#include "ActionsTest.h" #include "../testResource.h" #include "cocos2d.h" static std::function createFunctions[] = { CL(ActionManual), CL(ActionMove), CL(ActionRotate), CL(ActionScale), CL(ActionSkew), CL(ActionRotationalSkew), CL(ActionRotationalSkewVSStandardSkew), CL(ActionSkewRotateScale), CL(ActionJump), CL(ActionCardinalSpline), CL(ActionCatmullRom), CL(ActionBezier), CL(ActionBlink), CL(ActionFade), CL(ActionTint), CL(ActionAnimate), CL(ActionSequence), CL(ActionSequence2), CL(ActionRemoveSelf), CL(ActionSpawn), CL(ActionReverse), CL(ActionDelayTime), CL(ActionRepeat), CL(ActionRepeatForever), CL(ActionRotateToRepeat), CL(ActionRotateJerk), CL(ActionCallFunction), CL(ActionCallFunc), CL(ActionCallFuncND), CL(ActionReverseSequence), CL(ActionReverseSequence2), CL(ActionOrbit), CL(ActionFollow), CL(ActionTargeted), CL(ActionMoveStacked), CL(ActionMoveJumpStacked), CL(ActionMoveBezierStacked), CL(ActionCardinalSplineStacked), CL(ActionCatmullRomStacked), CL(PauseResumeActions), CL(Issue1305), CL(Issue1305_2), CL(Issue1288), CL(Issue1288_2), CL(Issue1327), CL(Issue1398) }; static int sceneIdx=-1; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static CCLayer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } static CCLayer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } static CCLayer* restartAction() { CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } void ActionsTestScene::runThisTest() { sceneIdx = -1; addChild(nextAction()); CCDirector::sharedDirector()->replaceScene(this); } std::string ActionsDemo::title() { return "ActionsTest"; } std::string ActionsDemo::subtitle() { return ""; } void ActionsDemo::onEnter() { BaseTest::onEnter(); // Or you can create an sprite using a filename. only PNG is supported now. Probably TIFF too _grossini = CCSprite::create(s_pPathGrossini); _grossini->retain(); _tamara = CCSprite::create(s_pPathSister1); _tamara->retain(); _kathia = CCSprite::create(s_pPathSister2); _kathia->retain(); addChild(_grossini, 1); addChild(_tamara, 2); addChild(_kathia, 3); _grossini->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/3)); _tamara->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2/3)); _kathia->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/2)); } void ActionsDemo::onExit() { _grossini->release(); _tamara->release(); _kathia->release(); BaseTest::onExit(); } void ActionsDemo::restartCallback(CCObject* pSender) { CCScene* s = new ActionsTestScene(); s->addChild( restartAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void ActionsDemo::nextCallback(CCObject* pSender) { CCScene* s = new ActionsTestScene(); s->addChild( nextAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void ActionsDemo::backCallback(CCObject* pSender) { CCScene* s = new ActionsTestScene(); s->addChild( backAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void ActionsDemo::centerSprites(unsigned int numberOfSprites) { CCSize s = CCDirector::sharedDirector()->getWinSize(); if( numberOfSprites == 0 ) { _tamara->setVisible(false); _kathia->setVisible(false); _grossini->setVisible(false); } else if ( numberOfSprites == 1 ) { _tamara->setVisible(false); _kathia->setVisible(false); _grossini->setPosition(ccp(s.width/2, s.height/2)); } else if( numberOfSprites == 2 ) { _kathia->setPosition( ccp(s.width/3, s.height/2)); _tamara->setPosition( ccp(2*s.width/3, s.height/2)); _grossini->setVisible(false); } else if( numberOfSprites == 3 ) { _grossini->setPosition( ccp(s.width/2, s.height/2)); _tamara->setPosition( ccp(s.width/4, s.height/2)); _kathia->setPosition( ccp(3 * s.width/4, s.height/2)); } } void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites) { CCSize s = CCDirector::sharedDirector()->getWinSize(); if( numberOfSprites == 1 ) { _tamara->setVisible(false); _kathia->setVisible(false); _grossini->setPosition(ccp(60, s.height/2)); } else if( numberOfSprites == 2 ) { _kathia->setPosition( ccp(60, s.height/3)); _tamara->setPosition( ccp(60, 2*s.height/3)); _grossini->setVisible( false ); } else if( numberOfSprites == 3 ) { _grossini->setPosition( ccp(60, s.height/2)); _tamara->setPosition( ccp(60, 2*s.height/3)); _kathia->setPosition( ccp(60, s.height/3)); } } //------------------------------------------------------------------ // // ActionManual // //------------------------------------------------------------------ void ActionManual::onEnter() { ActionsDemo::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); _tamara->setScaleX( 2.5f); _tamara->setScaleY( -1.0f); _tamara->setPosition( ccp(100,70) ); _tamara->setOpacity( 128); _grossini->setRotation( 120); _grossini->setPosition( ccp(s.width/2, s.height/2)); _grossini->setColor( ccc3( 255,0,0)); _kathia->setPosition( ccp(s.width-100, s.height/2)); _kathia->setColor( ccBLUE); } std::string ActionManual::subtitle() { return "Manual Transformation"; } //------------------------------------------------------------------ // // ActionMove // //------------------------------------------------------------------ void ActionMove::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* actionTo = CCMoveTo::create(2, ccp(s.width-40, s.height-40)); CCActionInterval* actionBy = CCMoveBy::create(2, ccp(80,80)); CCActionInterval* actionByBack = actionBy->reverse(); _tamara->runAction( actionTo); _grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL)); _kathia->runAction(CCMoveTo::create(1, ccp(40,40))); } std::string ActionMove::subtitle() { return "MoveTo / MoveBy"; } //------------------------------------------------------------------ // // ActionScale // //------------------------------------------------------------------ void ActionScale::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCActionInterval* actionTo = CCScaleTo::create(2.0f, 0.5f); CCActionInterval* actionBy = CCScaleBy::create(2.0f, 1.0f, 10.0f); CCActionInterval* actionBy2 = CCScaleBy::create(2.0f, 5.0f, 1.0f); _grossini->runAction( actionTo); _tamara->runAction( CCSequence::create(actionBy, actionBy->reverse(), NULL)); _kathia->runAction( CCSequence::create(actionBy2, actionBy2->reverse(), NULL)); } std::string ActionScale::subtitle() { return "ScaleTo / ScaleBy"; } //------------------------------------------------------------------ // // ActionSkew // //------------------------------------------------------------------ void ActionSkew::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCActionInterval *actionTo = CCSkewTo::create(2, 37.2f, -37.2f); CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0); CCActionInterval *actionBy = CCSkewBy::create(2, 0.0f, -90.0f); CCActionInterval *actionBy2 = CCSkewBy::create(2, 45.0f, 45.0f); CCActionInterval *actionByBack = actionBy->reverse(); _tamara->runAction(CCSequence::create(actionTo, actionToBack, NULL)); _grossini->runAction(CCSequence::create(actionBy, actionByBack, NULL)); _kathia->runAction(CCSequence::create(actionBy2, actionBy2->reverse(), NULL)); } string ActionSkew::subtitle() { return "SkewTo / SkewBy"; } // ActionRotationalSkew void ActionRotationalSkew::onEnter() { ActionsDemo::onEnter(); this->centerSprites(3); CCRotateTo* actionTo = CCRotateTo::create(2, 37.2f, -37.2f); CCRotateTo* actionToBack = CCRotateTo::create(2, 0, 0); CCRotateBy* actionBy = CCRotateBy::create(2, 0.0f, -90.0f); CCRotateBy* actionBy2 = CCRotateBy::create(2, 45.0f, 45.0f); CCRotateBy* actionByBack = (CCRotateBy*)actionBy->reverse(); _tamara->runAction(CCSequence::create(actionTo, actionToBack, NULL)); _grossini->runAction(CCSequence::create(actionBy, actionByBack, NULL)); _kathia->runAction(CCSequence::create(actionBy2, actionBy2->reverse(), NULL)); } std::string ActionRotationalSkew::subtitle() { return "RotationalSkewTo / RotationalSkewBy"; } //ActionRotationalSkewVSStandardSkew void ActionRotationalSkewVSStandardSkew::onEnter() { ActionsDemo::onEnter(); _tamara->removeFromParentAndCleanup(true); _grossini->removeFromParentAndCleanup(true); _kathia->removeFromParentAndCleanup(true); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSize boxSize = CCSizeMake(100.0f, 100.0f); CCLayerColor *box = CCLayerColor::create(ccc4(255,255,0,255)); box->setAnchorPoint(ccp(0.5,0.5)); box->setContentSize( boxSize ); box->ignoreAnchorPointForPosition(false); box->setPosition(ccp(s.width/2, s.height - 100 - box->getContentSize().height/2)); this->addChild(box); CCLabelTTF *label = CCLabelTTF::create("Standard cocos2d Skew", "Marker Felt", 16); label->setPosition(ccp(s.width/2, s.height - 100 + label->getContentSize().height)); this->addChild(label); CCSkewBy* actionTo = CCSkewBy::create(2, 360, 0); CCSkewBy* actionToBack = CCSkewBy::create(2, -360, 0); box->runAction(CCSequence::create(actionTo, actionToBack, NULL)); box = CCLayerColor::create(ccc4(255,255,0,255)); box->setAnchorPoint(ccp(0.5,0.5)); box->setContentSize(boxSize); box->ignoreAnchorPointForPosition(false); box->setPosition(ccp(s.width/2, s.height - 250 - box->getContentSize().height/2)); this->addChild(box); label = CCLabelTTF::create("Rotational Skew", "Marker Felt", 16); label->setPosition(ccp(s.width/2, s.height - 250 + label->getContentSize().height/2)); this->addChild(label); CCRotateBy* actionTo2 = CCRotateBy::create(2, 360, 0); CCRotateBy* actionToBack2 = CCRotateBy::create(2, -360, 0); box->runAction(CCSequence::create(actionTo2, actionToBack2, NULL)); } std::string ActionRotationalSkewVSStandardSkew::subtitle() { return "Skew Comparison"; } // ActionSkewRotateScale void ActionSkewRotateScale::onEnter() { ActionsDemo::onEnter(); _tamara->removeFromParentAndCleanup(true); _grossini->removeFromParentAndCleanup(true); _kathia->removeFromParentAndCleanup(true); CCSize boxSize = CCSizeMake(100.0f, 100.0f); CCLayerColor *box = CCLayerColor::create(ccc4(255, 255, 0, 255)); box->setAnchorPoint(ccp(0, 0)); box->setPosition(ccp(190, 110)); box->setContentSize(boxSize); static float markrside = 10.0f; CCLayerColor *uL = CCLayerColor::create(ccc4(255, 0, 0, 255)); box->addChild(uL); uL->setContentSize(CCSizeMake(markrside, markrside)); uL->setPosition(ccp(0.f, boxSize.height - markrside)); uL->setAnchorPoint(ccp(0, 0)); CCLayerColor *uR = CCLayerColor::create(ccc4(0, 0, 255, 255)); box->addChild(uR); uR->setContentSize(CCSizeMake(markrside, markrside)); uR->setPosition(ccp(boxSize.width - markrside, boxSize.height - markrside)); uR->setAnchorPoint(ccp(0, 0)); addChild(box); CCActionInterval *actionTo = CCSkewTo::create(2, 0.f, 2.f); CCActionInterval *rotateTo = CCRotateTo::create(2, 61.0f); CCActionInterval *actionScaleTo = CCScaleTo::create(2, -0.44f, 0.47f); CCActionInterval *actionScaleToBack = CCScaleTo::create(2, 1.0f, 1.0f); CCActionInterval *rotateToBack = CCRotateTo::create(2, 0); CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0); box->runAction(CCSequence::create(actionTo, actionToBack, NULL)); box->runAction(CCSequence::create(rotateTo, rotateToBack, NULL)); box->runAction(CCSequence::create(actionScaleTo, actionScaleToBack, NULL)); } string ActionSkewRotateScale::subtitle() { return "Skew + Rotate + Scale"; } //------------------------------------------------------------------ // // ActionRotate // //------------------------------------------------------------------ void ActionRotate::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCActionInterval* actionTo = CCRotateTo::create( 2, 45); CCActionInterval* actionTo2 = CCRotateTo::create( 2, -45); CCActionInterval* actionTo0 = CCRotateTo::create(2 , 0); _tamara->runAction( CCSequence::create(actionTo, actionTo0, NULL)); CCActionInterval* actionBy = CCRotateBy::create(2 , 360); CCActionInterval* actionByBack = actionBy->reverse(); _grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL)); _kathia->runAction( CCSequence::create(actionTo2, actionTo0->copy()->autorelease(), NULL)); } std::string ActionRotate::subtitle() { return "RotateTo / RotateBy"; } //------------------------------------------------------------------ // // ActionJump // //------------------------------------------------------------------ void ActionJump::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCActionInterval* actionTo = CCJumpTo::create(2, ccp(300,300), 50, 4); CCActionInterval* actionBy = CCJumpBy::create(2, ccp(300,0), 50, 4); CCActionInterval* actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4); CCActionInterval* actionByBack = actionBy->reverse(); _tamara->runAction( actionTo); _grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL)); _kathia->runAction( CCRepeatForever::create(actionUp)); } std::string ActionJump::subtitle() { return "JumpTo / JumpBy"; } //------------------------------------------------------------------ // // ActionBezier // //------------------------------------------------------------------ void ActionBezier::onEnter() { ActionsDemo::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); // // startPosition can be any coordinate, but since the movement // is relative to the Bezier curve, make it (0,0) // centerSprites(3); // sprite 1 ccBezierConfig bezier; bezier.controlPoint_1 = ccp(0, s.height/2); bezier.controlPoint_2 = ccp(300, -s.height/2); bezier.endPosition = ccp(300,100); CCActionInterval* bezierForward = CCBezierBy::create(3, bezier); CCActionInterval* bezierBack = bezierForward->reverse(); CCAction* rep = CCRepeatForever::create(CCSequence::create( bezierForward, bezierBack, NULL)); // sprite 2 _tamara->setPosition(ccp(80,160)); ccBezierConfig bezier2; bezier2.controlPoint_1 = ccp(100, s.height/2); bezier2.controlPoint_2 = ccp(200, -s.height/2); bezier2.endPosition = ccp(240,160); CCActionInterval* bezierTo1 = CCBezierTo::create(2, bezier2); // sprite 3 _kathia->setPosition(ccp(400,160)); CCActionInterval* bezierTo2 = CCBezierTo::create(2, bezier2); _grossini->runAction( rep); _tamara->runAction(bezierTo1); _kathia->runAction(bezierTo2); } std::string ActionBezier::subtitle() { return "BezierBy / BezierTo"; } //------------------------------------------------------------------ // // ActionBlink // //------------------------------------------------------------------ void ActionBlink::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCActionInterval* action1 = CCBlink::create(2, 10); CCActionInterval* action2 = CCBlink::create(2, 5); _tamara->runAction( action1); _kathia->runAction(action2); } std::string ActionBlink::subtitle() { return "Blink"; } //------------------------------------------------------------------ // // ActionFade // //------------------------------------------------------------------ void ActionFade::onEnter() { ActionsDemo::onEnter(); centerSprites(2); _tamara->setOpacity( 0 ); CCActionInterval* action1 = CCFadeIn::create(1.0f); CCActionInterval* action1Back = action1->reverse(); CCActionInterval* action2 = CCFadeOut::create(1.0f); CCActionInterval* action2Back = action2->reverse(); _tamara->runAction( CCSequence::create( action1, action1Back, NULL)); _kathia->runAction( CCSequence::create( action2, action2Back, NULL)); } std::string ActionFade::subtitle() { return "FadeIn / FadeOut"; } //------------------------------------------------------------------ // // ActionTint // //------------------------------------------------------------------ void ActionTint::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCActionInterval* action1 = CCTintTo::create(2, 255, 0, 255); CCActionInterval* action2 = CCTintBy::create(2, -127, -255, -127); CCActionInterval* action2Back = action2->reverse(); _tamara->runAction( action1); _kathia->runAction( CCSequence::create( action2, action2Back, NULL)); } std::string ActionTint::subtitle() { return "TintTo / TintBy"; } //------------------------------------------------------------------ // // ActionAnimate // //------------------------------------------------------------------ void ActionAnimate::onEnter() { ActionsDemo::onEnter(); centerSprites(3); // // Manual animation // CCAnimation* animation = CCAnimation::create(); for( int i=1;i<15;i++) { char szName[100] = {0}; sprintf(szName, "Images/grossini_dance_%02d.png", i); animation->addSpriteFrameWithFileName(szName); } // should last 2.8 seconds. And there are 14 frames. animation->setDelayPerUnit(2.8f / 14.0f); animation->setRestoreOriginalFrame(true); CCAnimate* action = CCAnimate::create(animation); _grossini->runAction(CCSequence::create(action, action->reverse(), NULL)); // // File animation // // With 2 loops and reverse CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache(); cache->addAnimationsWithFile("animations/animations-2.plist"); CCAnimation *animation2 = cache->animationByName("dance_1"); CCAnimate* action2 = CCAnimate::create(animation2); _tamara->runAction(CCSequence::create(action2, action2->reverse(), NULL)); // TODO: // observer_ = [[NSNotificationCenter defaultCenter] addObserverForName:CCAnimationFrameDisplayedNotification object:nil queue:nil usingBlock:^(NSNotification* notification) { // // NSDictionary *userInfo = [notification userInfo); // NSLog(@"object %@ with data %@", [notification object), userInfo ); // }); // // File animation // // with 4 loops CCAnimation *animation3 = (CCAnimation *)animation2->copy()->autorelease(); animation3->setLoops(4); CCAnimate* action3 = CCAnimate::create(animation3); _kathia->runAction(action3); } void ActionAnimate::onExit() { ActionsDemo::onExit(); //TODO:[[NSNotificationCenter defaultCenter] removeObserver:observer_); } std::string ActionAnimate::title() { return "Animation"; } std::string ActionAnimate::subtitle() { return "Center: Manual animation. Border: using file format animation"; } //------------------------------------------------------------------ // // ActionSequence // //------------------------------------------------------------------ void ActionSequence::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCFiniteTimeAction* action = CCSequence::create( CCMoveBy::create( 2, ccp(240,0)), CCRotateBy::create( 2, 540), NULL); _grossini->runAction(action); } std::string ActionSequence::subtitle() { return "Sequence: Move + Rotate"; } //------------------------------------------------------------------ // // ActionSequence2 // //------------------------------------------------------------------ void ActionSequence2::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); _grossini->setVisible(false); CCFiniteTimeAction* action = CCSequence::create( CCPlace::create(ccp(200,200)), CCShow::create(), CCMoveBy::create(1, ccp(100,0)), // CC_CALLBACK_0 == std::bind( &function, instance, ...) CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback1,this)), CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback2,this,_grossini)), CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback3,this,_grossini,(void*)0xbebabeba)), NULL); _grossini->runAction(action); } void ActionSequence2::callback1() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*1,s.height/2)); addChild(label); } void ActionSequence2::callback2(CCNode* sender) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*2,s.height/2)); addChild(label); } void ActionSequence2::callback3(CCNode* sender, void* data) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*3,s.height/2)); addChild(label); } std::string ActionSequence2::subtitle() { return "Sequence of InstantActions"; } //------------------------------------------------------------------ // // ActionCallFunc // DEPRECATED. Use the std::function() API instead // //------------------------------------------------------------------ void ActionCallFunc::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCFiniteTimeAction* action = CCSequence::create( CCMoveBy::create(2, ccp(200,0)), CCCallFunc::create(this, callfunc_selector(ActionCallFunc::callback1)), NULL); CCFiniteTimeAction* action2 = CCSequence::create( CCScaleBy::create(2 , 2), CCFadeOut::create(2), CCCallFuncN::create(this, callfuncN_selector(ActionSequence2::callback2)), NULL); CCFiniteTimeAction* action3 = CCSequence::create( CCRotateBy::create(3 , 360), CCFadeOut::create(2), CCCallFuncND::create(this, callfuncND_selector(ActionSequence2::callback3), (void*)0xbebabeba), NULL); _grossini->runAction(action); _tamara->runAction(action2); _kathia->runAction(action3); } void ActionCallFunc::callback1() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*1,s.height/2)); addChild(label); } void ActionCallFunc::callback2(CCNode* pSender) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*2,s.height/2)); addChild(label); } void ActionCallFunc::callback3(CCNode* pTarget, void* data) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*3,s.height/2)); addChild(label); } std::string ActionCallFunc::subtitle() { return "Callbacks: CallFunc. Old way. Avoid it"; } //------------------------------------------------------------------ // // ActionCallFuncND // DEPRECATED. Use the std::function() API instead // //------------------------------------------------------------------ void ActionCallFuncND::onEnter() { ActionsDemo::onEnter(); centerSprites(1); CCFiniteTimeAction* action = CCSequence::create(CCMoveBy::create(2.0f, ccp(200,0)), CCCallFuncND::create(this, callfuncND_selector(ActionCallFuncND::removeFromParentAndCleanup), (void*)true), NULL); _grossini->runAction(action); } std::string ActionCallFuncND::title() { return "CallFuncND + auto remove"; } std::string ActionCallFuncND::subtitle() { return "CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s"; } void ActionCallFuncND::removeFromParentAndCleanup(CCNode* pSender, void* data) { bool bCleanUp = data != NULL; _grossini->removeFromParentAndCleanup(bCleanUp); } //------------------------------------------------------------------ // // ActionCallFunction // //------------------------------------------------------------------ void ActionCallFunction::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCFiniteTimeAction* action1 = CCSequence::create( CCMoveBy::create(2, ccp(200,0)), CCCallFunc::create( std::bind(&ActionCallFunction::callback1, this) ), CCCallFunc::create( // lambda [&](){ CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("called:lambda callback", "Marker Felt", 16); label->setPosition(ccp( s.width/4*1,s.height/2-40)); this->addChild(label); } ), NULL); CCFiniteTimeAction* action2 = CCSequence::create( CCScaleBy::create(2 , 2), CCFadeOut::create(2), CCCallFunc::create( std::bind(&ActionCallFunction::callback2, this, _tamara) ), NULL); CCFiniteTimeAction* action3 = CCSequence::create( CCRotateBy::create(3 , 360), CCFadeOut::create(2), CCCallFunc::create( std::bind(&ActionCallFunction::callback3, this, _kathia, (void*)42) ), NULL); _grossini->runAction(action1); _tamara->runAction(action2); _kathia->runAction(action3); } void ActionCallFunction::callback1() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*1,s.height/2)); addChild(label); } void ActionCallFunction::callback2(CCNode* sender) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*2,s.height/2)); addChild(label); CCLOG("sender is: %p", sender); } void ActionCallFunction::callback3(CCNode* sender, void* data) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*3,s.height/2)); addChild(label); CCLOG("target is: %p, data is: %ld", sender, (long)data); } std::string ActionCallFunction::subtitle() { return "Callbacks: CallFunc with std::function()"; } //------------------------------------------------------------------ // // ActionSpawn // //------------------------------------------------------------------ void ActionSpawn::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCAction* action = CCSpawn::create( CCJumpBy::create(2, ccp(300,0), 50, 4), CCRotateBy::create( 2, 720), NULL); _grossini->runAction(action); } std::string ActionSpawn::subtitle() { return "Spawn: Jump + Rotate"; } //------------------------------------------------------------------ // // ActionRepeatForever // //------------------------------------------------------------------ void ActionRepeatForever::onEnter() { ActionsDemo::onEnter(); centerSprites(1); CCFiniteTimeAction* action = CCSequence::create( CCDelayTime::create(1), CCCallFunc::create( std::bind( &ActionRepeatForever::repeatForever, this, _grossini) ), NULL); _grossini->runAction(action); } void ActionRepeatForever::repeatForever(CCNode* pSender) { CCRepeatForever *repeat = CCRepeatForever::create( CCRotateBy::create(1.0f, 360) ); pSender->runAction(repeat); } std::string ActionRepeatForever::subtitle() { return "CallFuncN + RepeatForever"; } //------------------------------------------------------------------ // // ActionRotateToRepeat // //------------------------------------------------------------------ void ActionRotateToRepeat::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCActionInterval* act1 = CCRotateTo::create(1, 90); CCActionInterval* act2 = CCRotateTo::create(1, 0); CCActionInterval* seq = CCSequence::create(act1, act2, NULL); CCAction* rep1 = CCRepeatForever::create(seq); CCActionInterval* rep2 = CCRepeat::create((CCFiniteTimeAction*)(seq->copy()->autorelease()), 10); _tamara->runAction(rep1); _kathia->runAction(rep2); } std::string ActionRotateToRepeat ::subtitle() { return "Repeat/RepeatForever + RotateTo"; } //------------------------------------------------------------------ // // ActionRotateJerk // //------------------------------------------------------------------ void ActionRotateJerk::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCFiniteTimeAction* seq = CCSequence::create( CCRotateTo::create(0.5f, -20), CCRotateTo::create(0.5f, 20), NULL); CCActionInterval* rep1 = CCRepeat::create(seq, 10); CCAction* rep2 = CCRepeatForever::create( (CCActionInterval*)(seq->copy()->autorelease()) ); _tamara->runAction(rep1); _kathia->runAction(rep2); } std::string ActionRotateJerk::subtitle() { return "RepeatForever / Repeat + Rotate"; } //------------------------------------------------------------------ // // ActionReverse // //------------------------------------------------------------------ void ActionReverse::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCActionInterval* jump = CCJumpBy::create(2, ccp(300,0), 50, 4); CCFiniteTimeAction* action = CCSequence::create( jump, jump->reverse(), NULL); _grossini->runAction(action); } std::string ActionReverse::subtitle() { return "Reverse an action"; } //------------------------------------------------------------------ // // ActionDelayTime // //------------------------------------------------------------------ void ActionDelayTime::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCActionInterval* move = CCMoveBy::create(1, ccp(150,0)); CCFiniteTimeAction* action = CCSequence::create( move, CCDelayTime::create(2), move, NULL); _grossini->runAction(action); } std::string ActionDelayTime::subtitle() { return "DelayTime: m + delay + m"; } //------------------------------------------------------------------ // // ActionReverseSequence // //------------------------------------------------------------------ void ActionReverseSequence::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCActionInterval* move1 = CCMoveBy::create(1, ccp(250,0)); CCActionInterval* move2 = CCMoveBy::create(1, ccp(0,50)); CCFiniteTimeAction* seq = CCSequence::create( move1, move2, move1->reverse(), NULL); CCFiniteTimeAction* action = CCSequence::create( seq, seq->reverse(), NULL); _grossini->runAction(action); } std::string ActionReverseSequence::subtitle() { return "Reverse a sequence"; } //------------------------------------------------------------------ // // ActionReverseSequence2 // //------------------------------------------------------------------ void ActionReverseSequence2::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(2); // Test: // Sequence should work both with IntervalAction and InstantActions CCActionInterval* move1 = CCMoveBy::create(1, ccp(250,0)); CCActionInterval* move2 = CCMoveBy::create(1, ccp(0,50)); CCToggleVisibility* tog1 = CCToggleVisibility::create(); CCToggleVisibility* tog2 = CCToggleVisibility::create(); tog1->autorelease(); tog2->autorelease(); CCFiniteTimeAction* seq = CCSequence::create( move1, tog1, move2, tog2, move1->reverse(), NULL); CCActionInterval* action = CCRepeat::create(CCSequence::create( seq, seq->reverse(), NULL), 3); // Test: // Also test that the reverse of Hide is Show, and vice-versa _kathia->runAction(action); CCActionInterval* move_tamara = CCMoveBy::create(1, ccp(100,0)); CCActionInterval* move_tamara2 = CCMoveBy::create(1, ccp(50,0)); CCActionInstant* hide = CCHide::create(); CCFiniteTimeAction* seq_tamara = CCSequence::create( move_tamara, hide, move_tamara2, NULL); CCFiniteTimeAction* seq_back = seq_tamara->reverse(); _tamara->runAction( CCSequence::create( seq_tamara, seq_back, NULL)); } std::string ActionReverseSequence2::subtitle() { return "Reverse sequence 2"; } //------------------------------------------------------------------ // // ActionRepeat // //------------------------------------------------------------------ void ActionRepeat::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(2); CCActionInterval* a1 = CCMoveBy::create(1, ccp(150,0)); CCActionInterval* action1 = CCRepeat::create( CCSequence::create( CCPlace::create(ccp(60,60)), a1, NULL) , 3); CCAction* action2 = CCRepeatForever::create( CCSequence::create((CCActionInterval*)(a1->copy()->autorelease()), a1->reverse(), NULL) ); _kathia->runAction(action1); _tamara->runAction(action2); } std::string ActionRepeat::subtitle() { return "Repeat / RepeatForever actions"; } //------------------------------------------------------------------ // // ActionOrbit // //------------------------------------------------------------------ void ActionOrbit::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCActionInterval* orbit1 = CCOrbitCamera::create(2,1, 0, 0, 180, 0, 0); CCSequence* action1 = CCSequence::create( orbit1, orbit1->reverse(), NULL); CCActionInterval* orbit2 = CCOrbitCamera::create(2,1, 0, 0, 180, -45, 0); CCSequence* action2 = CCSequence::create( orbit2, orbit2->reverse(), NULL); CCActionInterval* orbit3 = CCOrbitCamera::create(2,1, 0, 0, 180, 90, 0); CCSequence* action3 = CCSequence::create( orbit3, orbit3->reverse(), NULL); _kathia->runAction(CCRepeatForever::create(action1)); _tamara->runAction(CCRepeatForever::create(action2)); _grossini->runAction(CCRepeatForever::create(action3)); CCActionInterval* move = CCMoveBy::create(3, ccp(100,-100)); CCActionInterval* move_back = move->reverse(); CCSequence* seq = CCSequence::create(move, move_back, NULL); CCAction* rfe = CCRepeatForever::create(seq); _kathia->runAction(rfe); _tamara->runAction((CCAction*)(rfe->copy()->autorelease())); _grossini->runAction((CCAction*)(rfe->copy()->autorelease())); } std::string ActionOrbit::subtitle() { return "OrbitCamera action"; } //------------------------------------------------------------------ // // ActionFollow // //------------------------------------------------------------------ void ActionFollow::onEnter() { ActionsDemo::onEnter(); centerSprites(1); CCSize s = CCDirector::sharedDirector()->getWinSize(); _grossini->setPosition(ccp(-200, s.height / 2)); CCActionInterval* move = CCMoveBy::create(2, ccp(s.width * 3, 0)); CCActionInterval* move_back = move->reverse(); CCSequence* seq = CCSequence::create(move, move_back, NULL); CCAction* rep = CCRepeatForever::create(seq); _grossini->runAction(rep); this->runAction(CCFollow::create(_grossini, CCRectMake(0, 0, s.width * 2 - 100, s.height))); } void ActionFollow::draw() { CCSize winSize = CCDirector::sharedDirector()->getWinSize(); float x = winSize.width*2 - 100; float y = winSize.height; CCPoint vertices[] = { ccp(5,5), ccp(x-5,5), ccp(x-5,y-5), ccp(5,y-5) }; ccDrawPoly(vertices, 4, true); } std::string ActionFollow::subtitle() { return "Follow action"; } void ActionTargeted::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCJumpBy* jump1 = CCJumpBy::create(2,CCPointZero,100,3); CCJumpBy* jump2 = (CCJumpBy*)jump1->copy()->autorelease(); CCRotateBy* rot1 = CCRotateBy::create(1, 360); CCRotateBy* rot2 = (CCRotateBy*)rot1->copy()->autorelease(); CCTargetedAction *t1 = CCTargetedAction::create(_kathia, jump2); CCTargetedAction *t2 = CCTargetedAction::create(_kathia, rot2); CCSequence* seq = (CCSequence*)CCSequence::create(jump1, t1, rot1, t2, NULL); CCRepeatForever *always = CCRepeatForever::create(seq); _tamara->runAction(always); } std::string ActionTargeted::title() { return "ActionTargeted"; } std::string ActionTargeted::subtitle() { return "Action that runs on another target. Useful for sequences"; } //#pragma mark - ActionStacked void ActionStacked::onEnter() { ActionsDemo::onEnter(); this->centerSprites(0); this->setTouchEnabled(true); CCSize s = CCDirector::sharedDirector()->getWinSize(); this->addNewSpriteWithCoords(ccp(s.width/2, s.height/2)); } void ActionStacked::addNewSpriteWithCoords(CCPoint p) { int idx = CCRANDOM_0_1() * 1400 / 100; int x = (idx%5) * 85; int y = (idx/5) * 121; CCSprite *sprite = CCSprite::create("Images/grossini_dance_atlas.png", CCRectMake(x,y,85,121)); sprite->setPosition(p); this->addChild(sprite); this->runActionsInSprite(sprite); } void ActionStacked::runActionsInSprite(CCSprite *sprite) { // override me } void ActionStacked::ccTouchesEnded(CCSet* touches, CCEvent* event) { CCSetIterator it; CCTouch* touch; for( it = touches->begin(); it != touches->end(); it++) { touch = (CCTouch*)(*it); if(!touch) break; CCPoint location = touch->getLocation(); addNewSpriteWithCoords( location ); } } std::string ActionStacked::title() { return "Override me"; } std::string ActionStacked::subtitle() { return "Tap screen"; } //#pragma mark - ActionMoveStacked void ActionMoveStacked::runActionsInSprite(CCSprite *sprite) { sprite->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,10)), CCMoveBy::create(0.05f, ccp(-10,-10)), NULL))); CCMoveBy* action = CCMoveBy::create(2.0f, ccp(400,0)); CCMoveBy* action_back = (CCMoveBy*)action->reverse(); sprite->runAction( CCRepeatForever::create( CCSequence::create(action, action_back, NULL) )); } std::string ActionMoveStacked::title() { return "Stacked CCMoveBy/To actions"; } //#pragma mark - ActionMoveJumpStacked void ActionMoveJumpStacked::runActionsInSprite(CCSprite *sprite) { sprite->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,2)), CCMoveBy::create(0.05f, ccp(-10,-2)), NULL))); CCJumpBy* jump = CCJumpBy::create(2.0f, ccp(400,0), 100, 5); CCJumpBy* jump_back = (CCJumpBy*)jump->reverse(); sprite->runAction( CCRepeatForever::create( CCSequence::create(jump, jump_back, NULL) )); } std::string ActionMoveJumpStacked::title() { return "tacked Move + Jump actions"; } //#pragma mark - ActionMoveBezierStacked void ActionMoveBezierStacked::runActionsInSprite(CCSprite *sprite) { CCSize s = CCDirector::sharedDirector()->getWinSize(); // sprite 1 ccBezierConfig bezier; bezier.controlPoint_1 = ccp(0, s.height/2); bezier.controlPoint_2 = ccp(300, -s.height/2); bezier.endPosition = ccp(300,100); CCBezierBy* bezierForward = CCBezierBy::create(3, bezier); CCBezierBy* bezierBack = (CCBezierBy*)bezierForward->reverse(); CCSequence* seq = CCSequence::create(bezierForward, bezierBack, NULL); CCRepeatForever* rep = CCRepeatForever::create(seq); sprite->runAction(rep); sprite->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,0)), CCMoveBy::create(0.05f, ccp(-10,0)), NULL))); } std::string ActionMoveBezierStacked::title() { return "Stacked Move + Bezier actions"; } //#pragma mark - ActionCatmullRomStacked void ActionCatmullRomStacked::onEnter() { ActionsDemo::onEnter(); this->centerSprites(2); CCSize s = CCDirector::sharedDirector()->getWinSize(); // // sprite 1 (By) // // startPosition can be any coordinate, but since the movement // is relative to the Catmull Rom curve, it is better to start with (0,0). // _tamara->setPosition(ccp(50,50)); CCPointArray *array = CCPointArray::create(20); array->addControlPoint(ccp(0,0)); array->addControlPoint(ccp(80,80)); array->addControlPoint(ccp(s.width-80,80)); array->addControlPoint(ccp(s.width-80,s.height-80)); array->addControlPoint(ccp(80,s.height-80)); array->addControlPoint(ccp(80,80)); array->addControlPoint(ccp(s.width/2, s.height/2)); CCCatmullRomBy *action = CCCatmullRomBy::create(3, array); CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse(); CCSequence *seq = CCSequence::create(action, reverse, NULL); _tamara->runAction(seq); _tamara->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,0)), CCMoveBy::create(0.05f, ccp(-10,0)), NULL))); // // sprite 2 (To) // // The startPosition is not important here, because it uses a "To" action. // The initial position will be the 1st point of the Catmull Rom path // CCPointArray *array2 = CCPointArray::create(20); array2->addControlPoint(ccp(s.width/2, 30)); array2->addControlPoint(ccp(s.width-80,30)); array2->addControlPoint(ccp(s.width-80,s.height-80)); array2->addControlPoint(ccp(s.width/2,s.height-80)); array2->addControlPoint(ccp(s.width/2, 30)); CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2); CCCatmullRomTo* reverse2 = (CCCatmullRomTo*)action2->reverse(); CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL); _kathia->runAction(seq2); _kathia->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,0)), CCMoveBy::create(0.05f, ccp(-10,0)), NULL))); array->retain(); _array1 = array; array2->retain(); _array2 = array2; } ActionCatmullRomStacked::~ActionCatmullRomStacked() { CC_SAFE_RELEASE(_array1); CC_SAFE_RELEASE(_array2); } void ActionCatmullRomStacked::draw() { ActionsDemo::draw(); // move to 50,50 since the "by" path will start at 50,50 kmGLPushMatrix(); kmGLTranslatef(50, 50, 0); ccDrawCatmullRom(_array1,50); kmGLPopMatrix(); ccDrawCatmullRom(_array2,50); } std::string ActionCatmullRomStacked::title() { return "Stacked MoveBy + CatmullRom actions"; } std::string ActionCatmullRomStacked::subtitle() { return "MoveBy + CatmullRom at the same time in the same sprite"; } //#pragma mark - ActionCardinalSplineStacked void ActionCardinalSplineStacked::onEnter() { ActionsDemo::onEnter(); this->centerSprites(2); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCPointArray *array = CCPointArray::create(20); array->addControlPoint(ccp(0, 0)); array->addControlPoint(ccp(s.width/2-30,0)); array->addControlPoint(ccp(s.width/2-30,s.height-80)); array->addControlPoint(ccp(0, s.height-80)); array->addControlPoint(ccp(0, 0)); // // sprite 1 (By) // // Spline with no tension (tension==0) // CCCatmullRomBy *action = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 0); CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse(); CCSequence *seq = CCSequence::create(action, reverse, NULL); _tamara->setPosition(ccp(50,50)); _tamara->runAction(seq); _tamara->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,0)), CCMoveBy::create(0.05f, ccp(-10,0)), NULL))); // // sprite 2 (By) // // Spline with high tension (tension==1) // CCCatmullRomBy *action2 = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 1); CCCatmullRomBy* reverse2 = (CCCatmullRomBy*)action2->reverse(); CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL); _kathia->setPosition(ccp(s.width/2,50)); _kathia->runAction(seq2); _kathia->runAction( CCRepeatForever::create( CCSequence::create( CCMoveBy::create(0.05f, ccp(10,0)), CCMoveBy::create(0.05f, ccp(-10,0)), NULL))); array->retain(); _array = array; } ActionCardinalSplineStacked::~ActionCardinalSplineStacked() { CC_SAFE_RELEASE(_array); } void ActionCardinalSplineStacked::draw() { ActionsDemo::draw(); // move to 50,50 since the "by" path will start at 50,50 kmGLPushMatrix(); kmGLTranslatef(50, 50, 0); ccDrawCardinalSpline(_array, 0, 100); kmGLPopMatrix(); CCSize s = CCDirector::sharedDirector()->getWinSize(); kmGLPushMatrix(); kmGLTranslatef(s.width/2, 50, 0); ccDrawCardinalSpline(_array, 1, 100); kmGLPopMatrix(); } std::string ActionCardinalSplineStacked::title() { return "Stacked MoveBy + CardinalSpline actions"; } std::string ActionCardinalSplineStacked::subtitle() { return "CCMoveBy + CCCardinalSplineBy/To at the same time"; } // Issue1305 void Issue1305::onEnter() { ActionsDemo::onEnter(); centerSprites(0); _spriteTmp = CCSprite::create("Images/grossini.png"); /* c++ can't support block, so we use CCCallFuncN instead. [spriteTmp_ runAction:[CCCallBlockN actionWithBlock:^(CCNode* node) { NSLog(@"This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE"); }] ); */ _spriteTmp->runAction(CCCallFunc::create(std::bind(&Issue1305::log, this, _spriteTmp))); _spriteTmp->retain(); scheduleOnce(schedule_selector(Issue1305::addSprite), 2); } void Issue1305::log(CCNode* pSender) { CCLog("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE"); } void Issue1305::onExit() { _spriteTmp->stopAllActions(); _spriteTmp->release(); ActionsDemo::onExit(); } void Issue1305::addSprite(float dt) { _spriteTmp->setPosition(ccp(250,250)); addChild(_spriteTmp); } std::string Issue1305::title() { return "Issue 1305"; } std::string Issue1305::subtitle() { return "In two seconds you should see a message on the console. NOT BEFORE."; } void Issue1305_2::onEnter() { ActionsDemo::onEnter(); centerSprites(0); CCSprite *spr = CCSprite::create("Images/grossini.png"); spr->setPosition(ccp(200,200)); addChild(spr); CCMoveBy* act1 = CCMoveBy::create(2 ,ccp(0, 100)); /* c++ can't support block, so we use CCCallFuncN instead. id act2 = [CCCallBlock actionWithBlock:^{ NSLog(@"1st block"); }); id act3 = [CCMoveBy create:2, ccp(0, -100)); id act4 = [CCCallBlock actionWithBlock:^{ NSLog(@"2nd block"); }); id act5 = [CCMoveBy create:2, ccp(100, -100)); id act6 = [CCCallBlock actionWithBlock:^{ NSLog(@"3rd block"); }); id act7 = [CCMoveBy create:2, ccp(-100, 0)); id act8 = [CCCallBlock actionWithBlock:^{ NSLog(@"4th block"); }); */ CCCallFunc* act2 = CCCallFunc::create( std::bind( &Issue1305_2::printLog1, this)); CCMoveBy* act3 = CCMoveBy::create(2, ccp(0, -100)); CCCallFunc* act4 = CCCallFunc::create( std::bind( &Issue1305_2::printLog2, this)); CCMoveBy* act5 = CCMoveBy::create(2, ccp(100, -100)); CCCallFunc* act6 = CCCallFunc::create( std::bind( &Issue1305_2::printLog3, this)); CCMoveBy* act7 = CCMoveBy::create(2, ccp(-100, 0)); CCCallFunc* act8 = CCCallFunc::create( std::bind( &Issue1305_2::printLog4, this)); CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, NULL); // [spr runAction:actF); CCDirector::sharedDirector()->getActionManager()->addAction(actF ,spr, false); } void Issue1305_2::printLog1() { CCLog("1st block"); } void Issue1305_2::printLog2() { CCLog("2nd block"); } void Issue1305_2::printLog3() { CCLog("3rd block"); } void Issue1305_2::printLog4() { CCLog("4th block"); } std::string Issue1305_2::title() { return "Issue 1305 #2"; } std::string Issue1305_2::subtitle() { return "See console. You should only see one message for each block"; } void Issue1288::onEnter() { ActionsDemo::onEnter(); centerSprites(0); CCSprite *spr = CCSprite::create("Images/grossini.png"); spr->setPosition(ccp(100, 100)); addChild(spr); CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0)); CCMoveBy* act2 = (CCMoveBy*)act1->reverse(); CCFiniteTimeAction* act3 = CCSequence::create(act1, act2, NULL); CCRepeat* act4 = CCRepeat::create(act3, 2); spr->runAction(act4); } std::string Issue1288::title() { return "Issue 1288"; } std::string Issue1288::subtitle() { return "Sprite should end at the position where it started."; } void Issue1288_2::onEnter() { ActionsDemo::onEnter(); centerSprites(0); CCSprite *spr = CCSprite::create("Images/grossini.png"); spr->setPosition(ccp(100, 100)); addChild(spr); CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0)); spr->runAction(CCRepeat::create(act1, 1)); } std::string Issue1288_2::title() { return "Issue 1288 #2"; } std::string Issue1288_2::subtitle() { return "Sprite should move 100 pixels, and stay there"; } void Issue1327::onEnter() { ActionsDemo::onEnter(); centerSprites(0); CCSprite *spr = CCSprite::create("Images/grossini.png"); spr->setPosition(ccp(100, 100)); addChild(spr); CCCallFunc* act1 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr)); CCRotateBy* act2 = CCRotateBy::create(0.25, 45); CCCallFunc* act3 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr)); CCRotateBy* act4 = CCRotateBy::create(0.25, 45); CCCallFunc* act5 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr)); CCRotateBy* act6 = CCRotateBy::create(0.25, 45); CCCallFunc* act7 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr)); CCRotateBy* act8 = CCRotateBy::create(0.25, 45); CCCallFunc* act9 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr)); CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, act9, NULL); spr->runAction(actF); } std::string Issue1327::title() { return "Issue 1327"; } std::string Issue1327::subtitle() { return "See console: You should see: 0, 45, 90, 135, 180"; } void Issue1327::logSprRotation(CCNode* pSender) { CCLog("%f", ((CCSprite*)pSender)->getRotation()); } //Issue1398 void Issue1398::incrementInteger() { _testInteger++; CCLog("incremented to %d", _testInteger); } void Issue1398::onEnter() { ActionsDemo::onEnter(); this->centerSprites(0); _testInteger = 0; CCLog("testInt = %d", _testInteger); this->runAction( CCSequence::create( CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"1")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"2")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"3")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"4")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"5")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"6")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"7")), CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"8")), NULL)); } void Issue1398::incrementIntegerCallback(void* data) { this->incrementInteger(); CCLog("%s", (char*)data); } std::string Issue1398::subtitle() { return "See console: You should see an 8"; } std::string Issue1398::title() { return "Issue 1398"; } /** ActionCatmullRom */ void ActionCatmullRom::onEnter() { ActionsDemo::onEnter(); this->centerSprites(2); CCSize s = CCDirector::sharedDirector()->getWinSize(); // // sprite 1 (By) // // startPosition can be any coordinate, but since the movement // is relative to the Catmull Rom curve, it is better to start with (0,0). // _tamara->setPosition(ccp(50, 50)); CCPointArray *array = CCPointArray::create(20); array->addControlPoint(ccp(0, 0)); array->addControlPoint(ccp(80, 80)); array->addControlPoint(ccp(s.width - 80, 80)); array->addControlPoint(ccp(s.width - 80, s.height - 80)); array->addControlPoint(ccp(80, s.height - 80)); array->addControlPoint(ccp(80, 80)); array->addControlPoint(ccp(s.width / 2, s.height / 2)); CCCatmullRomBy *action = CCCatmullRomBy::create(3, array); CCFiniteTimeAction *reverse = action->reverse(); CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL); _tamara->runAction(seq); // // sprite 2 (To) // // The startPosition is not important here, because it uses a "To" action. // The initial position will be the 1st point of the Catmull Rom path // CCPointArray *array2 = CCPointArray::create(20); array2->addControlPoint(ccp(s.width / 2, 30)); array2->addControlPoint(ccp(s.width -80, 30)); array2->addControlPoint(ccp(s.width - 80, s.height - 80)); array2->addControlPoint(ccp(s.width / 2, s.height - 80)); array2->addControlPoint(ccp(s.width / 2, 30)); CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2); CCFiniteTimeAction *reverse2 = action2->reverse(); CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL); _kathia->runAction(seq2); _array1 = array; _array1->retain(); _array2 = array2; _array2->retain(); } ActionCatmullRom::~ActionCatmullRom() { _array1->release(); _array2->release(); } void ActionCatmullRom::draw() { ActionsDemo::draw(); // move to 50,50 since the "by" path will start at 50,50 kmGLPushMatrix(); kmGLTranslatef(50, 50, 0); ccDrawCatmullRom(_array1, 50); kmGLPopMatrix(); ccDrawCatmullRom(_array2,50); } string ActionCatmullRom::title() { return "CatmullRomBy / CatmullRomTo"; } string ActionCatmullRom::subtitle() { return "Catmull Rom spline paths. Testing reverse too"; } /** ActionCardinalSpline */ void ActionCardinalSpline::onEnter() { ActionsDemo::onEnter(); this->centerSprites(2); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCPointArray *array = CCPointArray::create(20); array->addControlPoint(ccp(0, 0)); array->addControlPoint(ccp(s.width/2-30, 0)); array->addControlPoint(ccp(s.width/2-30, s.height-80)); array->addControlPoint(ccp(0, s.height-80)); array->addControlPoint(ccp(0, 0)); // // sprite 1 (By) // // Spline with no tension (tension==0) // CCCardinalSplineBy *action = CCCardinalSplineBy::create(3, array, 0); CCActionInterval *reverse = action->reverse(); CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL); _tamara->setPosition(ccp(50, 50)); _tamara->runAction(seq); // // sprite 2 (By) // // Spline with high tension (tension==1) // CCCardinalSplineBy *action2 = CCCardinalSplineBy::create(3, array, 1); CCActionInterval *reverse2 = action2->reverse(); CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL); _kathia->setPosition(ccp(s.width/2, 50)); _kathia->runAction(seq2); _array = array; array->retain(); } ActionCardinalSpline::~ActionCardinalSpline() { _array->release(); } void ActionCardinalSpline::draw() { ActionsDemo::draw(); // move to 50,50 since the "by" path will start at 50,50 kmGLPushMatrix(); kmGLTranslatef(50, 50, 0); ccDrawCardinalSpline(_array, 0, 100); kmGLPopMatrix(); CCSize s = CCDirector::sharedDirector()->getWinSize(); kmGLPushMatrix(); kmGLTranslatef(s.width/2, 50, 0); ccDrawCardinalSpline(_array, 1, 100); kmGLPopMatrix(); } string ActionCardinalSpline::title() { return "CardinalSplineBy / CardinalSplineTo"; } string ActionCardinalSpline::subtitle() { return "Cardinal Spline paths. Testing different tensions for one array"; } /** PauseResumeActions */ PauseResumeActions::PauseResumeActions() : _pausedTargets(NULL) { } PauseResumeActions::~PauseResumeActions() { CC_SAFE_RELEASE(_pausedTargets); } void PauseResumeActions::onEnter() { ActionsDemo::onEnter(); this->centerSprites(3); _tamara->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360))); _grossini->runAction(CCRepeatForever::create(CCRotateBy::create(3, -360))); _kathia->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360))); this->schedule(schedule_selector(PauseResumeActions::pause), 3, false, 0); this->schedule(schedule_selector(PauseResumeActions::resume), 5, false, 0); } string PauseResumeActions::title() { return "PauseResumeActions"; } string PauseResumeActions::subtitle() { return "All actions pause at 3s and resume at 5s"; } void PauseResumeActions::pause(float dt) { CCLog("Pausing"); CCDirector *director = CCDirector::sharedDirector(); CC_SAFE_RELEASE(_pausedTargets); _pausedTargets = director->getActionManager()->pauseAllRunningActions(); CC_SAFE_RETAIN(_pausedTargets); } void PauseResumeActions::resume(float dt) { CCLog("Resuming"); CCDirector *director = CCDirector::sharedDirector(); director->getActionManager()->resumeTargets(_pausedTargets); } //------------------------------------------------------------------ // // ActionRemoveSelf // //------------------------------------------------------------------ void ActionRemoveSelf::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCFiniteTimeAction* action = CCSequence::create( CCMoveBy::create( 2, ccp(240,0)), CCRotateBy::create( 2, 540), CCScaleTo::create(1,0.1f), CCRemoveSelf::create(), NULL); _grossini->runAction(action); } std::string ActionRemoveSelf::subtitle() { return "Sequence: Move + Rotate + Scale + RemoveSelf"; }