#ifndef _ATLAS_TEST_H_ #define _ATLAS_TEST_H_ #include "../testBasic.h" class AtlasDemo : public CCLayer { protected: public: AtlasDemo(void); ~AtlasDemo(void); virtual std::string title(); virtual std::string subtitle(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class Atlas1 : public AtlasDemo { CCTextureAtlas* m_textureAtlas; public: Atlas1(); ~Atlas1(); virtual std::string title(); virtual std::string subtitle(); virtual void draw(); }; class LabelAtlasTest : public AtlasDemo { ccTime m_time; public: LabelAtlasTest(); virtual void step(ccTime dt); virtual std::string title(); virtual std::string subtitle(); }; class LabelAtlasColorTest : public AtlasDemo { ccTime m_time; public: LabelAtlasColorTest(); virtual void step(ccTime dt); virtual std::string title(); virtual std::string subtitle(); }; class Atlas3 : public AtlasDemo { ccTime m_time; public: Atlas3(); virtual void step(ccTime dt); virtual std::string title(); virtual std::string subtitle(); }; class Atlas4 : public AtlasDemo { ccTime m_time; public: Atlas4(); virtual void step(ccTime dt); virtual void draw(); virtual std::string title(); virtual std::string subtitle(); }; class Atlas5 : public AtlasDemo { public: Atlas5(); virtual std::string title(); virtual std::string subtitle(); }; class Atlas6 : public AtlasDemo { public: Atlas6(); virtual std::string title(); virtual std::string subtitle(); }; class AtlasBitmapColor : public AtlasDemo { public: AtlasBitmapColor(); virtual std::string title(); virtual std::string subtitle(); }; class AtlasFastBitmap : public AtlasDemo { public: AtlasFastBitmap(); virtual std::string title(); virtual std::string subtitle(); }; class AtlasTestScene : public TestScene { public: virtual void runThisTest(); }; #endif