/* * Copyright (c) 2012 cocos2d-x.org * https://adxeproject.github.io/ * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_HUE_PICKER_H__ #define __CCCONTROL_HUE_PICKER_H__ #include "CCControl.h" #include "CCInvocation.h" #include "extensions/ExtensionExport.h" NS_CC_EXT_BEGIN /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ class CC_EX_DLL ControlHuePicker : public Control { public: static ControlHuePicker* create(Node* target, Vec2 pos); /** * @js ctor */ ControlHuePicker(); /** * @js NA * @lua NA */ virtual ~ControlHuePicker(); virtual bool initWithTargetAndPos(Node* target, Vec2 pos); virtual void setEnabled(bool enabled) override; // overrides virtual bool onTouchBegan(Touch* touch, Event* pEvent) override; virtual void onTouchMoved(Touch* pTouch, Event* pEvent) override; protected: void updateSliderPosition(Vec2 location); bool checkSliderPosition(Vec2 location); // manually put in the setters CC_SYNTHESIZE_READONLY(float, _hue, Hue); virtual void setHue(float val); CC_SYNTHESIZE_READONLY(float, _huePercentage, HuePercentage); virtual void setHuePercentage(float val); // not sure if these need to be there actually. I suppose someone might want to access the sprite? CC_SYNTHESIZE_RETAIN(Sprite*, _background, Background); CC_SYNTHESIZE_RETAIN(Sprite*, _slider, Slider); CC_SYNTHESIZE_READONLY(Vec2, _startPos, StartPos); }; // end of GUI group /// @} /// @} NS_CC_EXT_END #endif