/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPHERE_STACK_H #define SPHERE_STACK_H class SphereStack : public Test { public: enum { e_count = 10 }; SphereStack() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2CircleShape shape; shape.m_radius = 1.0f; for (int i = 0; i < e_count; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0, 4.0f + 3.0f * i); m_bodies[i] = m_world->CreateBody(&bd); m_bodies[i]->CreateFixture(&shape, 1.0f); //m_bodies[i]->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); } } } void Step(Settings* settings) { Test::Step(settings); //for (int i = 0; i < e_count; ++i) //{ // printf("%g ", m_bodies[i]->GetWorldCenter().y); //} //for (int i = 0; i < e_count; ++i) //{ // printf("%g ", m_bodies[i]->GetLinearVelocity().y); //} //printf("\n"); } static Test* Create() { return new SphereStack; } b2Body* m_bodies[e_count]; }; #endif