/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef WEB_H #define WEB_H // This tests distance joints, body destruction, and joint destruction. class Web : public Test { public: Web() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.5f, 0.5f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-5.0f, 5.0f); m_bodies[0] = m_world->CreateBody(&bd); m_bodies[0]->CreateFixture(&shape, 5.0f); bd.position.Set(5.0f, 5.0f); m_bodies[1] = m_world->CreateBody(&bd); m_bodies[1]->CreateFixture(&shape, 5.0f); bd.position.Set(5.0f, 15.0f); m_bodies[2] = m_world->CreateBody(&bd); m_bodies[2]->CreateFixture(&shape, 5.0f); bd.position.Set(-5.0f, 15.0f); m_bodies[3] = m_world->CreateBody(&bd); m_bodies[3]->CreateFixture(&shape, 5.0f); b2DistanceJointDef jd; b2Vec2 p1, p2, d; jd.frequencyHz = 4.0f; jd.dampingRatio = 0.5f; jd.bodyA = ground; jd.bodyB = m_bodies[0]; jd.localAnchorA.Set(-10.0f, 0.0f); jd.localAnchorB.Set(-0.5f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[0] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[1]; jd.localAnchorA.Set(10.0f, 0.0f); jd.localAnchorB.Set(0.5f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[1] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[2]; jd.localAnchorA.Set(10.0f, 20.0f); jd.localAnchorB.Set(0.5f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[2] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[3]; jd.localAnchorA.Set(-10.0f, 20.0f); jd.localAnchorB.Set(-0.5f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[3] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[0]; jd.bodyB = m_bodies[1]; jd.localAnchorA.Set(0.5f, 0.0f); jd.localAnchorB.Set(-0.5f, 0.0f);; p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[4] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[1]; jd.bodyB = m_bodies[2]; jd.localAnchorA.Set(0.0f, 0.5f); jd.localAnchorB.Set(0.0f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[5] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[2]; jd.bodyB = m_bodies[3]; jd.localAnchorA.Set(-0.5f, 0.0f); jd.localAnchorB.Set(0.5f, 0.0f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[6] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[3]; jd.bodyB = m_bodies[0]; jd.localAnchorA.Set(0.0f, -0.5f); jd.localAnchorB.Set(0.0f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); m_joints[7] = m_world->CreateJoint(&jd); } } void Keyboard(unsigned char key) { switch (key) { case 'b': for (int i = 0; i < 4; ++i) { if (m_bodies[i]) { m_world->DestroyBody(m_bodies[i]); m_bodies[i] = NULL; break; } } break; case 'j': for (int i = 0; i < 8; ++i) { if (m_joints[i]) { m_world->DestroyJoint(m_joints[i]); m_joints[i] = NULL; break; } } break; } } void Step(Settings* settings) { Test::Step(settings); m_debugDraw.DrawString(5, m_textLine, "This demonstrates a soft distance joint."); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint"); m_textLine += 15; } void JointDestroyed(b2Joint* joint) { for (int i = 0; i < 8; ++i) { if (m_joints[i] == joint) { m_joints[i] = NULL; break; } } } static Test* Create() { return new Web; } b2Body* m_bodies[4]; b2Joint* m_joints[8]; }; #endif