#pragma once #include "../../Effekseer/Effekseer/Material/Effekseer.MaterialCompiler.h" #include namespace Effekseer { class MaterialCompilerMetal : public MaterialCompiler, public ReferenceObject { private: public: MaterialCompilerMetal() = default; virtual ~MaterialCompilerMetal() = default; CompiledMaterialBinary* Compile(MaterialFile* materialFile, int32_t maximumUniformCount, int32_t maximumTextureCount); CompiledMaterialBinary* Compile(MaterialFile* materialFile) override; int AddRef() override { return ReferenceObject::AddRef(); } int Release() override { return ReferenceObject::Release(); } int GetRef() override { return ReferenceObject::GetRef(); } }; } // namespace Effekseer