cmake_minimum_required (VERSION 3.0.0) project(EffekseerRendererGL) #-------------------- # Files file(GLOB_RECURSE LOCAL_SOURCES_Common ../EffekseerRendererCommon/*.h ../EffekseerRendererCommon/*.cpp) list(APPEND LOCAL_SOURCES_Common ../EffekseerRendererCommon/TextureLoader.h ../EffekseerRendererCommon/TextureLoader.cpp) source_group("EffekseerRendererCommon" FILES ${LOCAL_SOURCES_Common}) file(GLOB_RECURSE LOCAL_HEADERS_GL *.h) file(GLOB_RECURSE LOCAL_SOURCES_GL *.cpp) list(APPEND LOCAL_HEADERS_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.h) list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.cpp) list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.h) list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/GLSLGenerator/ShaderGenerator.cpp) list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.h) list(APPEND LOCAL_SOURCES_GL ../EffekseerMaterialCompiler/Common/ShaderGeneratorCommon.cpp) FilterFolder("${LOCAL_HEADERS_GL}") FilterFolder("${LOCAL_SOURCES_GL}") set(LOCAL_SOURCES ${LOCAL_SOURCES_Common} ${LOCAL_HEADERS_GL} ${LOCAL_SOURCES_GL}) set(PublicHeader EffekseerRendererGL.h) #-------------------- # Projects add_library(${PROJECT_NAME} STATIC ${LOCAL_SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/../Effekseer ${EFK_THIRDPARTY_INCLUDES}) set_target_properties(${PROJECT_NAME} PROPERTIES PUBLIC_HEADER "${PublicHeader}") target_link_libraries(${PROJECT_NAME} Effekseer) if (NOT (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")) target_include_directories(${PROJECT_NAME} PUBLIC "${_AX_ROOT_PATH}/thirdparty/glad/include" PUBLIC "${_AX_ROOT_PATH}/core" ) target_link_libraries(${PROJECT_NAME} glad) else() target_include_directories(${PROJECT_NAME} PUBLIC "${_AX_ROOT_PATH}/thirdparty/angle/include" PUBLIC "${_AX_ROOT_PATH}/core" ) endif() if(CLANG_FORMAT_ENABLED) clang_format(${PROJECT_NAME}) endif() if(USE_LIBPNG_LOADER) add_dependencies(${PROJECT_NAME} ExternalProject_zlib ExternalProject_libpng) endif() #-------------------- # Install # install( # TARGETS ${PROJECT_NAME} # EXPORT ${PROJECT_NAME}-export # INCLUDES DESTINATION include/EffekseerRendererGL # PUBLIC_HEADER DESTINATION include/EffekseerRendererGL # ARCHIVE DESTINATION lib # LIBRARY DESTINATION lib) # install( # EXPORT ${PROJECT_NAME}-export # FILE ${PROJECT_NAME}-config.cmake # DESTINATION lib/cmake # EXPORT_LINK_INTERFACE_LIBRARIES)