/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_EDGE_AND_CIRCLE_CONTACT_H #define B2_EDGE_AND_CIRCLE_CONTACT_H #include <Box2D/Dynamics/Contacts/b2Contact.h> class b2BlockAllocator; class b2EdgeAndCircleContact : public b2Contact { public: static b2Contact* Create( b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator); static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB); ~b2EdgeAndCircleContact() {} void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB); }; #endif