/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk.h" #include "drawSpace.h" #include "../testBasic.h" struct chipmunkDemo; typedef cpSpace *(*demoInitFunc)(void); typedef void (*demoUpdateFunc)(int ticks); typedef void (*demoDestroyFunc)(void); typedef struct chipmunkDemo { char *name; drawSpaceOptions *drawOptions; demoInitFunc initFunc; demoUpdateFunc updateFunc; demoDestroyFunc destroyFunc; } chipmunkDemo; static inline cpFloat frand(void) { return (cpFloat)rand()/(cpFloat)RAND_MAX; } extern cpVect arrowDirection; extern char messageString[1024]; #define GRABABLE_MASK_BIT (1<<31) #define NOT_GRABABLE_MASK (~GRABABLE_MASK_BIT) // cocos2d-x test interface decalre class ChipmunkTestScene : public TestScene { public: virtual void runThisTest(); }; class ChipmunkTestLayer : public CCLayer { protected: std::string m_strTitle; int demoIndex; CCLabel *label; public: void init(); // virtual std::string title(); virtual void onEnter(); virtual void onExit(); void step(ccTime dt); void draw(); void ccTouchesEnded(NSSet* touches, UIEvent *event); // void restartCallback(NSObject* pSender); // void nextCallback(NSObject* pSender); // void backCallback(NSObject* pSender); };