import org.gradle.internal.os.OperatingSystem; apply plugin: 'com.android.application' android { compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger() defaultConfig { applicationId "org.cocos2dx.hellolua" minSdkVersion PROP_MIN_SDK_VERSION targetSdkVersion PROP_TARGET_SDK_VERSION versionCode 1 versionName "1.0" externalNativeBuild { cmake { arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE" cppFlags "-frtti -fexceptions -fsigned-char" } } ndk { abiFilters = [] abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String}) } } sourceSets.main { java.srcDir "src" res.srcDir "res" jniLibs.srcDir "libs" manifest.srcFile "AndroidManifest.xml" assets.srcDir "assets" } externalNativeBuild { cmake { path "../../../../CMakeLists.txt" } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE")) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { debuggable false jniDebuggable false renderscriptDebuggable false minifyEnabled true shrinkResources true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } } debug { debuggable true jniDebuggable true renderscriptDebuggable true } } } def getCocosCommandPath() { if (OperatingSystem.current().isWindows()) { return 'cocos.bat' } else { def env_console_path = System.getenv("COCOS_CONSOLE_ROOT") if (env_console_path != null && !env_console_path.trim().isEmpty()) { return new File(env_console_path.trim() + '/cocos').absolutePath } // on unix like system, can not get environments variables easily // so run a shell script to get environment variable sets by cocos2d-x setup.py new ByteArrayOutputStream().withStream { os -> def result = exec { executable = "/bin/bash" args = [ "-i", project.file('get_environment.sh')] standardOutput = os } ext.console_path = os.toString().trim() } return new File(console_path + '/cocos').absolutePath; } } // a method used to invoke the cocos luacompile command def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) { def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir] if (!doCompile) { compileArgs << '--disable-compile' } else if (is64bit) { compileArgs << '--bytecode-64bit' } if (doEncrypt) { compileArgs << '-e' compileArgs << '-k' compileArgs << project.property('PROP_LUA_ENCRYPT_KEY') compileArgs << '-b' compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN') } // commandLine compileArgs println 'running command : ' + 'cocos ' + compileArgs.join(' ') exec { // if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command executable getCocosCommandPath() args compileArgs } // remove the lua files in dstDir delete fileTree(dstDir) { include '**/*.lua' } } android.applicationVariants.all { variant -> def project_root_folder = "${projectDir}/../../../.." def dest_assets_folder = "${projectDir}/assets" // delete previous files first delete dest_assets_folder def targetName = variant.name.capitalize() def copyTaskName = "copy${targetName}ResourcesToAssets" tasks.register(copyTaskName) { copy { from project_root_folder + "/res" into dest_assets_folder + "/res" } copy { from project_root_folder + "/src" into dest_assets_folder + "/src" } // copy { // from "${projectDir}/../../../cocos2d-x/cocos/scripting/lua-bindings/script" // into dest_assets_folder + "/src/cocos" // } // compile & encrypt the scripts if necessary def compileScript = (variant.name.compareTo('release') == 0) if (project.hasProperty('PROP_COMPILE_SCRIPT')) { compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) } def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0) if (compileScript || encryptLua) { // -1 means not build bytecode // 0 means build 32bit only // 1 means build 64bit only // 2 means build both 32bit & 64bit def buildType = -1 if (compileScript) { def need64 = false def need32 = false def abis = PROP_APP_ABI.split(':').collect{it as String} abis.each{ abi-> if (abi.compareTo('arm64-v8a') == 0) { need64 = true } else { need32 = true } } if (need64 && need32) { buildType = 2 } else if (need64) { buildType = 1 } else { buildType = 0 } } // invoke cocos command to compile & encrypt the lua files switch (buildType) { case -1: compileLua(dest_assets_folder + "/src", dest_assets_folder + "/src", false, false, encryptLua) break case 0: compileLua(dest_assets_folder + "/src", dest_assets_folder + "/src", true, false, encryptLua) break case 1: compileLua(dest_assets_folder + "/src", dest_assets_folder + "/src/64bit", true, true, encryptLua) // remove the lua files in src dir delete fileTree(dest_assets_folder + "/src") { include '**/*.lua' } delete dest_assets_folder + "/src/cocos" break case 2: compileLua(dest_assets_folder + "/src", dest_assets_folder + "/src/64bit", true, true, encryptLua) compileLua(dest_assets_folder + "/src", dest_assets_folder + "/src", true, false, encryptLua) break } } } tasks.getByName("pre${targetName}Build").dependsOn copyTaskName } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation project(':libcocos2dx') }