/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef DISTANCE_TEST_H #define DISTANCE_TEST_H class DistanceTest : public Test { public: DistanceTest() { { m_transformA.SetIdentity(); m_transformA.position.Set(0.0f, -0.2f); m_polygonA.SetAsBox(10.0f, 0.2f); } { m_positionB.Set(12.017401f, 0.13678508f); m_angleB = -0.0109265f; m_transformB.Set(m_positionB, m_angleB); m_polygonB.SetAsBox(2.0f, 0.1f); } } static Test* Create() { return new DistanceTest; } void Step(Settings* settings) { Test::Step(settings); b2DistanceInput input; input.proxyA.Set(&m_polygonA); input.proxyB.Set(&m_polygonB); input.transformA = m_transformA; input.transformB = m_transformB; input.useRadii = true; b2SimplexCache cache; cache.count = 0; b2DistanceOutput output; b2Distance(&output, &cache, &input); m_debugDraw.DrawString(5, m_textLine, "distance = %g", output.distance); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "iterations = %d", output.iterations); m_textLine += 15; { b2Color color(0.9f, 0.9f, 0.9f); b2Vec2 v[b2_maxPolygonVertices]; for (int i = 0; i < m_polygonA.m_vertexCount; ++i) { v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]); } m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color); for (int i = 0; i < m_polygonB.m_vertexCount; ++i) { v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]); } m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color); } b2Vec2 x1 = output.pointA; b2Vec2 x2 = output.pointB; b2Color c1(1.0f, 0.0f, 0.0f); m_debugDraw.DrawPoint(x1, 4.0f, c1); b2Color c2(1.0f, 1.0f, 0.0f); m_debugDraw.DrawPoint(x2, 4.0f, c2); } void Keyboard(unsigned char key) { switch (key) { case 'a': m_positionB.x -= 0.1f; break; case 'd': m_positionB.x += 0.1f; break; case 's': m_positionB.y -= 0.1f; break; case 'w': m_positionB.y += 0.1f; break; case 'q': m_angleB += 0.1f * b2_pi; break; case 'e': m_angleB -= 0.1f * b2_pi; break; } m_transformB.Set(m_positionB, m_angleB); } b2Vec2 m_positionB; float32 m_angleB; b2Transform m_transformA; b2Transform m_transformB; b2PolygonShape m_polygonA; b2PolygonShape m_polygonB; }; #endif