// // ClippingNodeTest // // // by Pierre-David BĂ©langer // #include "ClippingNodeTest.h" #include "../testResource.h" #include "renderer/CCRenderer.h" enum { kTagTitleLabel = 1, kTagSubtitleLabel = 2, kTagStencilNode = 100, kTagClipperNode = 101, kTagContentNode = 102, }; static std::function createFunctions[] = { CL(ScrollViewDemo), CL(HoleDemo), CL(ShapeTest), CL(ShapeInvertedTest), CL(SpriteTest), CL(SpriteNoAlphaTest), CL(SpriteInvertedTest), CL(NestedTest), CL(RawStencilBufferTest), CL(RawStencilBufferTest2), CL(RawStencilBufferTest3), CL(RawStencilBufferTest4), CL(RawStencilBufferTest5), CL(RawStencilBufferTest6), CL(ClippingToRenderTextureTest), CL(ClippingRectangleNodeTest), }; static int sceneIdx=-1; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static Layer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = (createFunctions[sceneIdx])(); return layer; } static Layer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = (createFunctions[sceneIdx])(); return layer; } static Layer* restartAction() { auto layer = (createFunctions[sceneIdx])(); return layer; } //// Demo examples start here //@implementation BaseClippingNodeTest bool BaseClippingNodeTest::init() { if (BaseTest::init()) { auto background = Sprite::create(s_back3); background->setAnchorPoint( Vec2::ZERO ); background->setPosition( Vec2::ZERO ); this->addChild(background, -1); this->setup(); return true; } return false; } BaseClippingNodeTest::~BaseClippingNodeTest() { Director::getInstance()->getTextureCache()->removeUnusedTextures(); } std::string BaseClippingNodeTest::title() const { return "Clipping Demo"; } std::string BaseClippingNodeTest::subtitle() const { return ""; } void BaseClippingNodeTest::restartCallback(Ref* sender) { Scene *s = new (std::nothrow) ClippingNodeTestScene(); s->addChild(restartAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::nextCallback(Ref* sender) { Scene *s = new (std::nothrow) ClippingNodeTestScene(); s->addChild(nextAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::backCallback(Ref* sender) { Scene *s = new (std::nothrow) ClippingNodeTestScene(); s->addChild(backAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::setup() { } // BasicTest std::string BasicTest::title() const { return "Basic Test"; } std::string BasicTest::subtitle() const { return ""; } void BasicTest::setup() { auto s = Director::getInstance()->getWinSize(); auto stencil = this->stencil(); stencil->setTag( kTagStencilNode ); stencil->setPosition(50, 50); auto clipper = this->clipper(); clipper->setTag( kTagClipperNode ); clipper->setAnchorPoint(Vec2(0.5, 0.5)); clipper->setPosition(s.width / 2 - 50, s.height / 2 - 50); clipper->setStencil(stencil); this->addChild(clipper); auto content = this->content(); content->setPosition(50, 50); clipper->addChild(content); } Action* BasicTest::actionRotate() { return RepeatForever::create(RotateBy::create(1.0f, 90.0f)); } Action* BasicTest::actionScale() { auto scale = ScaleBy::create(1.33f, 1.5f); return RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr)); } DrawNode* BasicTest::shape() { auto shape = DrawNode::create(); static Vec2 triangle[3]; triangle[0] = Vec2(-100, -100); triangle[1] = Vec2(100, -100); triangle[2] = Vec2(0, 100); static Color4F green(0, 1, 0, 1); shape->drawPolygon(triangle, 3, green, 0, green); return shape; } Sprite* BasicTest::grossini() { auto grossini = Sprite::create(s_pathGrossini); grossini->setScale( 1.5 ); return grossini; } Node* BasicTest::stencil() { return nullptr; } ClippingNode* BasicTest::clipper() { return ClippingNode::create(); } Node* BasicTest::content() { return nullptr; } // ShapeTest std::string ShapeTest::title() const { return "Shape Basic Test"; } std::string ShapeTest::subtitle() const { return "A DrawNode as stencil and Sprite as content"; } Node* ShapeTest::stencil() { auto node = this->shape(); node->runAction(this->actionRotate()); return node; } Node* ShapeTest::content() { auto node = this->grossini(); node->runAction(this->actionScale()); return node; } // ShapeInvertedTest std::string ShapeInvertedTest::title() const { return "Shape Inverted Basic Test"; } std::string ShapeInvertedTest::subtitle() const { return "A DrawNode as stencil and Sprite as content, inverted"; } ClippingNode* ShapeInvertedTest::clipper() { auto clipper = ShapeTest::clipper(); clipper->setInverted(true); return clipper; } // SpriteTest std::string SpriteTest::title() const { return "Sprite Basic Test"; } std::string SpriteTest::subtitle() const { return "A Sprite as stencil and DrawNode as content"; } Node* SpriteTest::stencil() { auto node = this->grossini(); node->runAction(this->actionRotate()); return node; } ClippingNode* SpriteTest::clipper() { auto clipper = BasicTest::clipper(); clipper->setAlphaThreshold(0.05f); return clipper; } Node* SpriteTest::content() { auto node = this->shape(); node->runAction(this->actionScale()); return node; } // SpriteNoAlphaTest std::string SpriteNoAlphaTest::title() const { return "Sprite No Alpha Basic Test"; } std::string SpriteNoAlphaTest::subtitle() const { return "A Sprite as stencil and DrawNode as content, no alpha"; } ClippingNode* SpriteNoAlphaTest::clipper() { auto clipper = SpriteTest::clipper(); clipper->setAlphaThreshold(1); return clipper; } // SpriteInvertedTest std::string SpriteInvertedTest::title() const { return "Sprite Inverted Basic Test"; } std::string SpriteInvertedTest::subtitle() const { return "A Sprite as stencil and DrawNode as content, inverted"; } ClippingNode* SpriteInvertedTest::clipper() { auto clipper = SpriteTest::clipper(); clipper->setAlphaThreshold(0.05f); clipper->setInverted(true); return clipper; } // NestedTest std::string NestedTest::title() const { return "Nested Test"; } std::string NestedTest::subtitle() const { return "Nest 9 Clipping Nodes, max is usually 8"; } void NestedTest::setup() { static int depth = 9; Node* parent = this; for (int i = 0; i < depth; i++) { int size = 225 - i * (225 / (depth * 2)); auto clipper = ClippingNode::create(); clipper->setContentSize(Size(size, size)); clipper->setAnchorPoint(Vec2(0.5, 0.5)); clipper->setPosition(parent->getContentSize().width / 2, parent->getContentSize().height / 2); clipper->setAlphaThreshold(0.05f); clipper->runAction(RepeatForever::create(RotateBy::create(i % 3 ? 1.33 : 1.66, i % 2 ? 90 : -90))); parent->addChild(clipper); auto stencil = Sprite::create(s_pathGrossini); stencil->setScale( 2.5 - (i * (2.5 / depth)) ); stencil->setAnchorPoint( Vec2(0.5, 0.5) ); stencil->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2); stencil->setVisible(false); stencil->runAction(Sequence::createWithTwoActions(DelayTime::create(i), Show::create())); clipper->setStencil(stencil); clipper->addChild(stencil); parent = clipper; } } // HoleDemo HoleDemo::~HoleDemo() { CC_SAFE_RELEASE(_outerClipper); CC_SAFE_RELEASE(_holes); CC_SAFE_RELEASE(_holesStencil); } std::string HoleDemo::title() const { return "Hole Demo"; } std::string HoleDemo::subtitle() const { return "Touch/click to poke holes"; } void HoleDemo::setup() { auto target = Sprite::create(s_pathBlock); target->setAnchorPoint(Vec2::ZERO); target->setScale(3); _outerClipper = ClippingNode::create(); _outerClipper->retain(); AffineTransform tranform = AffineTransform::IDENTITY; tranform = AffineTransformScale(tranform, target->getScale(), target->getScale()); _outerClipper->setContentSize( SizeApplyAffineTransform(target->getContentSize(), tranform)); _outerClipper->setAnchorPoint( Vec2(0.5, 0.5) ); _outerClipper->setPosition(Vec2(this->getContentSize()) * 0.5f); _outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45))); _outerClipper->setStencil( target ); auto holesClipper = ClippingNode::create(); holesClipper->setInverted(true); holesClipper->setAlphaThreshold( 0.05f ); holesClipper->addChild(target); _holes = Node::create(); _holes->retain(); holesClipper->addChild(_holes); _holesStencil = Node::create(); _holesStencil->retain(); holesClipper->setStencil( _holesStencil); _outerClipper->addChild(holesClipper); this->addChild(_outerClipper); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(HoleDemo::onTouchesBegan, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); } void HoleDemo::pokeHoleAtPoint(Vec2 point) { float scale = CCRANDOM_0_1() * 0.2 + 0.9; float rotation = CCRANDOM_0_1() * 360; auto hole = Sprite::create("Images/hole_effect.png"); hole->setPosition( point ); hole->setRotation( rotation ); hole->setScale( scale ); _holes->addChild(hole); auto holeStencil = Sprite::create("Images/hole_stencil.png"); holeStencil->setPosition( point ); holeStencil->setRotation( rotation ); holeStencil->setScale( scale ); _holesStencil->addChild(holeStencil); _outerClipper->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.95f), ScaleTo::create(0.125f, 1))); } void HoleDemo::onTouchesBegan(const std::vector& touches, Event* event) { Touch *touch = (Touch *)touches[0]; Vec2 point = _outerClipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); auto rect = Rect(0, 0, _outerClipper->getContentSize().width, _outerClipper->getContentSize().height); if (!rect.containsPoint(point)) return; this->pokeHoleAtPoint(point); } // ScrollViewDemo std::string ScrollViewDemo::title() const { return "Scroll View Demo"; } std::string ScrollViewDemo::subtitle() const { return "Move/drag to scroll the content"; } void ScrollViewDemo::setup() { auto clipper = ClippingNode::create(); clipper->setTag( kTagClipperNode ); clipper->setContentSize( Size(200, 200) ); clipper->setAnchorPoint( Vec2(0.5, 0.5) ); clipper->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2); clipper->runAction(RepeatForever::create(RotateBy::create(1, 45))); this->addChild(clipper); auto stencil = DrawNode::create(); Vec2 rectangle[4]; rectangle[0] = Vec2(0, 0); rectangle[1] = Vec2(clipper->getContentSize().width, 0); rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height); rectangle[3] = Vec2(0, clipper->getContentSize().height); Color4F white(1, 1, 1, 1); stencil->drawPolygon(rectangle, 4, white, 1, white); clipper->setStencil(stencil); auto content = Sprite::create(s_back2); content->setTag( kTagContentNode ); content->setAnchorPoint( Vec2(0.5, 0.5) ); content->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2); clipper->addChild(content); _scrolling = false; auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(ScrollViewDemo::onTouchesBegan, this); listener->onTouchesMoved = CC_CALLBACK_2(ScrollViewDemo::onTouchesMoved, this); listener->onTouchesEnded = CC_CALLBACK_2(ScrollViewDemo::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); } void ScrollViewDemo::onTouchesBegan(const std::vector& touches, Event *event) { Touch *touch = touches[0]; auto clipper = this->getChildByTag(kTagClipperNode); Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height); _scrolling = rect.containsPoint(point); _lastPoint = point; } void ScrollViewDemo::onTouchesMoved(const std::vector& touches, Event *event) { if (!_scrolling) return; Touch *touch = touches[0]; auto clipper = this->getChildByTag(kTagClipperNode); auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); Vec2 diff = point - _lastPoint; auto content = clipper->getChildByTag(kTagContentNode); content->setPosition(content->getPosition() + diff); _lastPoint = point; } void ScrollViewDemo::onTouchesEnded(const std::vector& touches, Event *event) { if (!_scrolling) return; _scrolling = false; } // RawStencilBufferTests //#if COCOS2D_DEBUG > 1 static GLint _stencilBits = -1; static const GLfloat _alphaThreshold = 0.05f; static const int _planeCount = 8; static const Color4F _planeColor[] = { Color4F(0, 0, 0, 0.65f), Color4F(0.7f, 0, 0, 0.6f), Color4F(0, 0.7f, 0, 0.55f), Color4F(0, 0, 0.7f, 0.5f), Color4F(0.7f, 0.7f, 0, 0.45f), Color4F(0, 0.7f, 0.7f, 0.4f), Color4F(0.7f, 0, 0.7f, 0.35f), Color4F(0.7f, 0.7f, 0.7f, 0.3f), }; RawStencilBufferTest::~RawStencilBufferTest() { } std::string RawStencilBufferTest::title() const { return "Raw Stencil Tests"; } std::string RawStencilBufferTest::subtitle() const { return "1:Default"; } void RawStencilBufferTest::setup() { glGetIntegerv(GL_STENCIL_BITS, &_stencilBits); if (_stencilBits < 3) { CCLOGWARN("Stencil must be enabled for the current GLView."); } for(int i = 0; i < _planeCount; ++i) { Sprite* sprite = Sprite::create(s_pathGrossini); sprite->setAnchorPoint( Vec2(0.5, 0) ); sprite->setScale( 2.5f ); _sprites.pushBack(sprite); Sprite* sprite2 = Sprite::create(s_pathGrossini); sprite2->setAnchorPoint( Vec2(0.5, 0) ); sprite2->setScale( 2.5f ); _spritesStencil.pushBack(sprite2); } Director::getInstance()->setAlphaBlending(true); } void RawStencilBufferTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) { auto winPoint = Vec2(Director::getInstance()->getWinSize()); auto planeSize = winPoint * (1.0 / _planeCount); size_t neededCmdSize = _planeCount * 2 + 2; if(_renderCmds.size() != neededCmdSize) { _renderCmds.resize(neededCmdSize); } auto iter = _renderCmds.begin(); iter->init(_globalZOrder); iter->func = CC_CALLBACK_0(RawStencilBufferTest::onEnableStencil, this); renderer->addCommand(&(*iter)); ++iter; for (int i = 0; i < _planeCount; i++) { auto stencilPoint = planeSize * (_planeCount - i); stencilPoint.x = winPoint.x; auto spritePoint = planeSize * i; spritePoint.x += planeSize.x / 2; spritePoint.y = 0; _sprites.at(i)->setPosition( spritePoint ); _spritesStencil.at(i)->setPosition( spritePoint ); iter->init(_globalZOrder); iter->func = CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawClip, this, i, stencilPoint); renderer->addCommand(&(*iter)); ++iter; Director* director = Director::getInstance(); CCASSERT(nullptr != director, "Director is null when seting matrix stack"); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); _modelViewTransform = this->transform(transform); _spritesStencil.at(i)->visit(renderer, _modelViewTransform, flags); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); iter->init(_globalZOrder); iter->func = CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawSprite, this, i, winPoint); renderer->addCommand(&(*iter)); ++iter; director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); _modelViewTransform = this->transform(transform); _sprites.at(i)->visit(renderer, _modelViewTransform, flags); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } iter->init(_globalZOrder); iter->func = CC_CALLBACK_0(RawStencilBufferTest::onDisableStencil, this); renderer->addCommand(&(*iter)); } void RawStencilBufferTest::onEnableStencil() { glEnable(GL_STENCIL_TEST); CHECK_GL_ERROR_DEBUG(); } void RawStencilBufferTest::onDisableStencil() { glDisable(GL_STENCIL_TEST); CHECK_GL_ERROR_DEBUG(); } void RawStencilBufferTest::onBeforeDrawClip(int planeIndex, const Vec2& pt) { this->setupStencilForClippingOnPlane(planeIndex); CHECK_GL_ERROR_DEBUG(); Vec2 vertices[] = { Vec2::ZERO, Vec2(pt.x, 0), pt, Vec2(0, pt.y) }; auto glProgram= GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR); int colorLocation = glProgram->getUniformLocation("u_color"); CHECK_GL_ERROR_DEBUG(); Color4F color(1, 1, 1, 1); glProgram->use(); glProgram->setUniformsForBuiltins(); glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1); GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION ); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4); } void RawStencilBufferTest::onBeforeDrawSprite(int planeIndex, const Vec2& pt) { this->setupStencilForDrawingOnPlane(planeIndex); CHECK_GL_ERROR_DEBUG(); Vec2 vertices[] = { Vec2::ZERO, Vec2(pt.x, 0), pt, Vec2(0, pt.y) }; auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR); int colorLocation = glProgram->getUniformLocation("u_color"); CHECK_GL_ERROR_DEBUG(); Color4F color = _planeColor[planeIndex]; glProgram->use(); glProgram->setUniformsForBuiltins(); glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1); GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION ); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4); } void RawStencilBufferTest::setupStencilForClippingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilMask(planeMask); glClearStencil(0x0); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glStencilFunc(GL_NEVER, planeMask, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); } void RawStencilBufferTest::setupStencilForDrawingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilFunc(GL_EQUAL, planeMask, planeMask); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } //@implementation RawStencilBufferTest2 std::string RawStencilBufferTest2::subtitle() const { return "2:DepthMask:FALSE"; } void RawStencilBufferTest2::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDepthMask(GL_FALSE); } void RawStencilBufferTest2::setupStencilForDrawingOnPlane(GLint plane) { glDepthMask(GL_TRUE); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest3 std::string RawStencilBufferTest3::subtitle() const { return "3:DepthTest:DISABLE,DepthMask:FALSE"; } void RawStencilBufferTest3::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); } void RawStencilBufferTest3::setupStencilForDrawingOnPlane(GLint plane) { glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } void RawStencilBufferTestAlphaTest::setup() { RawStencilBufferTest::setup(); auto programState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV); for(int i = 0; i < _planeCount; ++i) { _spritesStencil.at(i)->setGLProgramState(programState); } } //@implementation RawStencilBufferTest4 std::string RawStencilBufferTest4::subtitle() const { return "4:DepthMask:FALSE,AlphaTest:ENABLE"; } void RawStencilBufferTest4::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); program->use(); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); #endif } void RawStencilBufferTest4::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest5 std::string RawStencilBufferTest5::subtitle() const { return "5:DepthTest:DISABLE,DepthMask:FALSE,AlphaTest:ENABLE"; } void RawStencilBufferTest5::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); program->use(); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); #endif } void RawStencilBufferTest5::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest6 std::string RawStencilBufferTest6::subtitle() const { return "6:ManualClear,AlphaTest:ENABLE"; } void RawStencilBufferTest6::setup() { RawStencilBufferTestAlphaTest::setup(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) auto winPoint = Vec2(Director::getInstance()->getWinSize()); //by default, glReadPixels will pack data with 4 bytes allignment unsigned char bits[4] = {0,0,0,0}; glStencilMask(~0); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits); auto clearToZeroLabel = Label::createWithTTF(String::createWithFormat("00=%02x", bits[0])->getCString(), "fonts/arial.ttf", 20); clearToZeroLabel->setPosition((winPoint.x / 3) * 1, winPoint.y - 10); this->addChild(clearToZeroLabel); glStencilMask(0x0F); glClearStencil(0xAA); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits); auto clearToMaskLabel = Label::createWithTTF(String::createWithFormat("0a=%02x", bits[0])->getCString(), "fonts/arial.ttf", 20); clearToMaskLabel->setPosition((winPoint.x / 3) * 2, winPoint.y - 10); this->addChild(clearToMaskLabel); #endif glStencilMask(~0); } void RawStencilBufferTest6::setupStencilForClippingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilMask(planeMask); glStencilFunc(GL_NEVER, 0, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); Vec2 pt = Director::getInstance()->getWinSize(); Vec2 vertices[] = { Vec2::ZERO, Vec2(pt.x, 0), pt, Vec2(0, pt.y) }; auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR); int colorLocation = glProgram->getUniformLocation("u_color"); CHECK_GL_ERROR_DEBUG(); Color4F color(1, 1, 1, 1); glProgram->use(); glProgram->setUniformsForBuiltins(); glProgram->setUniformLocationWith4fv(colorLocation, (GLfloat*) &color.r, 1); GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION ); glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 4); glStencilFunc(GL_NEVER, planeMask, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else auto program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); program->use(); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); #endif glFlush(); } void RawStencilBufferTest6::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); glFlush(); } //#endif // COCOS2D_DEBUG > 1 //ClippingToRenderTextureTest std::string ClippingToRenderTextureTest::title() const { return "Clipping to RenderTexture"; } std::string ClippingToRenderTextureTest::subtitle() const { return "Both should look the same"; } void ClippingToRenderTextureTest::setup() { auto button = MenuItemFont::create("Reproduce bug", [&](Ref *sender) { std::vector nodes; enumerateChildren("remove me [0-9]", [&](Node *node) { nodes.push_back(node); return false; }); for (auto node : nodes) { this->removeChild(node); } this->reproduceBug(); }); auto s = Director::getInstance()->getWinSize(); // create menu, it's an autorelease object auto menu = Menu::create(button, nullptr); menu->setPosition(Point(s.width/2, s.height/2)); this->addChild(menu, 1); expectedBehaviour(); } void ClippingToRenderTextureTest::expectedBehaviour() { auto director = Director::getInstance(); Size visibleSize = director->getVisibleSize(); Point origin = director->getVisibleOrigin(); // add "HelloWorld" splash screen" auto sprite = Sprite::create("Images/grossini.png"); // position the sprite on the center of the screen sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite, 0); sprite->setName("remove me 0"); // container node that will contain the clippingNode auto container = Node::create(); this->addChild(container); container->setName("remove me 1"); auto stencil = DrawNode::create(); Point triangle[3]; triangle[0] = Point(-50, -50); triangle[1] = Point(50, -50); triangle[2] = Point(0, 50); Color4F green(0, 1, 0, 1); stencil->drawPolygon(triangle, 3, green, 0, green); auto clipper = ClippingNode::create(); clipper->setAnchorPoint(Point(0.5, 0.5)); clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) ); clipper->setStencil(stencil); clipper->setInverted(true); container->addChild(clipper, 1); auto img = DrawNode::create(); triangle[0] = Point(-200, -200); triangle[1] = Point(200, -200); triangle[2] = Point(0, 200); Color4F red(1, 0, 0, 1); img->drawPolygon(triangle, 3, red, 0, red); clipper->addChild(img); } void ClippingToRenderTextureTest::reproduceBug() { auto director = Director::getInstance(); Size visibleSize = director->getVisibleSize(); Point origin = director->getVisibleOrigin(); // add "HelloWorld" splash screen" auto sprite = Sprite::create("Images/grossini.png"); // position the sprite on the center of the screen sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite, 0); // container node that will contain the clippingNode auto container = Node::create(); container->retain(); auto stencil = DrawNode::create(); Point triangle[3]; triangle[0] = Point(-50, -50); triangle[1] = Point(50, -50); triangle[2] = Point(0, 50); Color4F green(0, 1, 0, 1); stencil->drawPolygon(triangle, 3, green, 0, green); auto clipper = ClippingNode::create(); clipper->setAnchorPoint(Point(0.5, 0.5)); clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) ); clipper->setStencil(stencil); clipper->setInverted(true); container->addChild(clipper, 1); auto img = DrawNode::create(); triangle[0] = Point(-200, -200); triangle[1] = Point(200, -200); triangle[2] = Point(0, 200); Color4F red(1, 0, 0, 1); img->drawPolygon(triangle, 3, red, 0, red); clipper->addChild(img); // container rendered on Texture the size of the screen RenderTexture* rt = RenderTexture::create(visibleSize.width, visibleSize.height); rt->setPosition(visibleSize.width/2, visibleSize.height/2); this->addChild(rt); rt->beginWithClear(0.3f, 0, 0, 1); container->visit(); rt->end(); } // ClippingRectangleNodeDemo std::string ClippingRectangleNodeTest::title() const { return "ClippingRectangleNode Test"; } std::string ClippingRectangleNodeTest::subtitle() const { return "more effectively"; } void ClippingRectangleNodeTest::setup() { auto clipper = ClippingRectangleNode::create(); clipper->setClippingRegion(Rect(this->getContentSize().width / 2 - 100, this->getContentSize().height / 2 - 100, 200, 200)); clipper->setTag( kTagClipperNode ); this->addChild(clipper); auto content = Sprite::create(s_back2); content->setTag( kTagContentNode ); content->setAnchorPoint( Vec2(0.5, 0.5) ); content->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2); clipper->addChild(content); } // main entry point void ClippingNodeTestScene::runThisTest() { auto layer = nextAction(); addChild(layer); Director::getInstance()->replaceScene(this); }