#pragma once #include "app.g.h" #include "OpenGLES.h" #include "OpenGLESPage.xaml.h" namespace CocosAppWinRT { ref class App sealed { public: App(); virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; private: void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); void OnResuming(Platform::Object ^sender, Platform::Object ^args); void OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e); OpenGLESPage^ mPage; OpenGLES mOpenGLES; }; }