#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # build engine library and all tests cmake_minimum_required(VERSION 3.6) project(Cocos2d-x) # set default minimum deployment target # if(XCODE) # if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET) # SET (CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 8.0) # endif() # endif() # cocos2dx root path set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/) # prevent in-source-build include(PreventInSourceBuilds) # works before build libcocos2d include(CocosBuildSet) set(BUILD_LUA_LIBS ON) add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core) # prevent tests project to build "cocos2d-x/cocos" again set(BUILD_ENGINE_DONE ON) # add cpp tests default add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-empty-test ${ENGINE_BINARY_PATH}/tests/cpp-empty-test) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-tests ${ENGINE_BINARY_PATH}/tests/cpp-tests) if(BUILD_EXTENSION_FAIRYGUI) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/fairygui-tests ${ENGINE_BINARY_PATH}/tests/fairygui-tests) endif() if(BUILD_LUA_LIBS) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-empty-test/project ${ENGINE_BINARY_PATH}/tests/lua-empty-test) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-tests/project ${ENGINE_BINARY_PATH}/tests/lua-test) endif(BUILD_LUA_LIBS) # add cpp-template-default into project(Cocos2d-x) for tmp test add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/cpp-template-default ${ENGINE_BINARY_PATH}/tests/HelloCpp)