if(WIN32) ADD_DEFINITIONS(-DUNICODE -D_UNICODE) endif() set(COCOS_SRC cocos2d.cpp ) include(2d/CMakeLists.txt) include(3d/CMakeLists.txt) include(platform/CMakeLists.txt) include(physics/CMakeLists.txt) include(math/CMakeLists.txt) include(renderer/CMakeLists.txt) include(base/CMakeLists.txt) include(ui/CMakeLists.txt) include(deprecated/CMakeLists.txt) include(network/CMakeLists.txt) include(storage/CMakeLists.txt) add_library(cocos2d STATIC ${COCOS_SRC} ${COCOS_2D_SRC} ${COCOS_3D_SRC} ${COCOS_PLATFORM_SRC} ${COCOS_BASE_SRC} ${COCOS_RENDERER_SRC} ${COCOS_MATH_SRC} ${COCOS_PHYSICS_SRC} ${COCOS_UI_SRC} ${COCOS_NETWORK_SRC} ${COCOS_STORAGE_SRC} ${COCOS_DEPRECATED_SRC} ) if(WIN32) if(MINGW) set(COCOS_LINK z jpeg png webp tiff glfw3 glew32 opengl32 iconv freetype bz2 ) else() set(COCOS_LINK libjpeg libpng libwebp libtiff freetype250 glfw3 glew32 opengl32 libiconv libzlib ) endif() elseif(APPLE) else() set(COCOS_LINK jpeg webp tiff freetype fontconfig png pthread glfw GLEW GL X11 rt z ) endif() target_link_libraries(cocos2d chipmunk_static tinyxml2 unzip xxhash ${COCOS_STORAGE_LINK} ${COCOS_NETWORK_LINK} ${COCOS_LINK} ) set_target_properties(cocos2d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )