#include "EffectsAdvancedTest.h" enum { kTagTextLayer = 1, kTagSprite1 = 1, kTagSprite2 = 2, kTagBackground = 1, kTagLabel = 2, }; //------------------------------------------------------------------ // // Effect1 // //------------------------------------------------------------------ void Effect1::onEnter() { EffectAdvanceTextLayer::onEnter(); Node* target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) Size size = Director::getInstance()->getWinSize(); ActionInterval* lens = Lens3D::create(0.0f, Size(15,10), Point(size.width/2,size.height/2), 240); ActionInterval* waves = Waves3D::create(10, Size(15,10), 18, 15); FiniteTimeAction* reuse = ReuseGrid::create(1); ActionInterval* delay = DelayTime::create(8); ActionInterval* orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90); ActionInterval* orbit_back = orbit->reverse(); target->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, NULL) ) ); target->runAction( Sequence::create(lens, delay, reuse, waves, NULL) ); } std::string Effect1::title() { return "Lens + Waves3d and OrbitCamera"; } //------------------------------------------------------------------ // // Effect2 // //------------------------------------------------------------------ void Effect2::onEnter() { EffectAdvanceTextLayer::onEnter(); Node* target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) ActionInterval* shaky = ShakyTiles3D::create(5, Size(15,10), 4, false); ActionInterval* shuffle = ShuffleTiles::create(0, Size(15,10), 3); ActionInterval* turnoff = TurnOffTiles::create(0, Size(15,10), 3); ActionInterval* turnon = turnoff->reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid FiniteTimeAction* reuse = ReuseGrid::create(2); ActionInterval* delay = DelayTime::create(1); // id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]]; target->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, NULL) ); } std::string Effect2::title() { return "ShakyTiles + ShuffleTiles + TurnOffTiles"; } //------------------------------------------------------------------ // // Effect3 // //------------------------------------------------------------------ void Effect3::onEnter() { EffectAdvanceTextLayer::onEnter(); Node* bg = getChildByTag(kTagBackground); Node* target1 = bg->getChildByTag(kTagSprite1); Node* target2 = bg->getChildByTag(kTagSprite2); ActionInterval* waves = Waves::create(5, Size(15,10), 5, 20, true, false); ActionInterval* shaky = Shaky3D::create(5, Size(15,10), 4, false); target1->runAction( RepeatForever::create( waves ) ); target2->runAction( RepeatForever::create( shaky ) ); // moving background. Testing issue #244 ActionInterval* move = MoveBy::create(3, Point(200,0) ); bg->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), NULL) )); } std::string Effect3::title() { return "Effects on 2 sprites"; } //------------------------------------------------------------------ // // Effect4 // //------------------------------------------------------------------ class Lens3DTarget : public Node { public: virtual void setPosition(const Point& var) { _lens3D->setPosition(var); } virtual const Point& getPosition() { return _lens3D->getPosition(); } static Lens3DTarget* create(Lens3D* pAction) { Lens3DTarget* pRet = new Lens3DTarget(); pRet->_lens3D = pAction; pRet->autorelease(); return pRet; } private: Lens3DTarget() : _lens3D(NULL) {} Lens3D* _lens3D; }; void Effect4::onEnter() { EffectAdvanceTextLayer::onEnter(); Lens3D* lens = Lens3D::create(10, Size(32,24), Point(100,180), 150); ActionInterval* move = JumpBy::create(5, Point(380,0), 100, 4); ActionInterval* move_back = move->reverse(); ActionInterval* seq = Sequence::create( move, move_back, NULL); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its target. While in cocos2d-x, the target of action only supports Node or its subclass, so we make an encapsulation for Lens3D to achieve that. */ Director* director = Director::getInstance(); Node* pTarget = Lens3DTarget::create(lens); // Please make sure the target been added to its parent. this->addChild(pTarget); director->getActionManager()->addAction(seq, pTarget, false); this->runAction( lens ); } std::string Effect4::title() { return "Jumpy Lens3D"; } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Effect5::onEnter() { EffectAdvanceTextLayer::onEnter(); //CCDirector::getInstance()->setProjection(DirectorProjection2D); ActionInterval* effect = Liquid::create(2, Size(32,24), 1, 20); ActionInterval* stopEffect = Sequence::create( effect, DelayTime::create(2), StopGrid::create(), // [DelayTime::create:2], // [[effect copy] autorelease], NULL); Node* bg = getChildByTag(kTagBackground); bg->runAction(stopEffect); } std::string Effect5::title() { return "Test Stop-Copy-Restar"; } void Effect5::onExit() { EffectAdvanceTextLayer::onExit(); Director::getInstance()->setProjection(kDirectorProjection3D); } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Issue631::onEnter() { EffectAdvanceTextLayer::onEnter(); ActionInterval* effect = Sequence::create( DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), NULL); // cleanup Node* bg = getChildByTag(kTagBackground); removeChild(bg, true); // background LayerColor* layer = LayerColor::create( Color4B(255,0,0,255) ); addChild(layer, -10); Sprite* sprite = Sprite::create("Images/grossini.png"); sprite->setPosition( Point(50,80) ); layer->addChild(sprite, 10); // foreground LayerColor* layer2 = LayerColor::create(Color4B( 0, 255,0,255 ) ); Sprite* fog = Sprite::create("Images/Fog.png"); BlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}; fog->setBlendFunc(bf); layer2->addChild(fog, 1); addChild(layer2, 1); layer2->runAction( RepeatForever::create(effect) ); } std::string Issue631::title() { return "Testing Opacity"; } std::string Issue631::subtitle() { return "Effect image should be 100% opaque. Testing issue #631"; } //------------------------------------------------------------------ // // EffectAdvanceTextLayer // //------------------------------------------------------------------ enum { IDC_NEXT = 100, IDC_BACK, IDC_RESTART }; static int sceneIdx = -1; #define MAX_LAYER 6 Layer* nextEffectAdvanceAction(); Layer* backEffectAdvanceAction(); Layer* restartEffectAdvanceAction(); Layer* createEffectAdvanceLayer(int nIndex) { switch(nIndex) { case 0: return new Effect3(); case 1: return new Effect2(); case 2: return new Effect1(); case 3: return new Effect4(); case 4: return new Effect5(); case 5: return new Issue631(); } return NULL; } Layer* nextEffectAdvanceAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; Layer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } Layer* backEffectAdvanceAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; Layer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } Layer* restartEffectAdvanceAction() { Layer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } void EffectAdvanceTextLayer::onEnter(void) { BaseTest::onEnter(); Sprite *bg = Sprite::create("Images/background3.png"); addChild(bg, 0, kTagBackground); bg->setPosition( VisibleRect::center() ); Sprite* grossini = Sprite::create("Images/grossinis_sister2.png"); bg->addChild(grossini, 1, kTagSprite1); grossini->setPosition( Point(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200) ); ActionInterval* sc = ScaleBy::create(2, 5); ActionInterval* sc_back = sc->reverse(); grossini->runAction( RepeatForever::create(Sequence::create(sc, sc_back, NULL) ) ); Sprite* tamara = Sprite::create("Images/grossinis_sister1.png"); bg->addChild(tamara, 1, kTagSprite2); tamara->setPosition( Point(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200) ); ActionInterval* sc2 = ScaleBy::create(2, 5); ActionInterval* sc2_back = sc2->reverse(); tamara->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, NULL) ) ); } EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void) { } std::string EffectAdvanceTextLayer::title() { return "No title"; } std::string EffectAdvanceTextLayer::subtitle() { return ""; } void EffectAdvanceTextLayer::restartCallback(Object* pSender) { Scene* s = new EffectAdvanceScene(); s->addChild(restartEffectAdvanceAction()); Director::getInstance()->replaceScene(s); s->release(); } void EffectAdvanceTextLayer::nextCallback(Object* pSender) { Scene* s = new EffectAdvanceScene(); s->addChild( nextEffectAdvanceAction() ); Director::getInstance()->replaceScene(s); s->release(); } void EffectAdvanceTextLayer::backCallback(Object* pSender) { Scene* s = new EffectAdvanceScene(); s->addChild( backEffectAdvanceAction() ); Director::getInstance()->replaceScene(s); s->release(); } void EffectAdvanceScene::runThisTest() { Layer* pLayer = nextEffectAdvanceAction(); addChild(pLayer); Director::getInstance()->replaceScene(this); }