2dx_3d_manual.cpp manual/cocosbuilder/CCBProxy.cpp manual/cocosbuilder/lua_cocos2dx_cocosbuilder_manual.cpp manual/cocosdenshion/lua_cocos2dx_cocosdenshion_manual.cpp manual/cocostudio/CustomGUIReader.cpp manual/cocostudio/lua_cocos2dx_coco_studio_manual.cpp manual/cocostudio/lua-cocos-studio-conversions.cpp manual/cocostudio/lua_cocos2dx_csloader_manual.cpp manual/controller/lua_cocos2dx_controller_manual.cpp manual/extension/lua_cocos2dx_extension_manual.cpp manual/network/lua_extensions.c manual/network/lua_cocos2dx_network_manual.cpp manual/network/Lua_web_socket.cpp manual/network/lua_xml_http_request.cpp manual/spine/lua_cocos2dx_spine_manual.cpp manual/spine/LuaSkeletonAnimation.cpp manual/ui/lua_cocos2dx_experimental_video_manual.cpp manual/ui/lua_cocos2dx_ui_manual.cpp # android.mk not include this # manual/video/lua_cocos2dx_experimental_video_manual.cpp manual/audioengine/lua_cocos2dx_audioengine_manual.cpp manual/physics3d/lua_cocos2dx_physics3d_manual.cpp manual/navmesh/lua_cocos2dx_navmesh_conversions.cpp manual/navmesh/lua_cocos2dx_navmesh_manual.cpp ) set(lua_bindings_auto_files auto/lua_cocos2dx_3d_auto.cpp auto/lua_cocos2dx_auto.cpp auto/lua_cocos2dx_cocosbuilder_auto.cpp auto/lua_cocos2dx_cocosdenshion_auto.cpp auto/lua_cocos2dx_controller_auto.cpp auto/lua_cocos2dx_experimental_auto.cpp auto/lua_cocos2dx_experimental_video_auto.cpp auto/lua_cocos2dx_extension_auto.cpp auto/lua_cocos2dx_physics_auto.cpp auto/lua_cocos2dx_spine_auto.cpp auto/lua_cocos2dx_studio_auto.cpp auto/lua_cocos2dx_csloader_auto.cpp auto/lua_cocos2dx_ui_auto.cpp auto/lua_cocos2dx_audioengine_auto.cpp auto/lua_cocos2dx_physics3d_auto.cpp auto/lua_cocos2dx_navmesh_auto.cpp ) if(APPLE) # CCLuaObjcBridge.mm needed by ios and mac set(lua_bindings_manual_files ${lua_bindings_manual_files} manual/platform/ios/CCLuaObjcBridge.mm ) if(IOS) set(lua_bindings_manual_files ${lua_bindings_manual_files} auto/lua_cocos2dx_experimental_webview_auto.cpp manual/ui/lua_cocos2dx_experimental_webview_manual.cpp ) endif() elseif(ANDROID) set(lua_bindings_manual_files ${lua_bindings_manual_files} manual/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.cpp manual/platform/android/CCLuaJavaBridge.cpp auto/lua_cocos2dx_experimental_webview_auto.cpp manual/ui/lua_cocos2dx_experimental_webview_manual.cpp ) endif() if(USE_BULLET) include_directories(${BULLET_INCLUDE_DIRS}) endif() set(lua_bindings_files ${lua_cocos2d_source_files} ${lua_bindings_manual_files} ${lua_bindings_auto_files}) add_library(luacocos2d ${lua_bindings_files}) target_link_libraries(luacocos2d cocos2d) add_dependencies(luacocos2d cocos2d) # use necessary external libs and system libs target_use_luacocos2d_depend_libs(luacocos2d) set_target_properties(luacocos2d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" FOLDER "Internal" ) if(XCODE OR VS) cocos_mark_code_files("luacocos2d") endif()