/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_COCOS2DX_H_ #define SPINE_COCOS2DX_H_ #define SPINE_SHORT_NAMES #include #include "cocos2d.h" #include #include #include namespace spine { class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader { public: Cocos2dAtlasAttachmentLoader(Atlas* atlas); virtual ~Cocos2dAtlasAttachmentLoader(); virtual void configureAttachment(Attachment* attachment); }; class Cocos2dTextureLoader: public TextureLoader { public: Cocos2dTextureLoader(); virtual ~Cocos2dTextureLoader(); virtual void load(AtlasPage& page, const String& path); virtual void unload(void* texture); }; class Cocos2dExtension: public DefaultSpineExtension { public: Cocos2dExtension(); virtual ~Cocos2dExtension(); protected: virtual char *_readFile(const String &path, int *length); }; } #endif /* SPINE_COCOS2DX_H_ */