#ifndef _SCENE_TEST_H_ #define _SCENE_TEST_H_ ////----#include "cocos2d.h" #include "../testBasic.h" class SceneTestLayer1 : public CCLayer { public: SceneTestLayer1(); ~SceneTestLayer1(); virtual void onEnter(); virtual void onEnterTransitionDidFinish(); void testDealloc(float dt); void onPushScene(CCObject* pSender); void onPushSceneTran(CCObject* pSender); void onQuit(CCObject* pSender); //CREATE_NODE(SceneTestLayer1); } ; class SceneTestLayer2 : public CCLayer { float _timeCounter; public: SceneTestLayer2(); void testDealloc(float dt); void onGoBack(CCObject* pSender); void onReplaceScene(CCObject* pSender); void onReplaceSceneTran(CCObject* pSender); //CREATE_NODE(SceneTestLayer2); } ; class SceneTestLayer3 : public CCLayerColor { public: SceneTestLayer3(); bool init(); virtual void testDealloc(float dt); void item0Clicked(CCObject* pSender); void item1Clicked(CCObject* pSender); void item2Clicked(CCObject* pSender); void item3Clicked(CCObject* pSender); CREATE_FUNC(SceneTestLayer3) } ; class SceneTestScene : public TestScene { public: virtual void runThisTest(); }; #endif