#include "UIProgressTimerTest.h" // UIProgressTimerTest_Radial bool UIProgressTimerTest_Radial::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Radial"); alert->setFontName("Marker Felt"); alert->setFontSize(30); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to1 = ProgressTo::create(2.0f, 100.0f); ProgressTo* to2 = ProgressTo::create(2.0f, 100.0f); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 0.75f, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::RADIAL); left->getVirtualRenderer()->runAction(RepeatForever::create(to1)); _uiLayer->addChild(left); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 0.75f, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::RADIAL); // Makes the ridial CCW right->setReverseProgress(true); right->getVirtualRenderer()->runAction(RepeatForever::create(to2)); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_Horizontal bool UIProgressTimerTest_Horizontal::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Horizontal"); alert->setFontName("Marker Felt"); alert->setFontSize(26); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.125f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to1 = ProgressTo::create(2.0f, 100.0f); ProgressTo* to2 = ProgressTo::create(2.0f, 100.0f); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 0.75f, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the left since the midpoint is 0 for the x left->setMidPoint(Point(0, 0)); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change left->setBarChangeRate(Point(1, 0)); left->getVirtualRenderer()->runAction(RepeatForever::create(to1)); _uiLayer->addChild(left); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 0.75f, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the left since the midpoint is 1 for the x right->setMidPoint(Point(1, 0)); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change right->setBarChangeRate(Point(1, 0)); right->getVirtualRenderer()->runAction(RepeatForever::create(to2)); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_Vertical bool UIProgressTimerTest_Vertical::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Vertical"); alert->setFontName("Marker Felt"); alert->setFontSize(26); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.125f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to1 = ProgressTo::create(2.0f, 100.0f); ProgressTo* to2 = ProgressTo::create(2.0f, 100.0f); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 0.75f, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidPoint(Point(0, 0)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(0, 1)); left->getVirtualRenderer()->runAction(RepeatForever::create(to1)); _uiLayer->addChild(left); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 0.75f, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidPoint(Point(0, 1)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); right->getVirtualRenderer()->runAction(RepeatForever::create(to2)); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_RadialMidpointChanged bool UIProgressTimerTest_RadialMidpointChanged::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Radial Midpoint Changed"); alert->setFontName("Marker Felt"); alert->setFontSize(17); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.325f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* action = ProgressTo::create(2.0f, 100.0f); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 0.75f, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::RADIAL); left->setMidPoint(Point(0.25f, 0.75f)); left->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)action->clone())); _uiLayer->addChild(left); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 0.75f, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::RADIAL); right->setMidPoint(Point(0.75f, 0.25f)); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)action->clone())); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_BarVarious bool UIProgressTimerTest_BarVarious::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Bar Various"); alert->setFontName("Marker Felt"); alert->setFontSize(26); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.125f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to = ProgressTo::create(2.0f, 100.0f); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 1.1, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); left->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(left); gui::ProgressTimer* middle = gui::ProgressTimer::create(); middle->loadTexture("cocosgui/potentiometerProgress.png"); middle->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + middle->getSize().height / 6.0f)); middle->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1, 1)); middle->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(middle); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 1.1, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_BarTintAndFade bool UIProgressTimerTest_BarTintAndFade::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer Bar Tint and Fade"); alert->setFontName("Marker Felt"); alert->setFontSize(20); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.725f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to = ProgressTo::create(6, 100.0f); Action* tint = Sequence::create(TintTo::create(1, 255, 0, 0), TintTo::create(1, 0, 255, 0), TintTo::create(1, 0, 0, 255), NULL); Action* fade = Sequence::create(FadeTo::create(1.0f, 0), FadeTo::create(1.0f, 255), NULL); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("cocosgui/potentiometerProgress.png"); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 1.1, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); left->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); left->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)tint->clone())); _uiLayer->addChild(left); gui::ProgressTimer* middle = gui::ProgressTimer::create(); middle->loadTexture("cocosgui/potentiometerProgress.png"); middle->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + middle->getSize().height / 6.0f)); middle->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1, 1)); middle->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); middle->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)fade->clone())); _uiLayer->addChild(middle); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("cocosgui/potentiometerProgress.png"); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 1.1, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)tint->clone())); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)fade->clone())); _uiLayer->addChild(right); return true; } return false; } // UIProgressTimerTest_WithSpriteFrame bool UIProgressTimerTest_WithSpriteFrame::init() { if (UIScene::init()) { Size widgetSize = _widget->getSize(); // Add the alert gui::Label* alert = gui::Label::create(); alert->setText("Progress Timer with SpriteFrame"); alert->setFontName("Marker Felt"); alert->setFontSize(20); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.725f)); _uiLayer->addChild(alert); // Create the progress timer ProgressTo* to = ProgressTo::create(6, 100.0f); SpriteFrameCache::getInstance()->addSpriteFramesWithFile("zwoptex/grossini.plist"); gui::ProgressTimer* left = gui::ProgressTimer::create(); left->loadTexture("grossini_dance_01.png", UI_TEX_TYPE_PLIST); left->setPosition(Point(widgetSize.width / 2.0f - left->getSize().width * 2.0f, widgetSize.height / 2.0f + left->getSize().height / 6.0f)); left->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); left->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(left); gui::ProgressTimer* middle = gui::ProgressTimer::create(); middle->loadTexture("grossini_dance_04.png", UI_TEX_TYPE_PLIST); middle->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + middle->getSize().height / 6.0f)); middle->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1, 1)); middle->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(middle); gui::ProgressTimer* right = gui::ProgressTimer::create(); right->loadTexture("grossini_dance_03.png", UI_TEX_TYPE_PLIST); right->setPosition(Point(widgetSize.width / 2.0f + right->getSize().width * 2.0f, widgetSize.height / 2.0f + right->getSize().height / 6.0f)); right->setType(cocos2d::ProgressTimer::Type::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidPoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); right->getVirtualRenderer()->runAction(RepeatForever::create((ActionInterval *)to->clone())); _uiLayer->addChild(right); return true; } return false; }